Final Fantasy XIII - 3 Reasons

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QCX

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Yes I did it.
Three disks, around 14-16 hours of game play and I'm finished. Final Fantasy 13, the latest in the series of the classic ground breaking JRPGs can now be slotted into my inventory waiting to be sold to the next save point I come across.

Now I've been playing the FF series since I was a youngin. Playing them on SNES with my 8bit symphony and 2d awesomeness. So I guess I'm a fan boy and yes I did get caught up in the entire FFVII and FFX saga along with the rest of the suckers. (*sigh* I even cosplayed as a character one year at a convention).

So when I say things like "there's nothing spectacular about this installment". I actually know what I am talking about and have a large amount of knowledge of the history of the FF series.

And that is just it; there is nothing new or ground breaking or really anything special about the latest FF, which is an absolute shame. Anyone would have expected a bit more for the first next gen installment other then a few pretty cut scenes and updated graphics....but then again that's all next gen really is. but still.

We follow a group of mismatched companions from all walks of life along their journey to discover their calling. All the characters have their own special little story to tell and each develops their personality as much as possible along the way.
Now I do not understand the reasoning behind the voice acting in this. I know they are just trying to capture a sense of multiculturalism within their character base.....but whats with the horrid Australian accents. Don't get me wrong, I'm as Aussie as back yard cricket. But these are just terrible attempts, its like when you hear an American trying to do a English accent, just wrong.

besides that the game is actually quite fun and can prove to be challenging at some points and the character did make me laugh and almost drew a tear to my eye with the heart wrenching story.

However these are the base points that made this game feeling as if it was lacking in comparison to the older games in the series.

1. Music;
Music is a huge part of the FF series, as they where the first to use a symphonic lay out for their games. Its shown very easily with just the simple 8bit tracks from FFV and VI. The composer Nobuo Uematsu, who single-handedly composed the music for the first 9 installments, created a stunning epic soundtrack, giving each zone and area a distinct feeling or emotion they where trying to convey. In someways the music in FFXII had some of this in it, but it was lacking the whole hearted feel to it. Some people may argue this with me...each to their own. Where was my classic "win" music?

2. Cutscene after cutscene;
Its shatters the game when you walk 5 meters and get into a 10min cutscene, only to come out of that cutscene and into another 5 meter walk to fight an enemy to get into a cutscene...yes we get it, your very good at cutscenes. But this constant effort seems that rather then furthering the story or allowing the player to have development with the character and create that bond between player and character. Its more used to show a character tripping over a log or scratching ones ass.

3. Fight system;
Turning a turn based fight system into a real time event is a challenge for any devs out there. These guys at Square Enix seem to be on the right track, but you now what the problem is there. The player is not doing anything besides selecting an auto attack. That's it most the time I was just using auto attack for everything. I might as well had a coffee and read the paper and pressed the "A" button with my foot. The idea when making a turn base system is to create pressure on the player and make them think quickly, rather then just sit there and stair at the pretty lights, while button mashing "A".

These 3 points just let the game down to me. Others would say different and I am sure some of you will flame me for my opinion.....but I am entitled to it.
 

dohteM

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Gorgeous graphics, just like a porn star. Weak plot, characters, settings, combat, etc, just like a porn star.

Edit: If you've changed the name of your characters in any FF games to something else other than the default name, you are obsessed and therefore a fanboy ^_^. Just like me putting Yahtzee as my avatar.
 

RN7

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I personally enjoyed it, despite all of its major and apparent flaws. The gameplay is probably the worst bit about it, but later in the game (and I mean around the Trials part) where the game's idiotic A.I. becomes Falliable, I found myself trying to rapidly string together multiple combinations manually. In the heat of battle with a unique mark it can be fairly challenging.

The cutscenes were spaced decently, and almost always skippable, unlike some of the...other installments *Glares at FFX*. They actually served as a relevant tool for conveying the story alongside of the "Game" aspects, not just "Lawl dis is a movie wer u pres butons!"

Perhaps it's where I had concurrent bad experiences with the few previous FF games I played, not saying I didn't enjoy them, I still favor FFX-2 about the same as XIII, but my background with the series allows me to be a bit more lenient to what you have mentioned above.
 

Choppaduel

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QCX said:
...The idea when making a turn base system is to create pressure on the player and make them think quickly...
hang on a minute... isn't the whole point of turn based systems to give each player a fair and equal number of actions and also to give them time to think carefully about what to do. instead of like in real time where you are rewarded for thinking and acting quickly by being able to preform more actions than your opponent, thus giving you the advantage.

apart from that, I agree that having a one-button plan-of-attack actually be effective is a bad design choice, particularly for a turn based game.
 

The Rockerfly

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I completely agree on all the points, I hve been playing Final Fantasy since VI and I was massively dissapointed by XIII

What is your view on item upgrades because that didn't appear in previous FF's (bar VIII and X's but X did it very well) which I felt was another major issue because I loved constantly upgrading new weapons and without money being very avaliable it really broke a lot of what I loved in the previous FF's

The music though... WHY COULDN'T THEY GET NOBU BACK *SOB*
 

QCX

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The Rockerfly said:
What is your view on item upgrades because that didn't appear in previous FF's (bar VIII and X's but X did it very well) which I felt was another major issue because I loved constantly upgrading new weapons and without money being very avaliable it really broke a lot of what I loved in the previous FF's
I actually completely agree with what you have said there. Its broken to the point where your selling what your using to get the upgrades. Sure it keeps your bag clean, but whats the point. I didn't notice any large change to amounts of damage or special ability they did. It was simply there.
 

QCX

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Choppaduel said:
QCX said:
...The idea when making a turn base system is to create pressure on the player and make them think quickly...
hang on a minute... isn't the whole point of turn based systems to give each player a fair and equal number of actions and also to give them time to think carefully about what to do. instead of like in real time where you are rewarded for thinking and acting quickly by being able to preform more actions than your opponent, thus giving you the advantage.

apart from that, I agree that having a one-button plan-of-attack actually be effective is a bad design choice, particularly for a turn based game.
That's a fair point and in most the ways I agree with you.

But since FFXII (12) where they introduced the real time to turn based system, where your selecting your next attacks while being attacked or doing attacks. That has created a "pressure based" turn system. Where you are under pressure to select the correct attack before being killed basically.
 

viranimus

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dohteM said:
Gorgeous graphics, just like a porn star. Weak plot, characters, settings, combat, etc, just like a porn star.
To continue this analogy... the most focus goes to the 3 girls and the black dude... like a porno :D
 

QCX

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Very much like a porno....

Considering that the age of the girls average from late teens to mid twenties.
 

The Rockerfly

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QCX said:
I actually completely agree with what you have said there. Its broken to the point where your selling what your using to get the upgrades. Sure it keeps your bag clean, but whats the point. I didn't notice any large change to amounts of damage or special ability they did. It was simply there.
Exactly. I actually gave up upgrding half way through and still managed to get most the way through the 3rd disk without ever losing. The only reason I did was because I got so sick of the annoying characters that I stopped playing

Why can't they just remake FFIX again, that had everything right with it. There isn't even the emoness of FFVII in it

/sigh

Here's hoping the next final fantasy will be better
 

Danpascooch

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QCX said:
I know you have plenty of experience with the series, so do I, trust me, that won't shut them up, I've tried.

My main problem with the game was the linearity, not the "well, not too much exploration" type linearity, I mean LITERAL fucking linearity, like "here's a pretty luminescent forest, walk along this 15ft wide path for an hour" It's like they didn't even TRY to hide it.

Also the lack of purpose, the game could have been entitled: "Lighning's terminal illness: Random angsty shit before she dies"

it was like one big midgar, plus everyone had a terminal illness.

not fun.
 

Sacman

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May 15, 2008
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QCX said:
Playing them on SNES with my 8bit symphony and 2d awesomeness.
Wait Snes was 16-bit...
OT: I understand your points and agree with you on most. interesting review overall, kept me interested enough to finish it anyway...
 

L4hlborg

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danpascooch said:
QCX said:
I know you have plenty of experience with the series, so do I, trust me, that won't shut them up, I've tried.

My main problem with the game was the linearity, not the "well, not too much exploration" type linearity, I mean LITERAL fucking linearity, like "here's a pretty luminescent forest, walk along this 15ft wide path for an hour" It's like they didn't even TRY to hide it.

Also the lack of purpose, the game could have been entitled: "Lighning's terminal illness: Random angsty shit before she dies"

it was like one big midgar, plus everyone had a terminal illness.

not fun.
Thank you for the spoiler. No really, thank you, I really couldn't bother to finish the game or go read the ending online. The game is ridiculously repetetive and linear. I mean, it's pretty much the most linear game I have ever played. And I have played 2D platformers a lot.

On the review, it was really nice hearing the perspective of a sensible FF fan. It's really hard to pick up any sensible oppinions on the game in the huge pile of hate and love the game gets. I mean its ok to hate or love the game, but most of the hate/love come from the fact that its Final Fantasy, not because its good or bad.
 

Danpascooch

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DVSAurion said:
danpascooch said:
QCX said:
I know you have plenty of experience with the series, so do I, trust me, that won't shut them up, I've tried.

My main problem with the game was the linearity, not the "well, not too much exploration" type linearity, I mean LITERAL fucking linearity, like "here's a pretty luminescent forest, walk along this 15ft wide path for an hour" It's like they didn't even TRY to hide it.

Also the lack of purpose, the game could have been entitled: "Lighning's terminal illness: Random angsty shit before she dies"

it was like one big midgar, plus everyone had a terminal illness.

not fun.
Thank you for the spoiler. No really, thank you, I really couldn't bother to finish the game or go read the ending online. The game is ridiculously repetetive and linear. I mean, it's pretty much the most linear game I have ever played. And I have played 2D platformers a lot.

On the review, it was really nice hearing the perspective of a sensible FF fan. It's really hard to pick up any sensible oppinions on the game in the huge pile of hate and love the game gets. I mean its ok to hate or love the game, but most of the hate/love come from the fact that its Final Fantasy, not because its good or bad.
well actually no, she doesn't die, they are all cured of their illness with literally no explanation whatsoever after killing the final boss, even though it clashes with established canon.

so yeah, basically the terminal illness goes away as the game ends, rendering the entire purpose and motivation throughout the entire game moot in a way that doesn't even make sense.

Yay Square Enix.

I made up that title because literally 3/4 of the game are them doing random shit (like running through a junkyard for no other reason than "we can't stay here") and going to fucking disney world (not kidding). I mean, this is NOT what I pick up a futuristic yet fantasy rpg for, to step into the shoes of someone doing random shit out of dread over their terminal illness!
 

QCX

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Spoilers mate....spoilers.

A good reviewer does not give spoilers.
 

Flamezdudes

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I loved it and i'm a big FF fan like you and it doesn't affect my judgement on the game. I loved the plot, graphics and combat and although it was linear without an open world until later, thats fine because its in context with the story.

I can understand people's reasons for hating it but some are just silly. There is plenty of linearity in other FF games, the combat is slow at first but gets tons better later on and requires lots of use of strategy.

...The idea when making a turn base system is to create pressure on the player and make them think quickly...
Um, it gets like that.

Oh, the music also ROCKS.

danpascooch said:
DVSAurion said:
danpascooch said:
QCX said:
I know you have plenty of experience with the series, so do I, trust me, that won't shut them up, I've tried.

My main problem with the game was the linearity, not the "well, not too much exploration" type linearity, I mean LITERAL fucking linearity, like "here's a pretty luminescent forest, walk along this 15ft wide path for an hour" It's like they didn't even TRY to hide it.

Also the lack of purpose, the game could have been entitled: "Lighning's terminal illness: Random angsty shit before she dies"

it was like one big midgar, plus everyone had a terminal illness.

not fun.
Thank you for the spoiler. No really, thank you, I really couldn't bother to finish the game or go read the ending online. The game is ridiculously repetetive and linear. I mean, it's pretty much the most linear game I have ever played. And I have played 2D platformers a lot.

On the review, it was really nice hearing the perspective of a sensible FF fan. It's really hard to pick up any sensible oppinions on the game in the huge pile of hate and love the game gets. I mean its ok to hate or love the game, but most of the hate/love come from the fact that its Final Fantasy, not because its good or bad.
well actually no, she doesn't die, they are all cured of their illness with literally no explanation whatsoever after killing the final boss, even though it clashes with established canon.

so yeah, basically the terminal illness goes away as the game ends, rendering the entire purpose and motivation throughout the entire game moot in a way that doesn't even make sense.

Yay Square Enix.

I made up that title because literally 3/4 of the game are them doing random shit (like running through a junkyard for no other reason than "we can't stay here") and going to fucking disney world (not kidding). I mean, this is NOT what I pick up a futuristic yet fantasy rpg for, to step into the shoes of someone doing random shit out of dread over their terminal illness!
Because they filled their focus they turned to Crystal, then because the Fal'cie are gone their brands dissapear and they wake up.
 

Pipotchi

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I played FF13 for about 16 hours and then sold it, it was so boring, just fighting and corridors UGH. I traded it in for Star Ocean 4 which is a proper RPG at least with good combat, towns lots of things to collect and do.

My opinion at least
 

Riku'sTwilight

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I got XIII day one, and played it until I completed it. I am also a very experienced FF gamer (having played all bar XI of the numbered one in some form or another, and also including Crystal Chronicles and the Tactics series) anyway, enough boasting.

I have been thoroughly disappointed with the FF seried ever since X, as someone indicated above Uematsu stopped creating whole-heartedly the music since IX (the last game I truly loved) and unfortunately you can tell the quality has dipped.

X - Ok, had an excellent blitzball mini-game but the story and linearity was very annoying.

X-2 - Oh. Dear. God. What were the devs thinking? Shocking game.

XI - Cant comment, dont play MMORPG's

XII - Good, but they could of done so much more with Ivalice (as shown properly in the Tactics games)

XIII - Good story, but all the above noted flaws were present.

I truly wish the series would improve. They need to get some fresh people in the series, in the vein of Uematsu, Sakaguchi et al to improve it.
The Kingdom Hearts team can do a good job, so let them take over (which is what they are doing for Versus XIII - the only highly anticipated game since IX imo)
 

Snork Maiden

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QCX said:
1. Music;
Music is a huge part of the FF series, as they where the first to use a symphonic lay out for their games. Its shown very easily with just the simple 8bit tracks from FFV and VI. The composer Nobuo Uematsu, who single-handedly composed the music for the first 9 installments, created a stunning epic soundtrack, giving each zone and area a distinct feeling or emotion they where trying to convey. In someways the music in FFXII had some of this in it, but it was lacking the whole hearted feel to it. Some people may argue this with me...each to their own. Where was my classic "win" music?
Have to say that while I didn't really feel the XIII soundtrack either (and I found that, bar VIII, the soundtrack absolutely made the game in a lot cases), I absolutely love the battle music.