considering most bosses have say...2 million hp and your standard autoattack does 2k, auto attacking is not a viable option past chapter 5.NameIsRobertPaulson said:Quick reflexes? You mean press auto-command? Because I was halfway through Chapter 10 (17 hours in) before I needed to change my paradigms once. I never got to the "open" section of the game because I got too bored. There was nothing interesting or fun about the combat. Yeah, I COULD change my paradigms, and do an extra 5% damage, but why would I want to, when it doesn't give any tangible reward, doesn't end battles quicker, or contribute to my character in any way?Ryotknife said:in 13-2, i mostly used manual commands because the auto battle commands are chosen extremely poorly (group of bunched up enemies....lets use single attacks!)NameIsRobertPaulson said:I don't think you played 7, 8 or 9 if you think the fighting system was the same...kabooz18 said:NameIsRobertPaulson said:Every FF game has its issues.
Seven tries too hard, and takes too long to get going.
Eight had the 2nd worst combat in the series, and a pointlessly emo protagonist.
Nine was too happy for its own good, removing seriousness.
Ten had some linearity.
Ten-Two had a massively pointless story.
Twelve had 2/6 of the roster be entirely useless. Replace Vaan and Penelo with a potted plant, and the story wouldn't change an inch.
Thirteen was a festering shitpool the likes of which I have never seen. Worst combat in series history. Most linear in series history. ZERO PLOT EXPOSITION. Did I mention that the combat (the thing you do most) is the WORST IN SERIES HISTORY. Yes you "can" do more, but where was the motivation when auto-battle works in 95% of situations?
The thing is, I liked 7, liked 8, thought 9 was okay, Loved 10, liked 10-2, Liked 12. DESPISED 13.
... the fighting system is the same in FF 7, 8, and 9. 13 is almost the same only adding staggering paradigm shifts which in a sense was present in FFX (and replacing standard attack with an auto attack function)
why do you blame the game that you can't stop using the auto-battle button?
every finalfantasy except FF X-2 and FF XIII-2 is extremely linear
sure you can choose to go different places but the story progresses only ever one way.
sidequests are in every FF in FF XIII are they only late in the game as is the same with freedom of locations
actually FF XIII has exposition but it's subtle. The first 20 minutes are prologue and exposition also basically a tutorial the only fault I can really see with that is that it should be AT MOST 5 minutes long.
EDIT: forgot the paradigm system![]()
7 used the Materia system, allowing you to set up what you wanted to use in battle, how strong to make it, and if you wanted extra abilities on top. This allowed you to set your party's combat how you liked it.
8 used the Junction system, where you used magic to customize stats and elemental and status bonuses. It was an awful system, mostly because it made everything short of attack, limit break, and occasionally summon worthless, since magic was so weak, and so needed for everything.
Side quests start in 7 as early as when you exit Midgar (6 hours) Side Quests in 8 start as soon as you finish the SeeD test (4 hours) Side Quests in 10 start as soon as you leave Luca (14 hours average). Side quests start in 12 at almost the beginning (1:31 if you skip cutscenes). Side quests in 13? 21 hours in.
I blame the game because if the commands the game would do for you matter as much as your own, something in fundamentally wrong. I could set up my paradigms for a combo chain, but it doesn't give any real advantage 95% of the time, doesn't speed up the battle (actually slows it down), doesn't give any reward or even sign that it's the right thing to do, it's pointless busy work.
and out of all of the FF games, 13 and 13-2 have the best combat system by far (in my opinion) as it actually makes you think and requires quick reflexes. FF12 eventually plays by itself to the point where you dont even need to input any commands whatsoever. FF8 system was terribad, 7 was at least interesting, 9 was mediocre.
and i was disappointed by the story in 13-2 because i was expecting a complex storyline since it involves time travel and paradoxes like Chrono Trigger and the Legacy of Kain series. Hell, the Soul Reaver series storyline constantly blows your mind. Compared to those two games, the story in FF13 is easy and straight forward.
well, i suppose you could do medic + two dps and last awhile, but i dont think 3 hour boss fights would be a fun experience.
in FF13, you need modifiers to do enough damage to dent their massive hp pool via debuffs, buffs, exploiting elemental weaknesses, etc. please name a single FF combat system where you have to constant keep in mind these things? none? i rest my case.
extra 5% damage? try an extra 15x damage, oftentimes you can get a 20-25x extra damage.
im pretty sure you never played the game at this point. never using paradigm shift by chapter 10 and only 17 hours in?
the autoattack to victory lasts until MAYBE chapter 5. no other FF combat system has me on the edge of my seat like 13 does, constantly analyzing the situation every few seconds and making snap decisions. oftentimes ill change paradigms 4 times in a 10 second window. in some boss fights im inputting actions more often than in fighting games or in action rpgs like star ocean.