Final Fantasy XIII: What Did They Do Right?

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TheSupremeForce

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Jul 19, 2009
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I found the game brilliant in almost every way.
However, I can see why people might not like it. The story is somewhat "different" than the norm. The combat system is definitely different. There's also the general lack of exploration.
Since I liked the story and thoroughly enjoyed the combat system (other than the whole "lead character dies and you lose" aspect), I found it highly enjoyable. I even preferred the lack of exploration to the typical illusion of exploration via wandering into dead ends all over the place.
 

jamescorck

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Jan 25, 2010
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I join your side ClanCrusher.

I didn't like the game in any way. The only thing I could appreciate was the graphics, which look really pretty, and the combat was okay too. I preffer the combat style of Final Fantasy X and XII in my opinion, but XIII did a very good job with the combat. Besides that, everything is else is a calvaire of an ordeal of an agonizing painful ride. The characters made me want to jump out the window and throw vinegar on my face after landing. They are so unrelateable and annoying I just...I better stop.

I agree with your note. I am sorry, but in my own personal opinion, FF XIII is not a good game.
 

The Ghost

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Sep 15, 2008
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This is also coupled with the absolutely ABSURD amount of hitpoints some of these enemies have. You remember the soldier in Final Fantasy VIII that had 26,000 hit points? OF COURSE NOT! You remember how every enemy in Final Fantasy IX had to be knocked off balance before you could do any real damage to them? HELL NO! Do you remember how long it took you to beat Sepiroth in the final confrontation? Well, unless you had Knights of the Round then probably about 15 minutes tops. You want to know how long it took me to fight the final bosses in Final Fantasy XIII? THIRTY GOD DAMN MINUTES! In order, these guys had 5,000,000 hit points, 7,000,000 and 3,000,000 hit points along with a bullshit invulnerability shield. This wasn't as much of a boss fight as it was an endurance test.

Excuse me but i did play ff8 and remembered fighting a soldier with well over 26,000 hit points. Its called leveling and in ff8 its a mistake.
 

Dexiro

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Dec 23, 2009
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ClanCrusher said:
Dexiro said:
...but for the most-part it didn't do anything massively wrong either, and doesn't deserve the bad rep it's getting. If you were hyped up i'd understand the disappointment but that's your own fucking fault isn't it?
I'm sorry, what bad rep? Far as I've seen, this game has been scoring near perfect across the damn board and is one of the fastest selling Final Fantasy titles ever. From what I've read, I'm one of the the minority here, along with most of the people who have responded on this forum.
I don't care what reviews say. We must a thread on this forum every week with everyone shouting about how FF13 is the "WURST GAME EVUR".
Whether the game's good or not it's still just you throwing a hissy fit because you've somehow come to the conclusion that the game forced you to buy it and forced you to play it for 60 hours.

FF13 was an average game. As with EVERY Final Fantasy game some people love it and some people hate. I don't for one second think that it was a good game, i just don't think it deserves to have everyone that hates it make a thread every week telling us all how they're the only person who hates the damn thing.
 

GloatingSwine

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Nov 10, 2007
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I quite liked FFXIII, but then I can quite happily dispense everything else in an RPG if it has a fun combat system. I've never really felt the JRPG format was good for storytelling anyway, because the story and the gameplay never integrated well.

Which is probably why I'm loving Dragon Quest IX so much, because it's story is basically paper thin "go here and resolve the next town's problem", but the gameplay and incidental writing is excellent.
 

Feystar

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Jun 19, 2010
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Nope, I can't tell you why to like this game, you have made a fairly thorough review and done a good job of explaining your issues with FFXIII and I can understand where you're coming from, I don't think there's a single thing I can say that will redeem it in your eyes.

You don't like it and that's fine, I do like it and that's fine too. Let's just agree to disagree and move on.
 

Akihiko

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Aug 21, 2008
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I enjoyed Final Fantasy XIII, and for those who seem to think otherwise in this thread, I've also played every other Final Fantasy, and enjoyed the majority of them, so I'm not just jumping into the series. It had some problems, mine being some areas just dragged on and on. Fifth Ark being the biggest offender, should have ended after the first boss, instead of reusing the same rooms after to extend the dungeon. The ending was also atrocious, but that's another thing entirly. I question why you created this thread, considering you already seem to strongly hate the game, I don't think anything I could say would change that, I shall at least indulge you and try, out of boredom if nothing else.

Story
The story wasn't the best I've heard by all means, but it worked for the most part(Again, excluding the ending, that seemed like it was pulled out of their ass, hated it). Yes, the first few hours, you're going to be asking yourself what in the world some of the terms mean. That isn't a flaw, that's a story telling technique, whether you like it or not is another thing entirely. It would be boring if they explained everything on a silver platter right off from the start. There wouldn't be any point in playing. By about three hours in, it does explain what l'cie and the fal'cie were. if you didn't see, then you weren't paying attention. Infact I believe thats the problem with a lot of people. They claim to find the story confusing and a mess. Yet I perfectly understood the story without even touching that log until well after the game to see what it says, so clearly it was explained.And as for using the word cie in all of them, that is because they're all connected. L'cies are the Fal'cies 'minions' and Cieth are what they turn into if they dont complete the task the Fal'cie gave to them. Those factions in X you mentioned may be factions, but they are completely unrelated otherwise, they have different views, so naturally their names would be different.

Characters and Development
You're right. All the other final fantasys did have towns. However, have you played another Final Fantasy where no matter where they are, they're wanted by a universal group? FInal Fantasy 7 had Shinra, however, they only controlled a few towns, and even the citizens didn't like Shinra that much, so they wouldn't tell. Final Fantasy 8 had Galbadia, however that was only a small continent. Now, in XIII, they're on the run from PSICOM, and to top it off, all the citizens are afraid of them because of the lies which PSICOm have been spreading for the past 1000 years. Now I don't know about you, but in my situation, I wouldn't be standing around shopping under those cirumstances. The only place that theoretically could have contained a town, was Nautilus, prior to Sazh and Vanille getting captured. That could have been home to some Golden Saucer type minigames, would have been nice possibly, but other than that, I couldn't see a town happening.

There was plenty of character development between the main six, it just happened throughout the story at certain moments, rather than only in towns. However, admittedly all the side characters sort of got left out. The biggest example being the PSICOM woman commander, who got killed before you could even battle her. Which admittedly was a bit sad. Although the novel does give some nice story to some of them, Like Rygdea. Which I do recommend you read if you do have any interest in finding out more about the characters.

Combat
I'll just tell you now, if killing the final boss took you 30mins, then you were either doing it wrong, or you were underleveled. Each part took me 2-4mins, infact I was pretty disappointed at it, you just have to go about the boss in the right manner I think my trick being to use Buffs and Debuffs at the start, go relentless assault untill fairly highly staggered, and then go Aggression, swapping to combat clinic if I ever needed healing. Very few random mobs ever posed any thread to me too, mainly the gigantic ones(Although you sort of expect those to be tough considering their size, it's unrealistic to think otherwise), and those boxes in pulse which summon adds. I thought it was nice that the random battles didn't account to mashing attack(Which lets face it, quite a few of random mobs do in other Final Fantasys). One of my favourite battles ever was actually the Rank 64 battle. That was an amazingly fun fight. It was tedious learning to swap to SEN SEN SEN at the correct time to avoid damage, but once you learn it, the battle always keeps you on your toes. I think what a lot of people forget is, you aren't meant to always have a medic in your team unlike other Final Fantasys. You should only swap party members into that class when you require healing, otheriwse it's wasting potential damage or stagger chaining. As for the hitpoints, unlike other games, you do far more damage, in other FF's your damage cap was 9999, in this it's 99,999 thus, to account for that, mobs have far more health.

I don't think the combat is perfect by all means. It could use some tactics settings so you can choose the order in which your allys will cast spells or pull of skills. As I felt myself getting annoyed at party members using Esuna instead of healing me.

Exploration
I'll agree there isn't much potential for exploration outside Pulse, but admittedly on Cocoon it's not like they have time to explore, considering the impending doom. X didn't have that much exploration either outside just before going to fight Sin though. You could backtrack, but that brings up the question of why would you want to? Exploration is all well and nice, but if theres nothing to find or see, well theres not much point in having it. Which is a problem I have with the GTA games, they have a massive map, but 70% of it has nothing but buildings you can't enter which results in it being tedious to get around. So yeah. I'll agree with you that there isn't much exploration, but I personally don't miss it considering the above.

Scores
Not everyone has the same opinion as you. I, still, to this day, question how Final Fantasy XII got all nines considering how boring I found it to be(Just not for me I guess, maybe how XIII doesn't seem to be for you?). But that's life isn't it. It would be incredibly boring if everyone had the same opinion, hehe.
 

Talon_Skywarp

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Aug 2, 2010
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You my friend speak the truth.

Before I start, I guess I should state I was a fanboy. Massive fan boy. I still hold 8 as one of the best love stories I've ever seen and 9 as the best fantasy mind trip. I have a long history with these games and adore them.

After 12 I felt a bit weird but I let it slide. I was certain it was a blimp. I watched for news of 13 every week, Watching trailers etc.

Having completed it...I was disgusted.

Combat was dull and boring. I never really felt in control and spent most of the time switching between healing and attacking stances. However, the change time got annoying and half the time I'd die because the game wouldn't hurry up and do it! Enemies were to be honest fucking stupid and far too powerful to running around. Add the bad battle system and death came quick at times. The summons were utterly useless and served no purpose. From the trailers, they looked like they would play a vital role but did nothing other than tickle themselves. But all of this is nothing to...

The leader. This ruined the game. Only controlling one character meant you lost a huge amount of planning. It meant your other members were at the mercy of the AI and that you couldn't use their summons or specials. Well, what was I meant to do? I wanted to use kookie spice as a leader, since she had death and the best summon. But she was made of paper and died. Causing me to lose the battle. Despite the fact Lightening and That other women were at full health. This isn't fair.

The story was rubbish, even compared to 12! And I hated that game. Characters changed personalities faster than 14 year old girls trying to impress boys. It takes half the game to set up, only than for it to walk off a cliff and give you.
EDIT- Just remembered. All the other characters also sucked. Not enough time to get to know them. Some had moments of glory but then got killed or wandered off, to save themselves the misery and trying to cope with this game. Cid appears for 5 mins, same as his mate. The general did hardly anything. That docter chick just kinda...what happened to her again?

I can't be arsed to say anything else right now but screw you final fantasy. I give up. Might not even buy the other 2 that are coming out.

BTW- Please remember Square. We are not blind
 

Arqus_Zed

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Aug 12, 2009
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Hah, story of my life...

Though I've noticed that people who have never played a Final Fantasy before, are not so easily affected by its suckiness (that's not a real word, is it...)

Anyhow, the FF series haven't had a decent story or interesting characters since part X and they haven't had a complete, truly open, explorable world since part IX.

Also, the whole manner of learning abilities have been in a serious decline since FF XII. FF X really pulled a nice one with their Sphere Grid system and FF X-2 was a nostalgic return to the Job System - pity X-2 f*cked up everything else. But XII's License Board was like a lesser version of the sphere grid, and the crystarium system was an even lesser version of that!

Same goes for the Gambit System of FF XII, it was stripped down completely and turned into some lame 'auto battle' system in part XIII.

Now if you'll excuse me, I'm gonna pop in FF IX now and wash out the bad taste I got recalling all that.
 

Axeli

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Jun 16, 2004
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FFXIII is honestly so bad that I can't believe anyone genuinely likes it. The people calling it good are either trolls or in utter denial over the quality of the game due to being far too invested in the series.
I can sympathize with the latter, but after half-way into the game it got so bad that no delusion I could conceive was strong enough to stop the rage that was slowly building up inside.

I'd have defended JRPGs before playing FFXIII, and while I still do think they can be good I just don't want to associate myself with JRPG fans like that anymore.
It's like anime fandom now. There are good animes like there are good JRPGs, but if you ask the people who identify themselves as fans of anime what are the best series out there, the list will inevitably look something like: Full Metal Alchemist, Naruto, Dragon Ball Z, Bleach...

I really hate that's pretty much what the JRPG fandom has become now. The crap they will defend... No wonder the genre is so damn weak now days if that's who they are pandering to.