I enjoyed FFXIII for what it was, an extremely linear game.
I might get this, I'll probably wait it out though.
I might get this, I'll probably wait it out though.
Activision.EmperorZuma said:This. Seems Square Enix hasn't learned from past mistakes, but then again what company does?Jesus Phish said:Because FFX-2 was such a good idea...
Let me quote you.gring said:final fantasy 2 wasn't even released in USA. and this happened, what, 20 years ago? lol. not exactly relevant.Defense said:Actually, the lowest rated game was Final Fantasy II for the NES. For good reason too, Final Fantasy XIII may not have had a perfect battle system but at least it wasn't completely broken.
Last time I checked, you didn't put any date or region on it.wasn't this the least liked ff game to date?
Congratulations, you didn't like it. First, I was talking about gameplay only. Second, I don't really care what others think of this game, hence why I didn't even ask. I simply answered your question. I thought the characters were good, the combat was great, and the basic plot was fairly easy to understand.ff13 was not "completely broken" but it was broken. plot was bad and meaningless, combat was mindless, characters were god awful and dialog was embarassing, summons were pointless and just ridiculous, but hey, at least it looked good. thats all that matters to most people these days, so of course its at least within general levels of public acceptance.
Congratulations, you liked Metal Gear Solid 4. Again, I never asked, probably because I didn't care. Don't think you're the first person in the world who didn't like Final Fantasy XIII.the amount of actual interaction I got from this game was almost non-existent. thats pretty broken, considering that most people play games for the interaction. theres a way to tell a big story, have long cutscenes and still have an amazing gaming experience, just look at metal gear solid 4. people complained about the cutscenes, but i didn't mind them, because not only were they actually enjoyable to watch with great acting and dialog, but the game was still polished as all hell and played great.
Well, to be fair, FF X-2 WAS a good idea. It was a poorly executed game, but it was a good idea (and I actually really liked the plot).Jesus Phish said:Because FFX-2 was such a good idea...
A sequel would be quite welcome (even IF you couldn't use Ashley as the hero again) considering that Matsuno has made his triumphant return. If the execs had any common sense they'd give the FF franchise over to himSupahGamuh said:Dear Square, can you stop doing Final Fantasies and make a sequel/remake of Vagrant Story, please?
Why not I haven't totally played though 13 and I never will but I was under the impression that once the person turns into a crystal that was it for them. But somehow at the end all the people who did turn into crystals just came back magically?Amethyst Wind said:Actually it's entirely possible that their design team at that point WAS mostly straight-out-of-university staff, since a whole lot of the experienced staff jumped ship to Mistwalker when Sakaguchi Hironobu left Squeenix. It was pretty much the precursor to the whole Activision/Infinity Ward split.NickCaligo42 said:Note that X-2 was Motomu Toriyama's first project as lead... yeeeeah.Jesus Phish said:Because FFX-2 was such a good idea...
On one hand, this shouldn't be a problem. XIII had everything going against it, with a ludicrous amount of resources dedicated to an overly bloated project that had unclear goals. They literally had no idea what they were doing with either the story or the gameplay until they released the demo alongside Advent Children Complete in 2009; that's three whole years of twiddling thumbs and not knowing what the project's goals were. It's hard to do worse than that.
On the other hand those are mistakes that student game design teams make, not major development houses, and it doesn't bode well that they'd make them in the first place with so many resources behind them and so many experienced people to consult. This is still a team that's proven grossly inept at coming up with either a focused narrative or a focused set of game mechanics; even if they do better, it's still liable to be a really lackluster product as "unimaginative and stagnant" would be an improvement for them. What I fear is that they're going to lift the mechanics and storytelling formulae straight from FFXIII instead of re-building from the ground-up like they really should, just piling gobs and gobs crap on top of a hugely flawed foundation.
Personally I'm hopeful. I liked the aesthetic of XIII, and I'd like to have a good Final Fantasy to play for a change--but from this team? With Square not having made a decent game in the last ten years? I'm not gonna get my hopes up that much...
That being said I'm far less vitriolic about XIII than I was about X-2. I actually finished XIII and, while there are a list of problems longer than Andy Murray's face when he loses, there is a somewhat useable base product for them to meltdown and re-cast. I'd say XIII was closer to X-2 in terms of gameplay/story than to X, so if they go in reverse they could end up with something of X's quality in the sequel, which would be better. Of course if they don't invert their design strategy then we'll end up with something that's about as uniteresting as FFXII, which would be tragic as I didn't finish that one either.
P.S. Ooh ooh ooh, I'd rather like Sazh's piloting skills to be, y'know, NOT an informed ability this time around. Also, Squeenix, don't try to resurrect Vanille and Fang, you tried that with X-2 and it sucked. I know, I know, unlike Tidus people actually liked Fang and some kinda liked Vanille, but JUST NO!
Dudes not exactly setting himself a high benchmark here, the game was terrible, it won't be hard to improve upon, here's a quick suggesntion, get rid of the mile upon mile of linear corridor.Final Fantasy XIII director Motomu Toriyama says that Final Fantasy XIII-2 will "exceed Final Fantasy XIII in every way."