So I just watched the latest Jimquisition and it got me to thinking about FFXIII.
I've played all three (XIII, XIII-2 and Lightning Returns) and I didn't find any of the three really "bad". Rather each of them was really weak in one or two areas that dragged the rest of the game down - even though each of the games actually has at least a couple of really strong points. And what Jim said about "experimenting" got me to wondering; what is the thought process that could lead a company like SQEnix to get something right in each one, but not realize that COMBINING those things was the way to go? I mean;
Final Fantasy XIII - Has an actually good plot and probably the strongest individual characters of the three games. Dragged down by bad exploration and poor TELLING of the story.
Final Fantasy XIII-2 - Has actually pretty enjoyable combat and gameplay. Has perhaps one of the best Final Fantasy villains, and probably one of the best recent villains in the form of Caius Ballard. Crappy story, and convoluted exploration though.
Final Fantasy XIII: Lightning Returns - Terrible story, ruins one of the better characters from the first two games, not really FF combat at all. However, has GOOD exploration and GREAT party/character customization.
In the series, they had ALL the elements of a great, even excellent FF game; so how could they not figure out how to combine them? The same people worked on all three games; what gives people? Maybe they've learned enough from Bravely Default - but it seems like they didn't need to "learn" so much as "stop ignoring what they already knew".
I've played all three (XIII, XIII-2 and Lightning Returns) and I didn't find any of the three really "bad". Rather each of them was really weak in one or two areas that dragged the rest of the game down - even though each of the games actually has at least a couple of really strong points. And what Jim said about "experimenting" got me to wondering; what is the thought process that could lead a company like SQEnix to get something right in each one, but not realize that COMBINING those things was the way to go? I mean;
Final Fantasy XIII - Has an actually good plot and probably the strongest individual characters of the three games. Dragged down by bad exploration and poor TELLING of the story.
Final Fantasy XIII-2 - Has actually pretty enjoyable combat and gameplay. Has perhaps one of the best Final Fantasy villains, and probably one of the best recent villains in the form of Caius Ballard. Crappy story, and convoluted exploration though.
Final Fantasy XIII: Lightning Returns - Terrible story, ruins one of the better characters from the first two games, not really FF combat at all. However, has GOOD exploration and GREAT party/character customization.
In the series, they had ALL the elements of a great, even excellent FF game; so how could they not figure out how to combine them? The same people worked on all three games; what gives people? Maybe they've learned enough from Bravely Default - but it seems like they didn't need to "learn" so much as "stop ignoring what they already knew".