I liked the characters, I had no issue with linearity all Final Fantasies are linear.
I liked the first 30 hours of the game, the combat seemed like it might be going somewhere, I actually really liked the upgrade system, the music was wonderful, it has the single best graphics of anything ever period.
You know what killed it?
Chain-gauge.
I can't be assed to spend 10-20 minutes a random encounter every 5 steps.
Worse it's not even a specific enemy it's the archetype that's merely annoying at the beginning of the game but evolves to become intolerable.
The tanky one, where it has 400 billion hp, 90% dmg mitigation, and bursts you with massive AoE spells every time you try and build a chain.
If it was a fun battle system like any other final fantasy then I migth spend the time fighting.
But XIII decided it wanted to reinforce bull-shit-sudden-death-auto-battles that force you to switch between doing nothing but pressing X, and doing nothing but pressing X at extremely low health because you need to not have any defense to finish the fight within that 20 minutes.
Visual: 10+
Audio: 9
Story: 6 (Decent character and narrative so far but held back by the length and filler when what they clearly wanted to do was make a cinematic action packed streamlined story.
Had they just made a movie this would score higher)
Gameplay: 4 (Most of it was passable, no issues with leveling or upgrades, all the chain-gauges fault)
Re-playability: 0 (There is absolutely no reason whatsoever to ever think of touching this disc a second time, go buy Disgaea if you want to see infinite playability)
Chain-gauge Penalty: -50.
Overall: 0/50
Ok, ok, seriously 29/50, I'd even score it higher than that because of the + visuals and certain outstanding narrative moments but ultimately it's flaws drag it down to a final verdict of:
"I like it, and want to like it, but god damn if I want to PLAY it. They should have made a movie".
I'll tell you if I forgive it and bump up that final score if I ever find the patience to slog through the last several hours of the game.
I liked the first 30 hours of the game, the combat seemed like it might be going somewhere, I actually really liked the upgrade system, the music was wonderful, it has the single best graphics of anything ever period.
You know what killed it?
Chain-gauge.
I can't be assed to spend 10-20 minutes a random encounter every 5 steps.
Worse it's not even a specific enemy it's the archetype that's merely annoying at the beginning of the game but evolves to become intolerable.
The tanky one, where it has 400 billion hp, 90% dmg mitigation, and bursts you with massive AoE spells every time you try and build a chain.
If it was a fun battle system like any other final fantasy then I migth spend the time fighting.
But XIII decided it wanted to reinforce bull-shit-sudden-death-auto-battles that force you to switch between doing nothing but pressing X, and doing nothing but pressing X at extremely low health because you need to not have any defense to finish the fight within that 20 minutes.
Visual: 10+
Audio: 9
Story: 6 (Decent character and narrative so far but held back by the length and filler when what they clearly wanted to do was make a cinematic action packed streamlined story.
Had they just made a movie this would score higher)
Gameplay: 4 (Most of it was passable, no issues with leveling or upgrades, all the chain-gauges fault)
Re-playability: 0 (There is absolutely no reason whatsoever to ever think of touching this disc a second time, go buy Disgaea if you want to see infinite playability)
Chain-gauge Penalty: -50.
Overall: 0/50
Ok, ok, seriously 29/50, I'd even score it higher than that because of the + visuals and certain outstanding narrative moments but ultimately it's flaws drag it down to a final verdict of:
"I like it, and want to like it, but god damn if I want to PLAY it. They should have made a movie".
I'll tell you if I forgive it and bump up that final score if I ever find the patience to slog through the last several hours of the game.