Final Fantasy XV Release Date Confirmed, CG Movie and Anime Announced

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Revnak_v1legacy

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Mar 28, 2010
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Dr.Awkward said:
When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?
To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.
 

Colt47

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Oct 31, 2012
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Revnak said:
Dr.Awkward said:
When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?
To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.
Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.
 

Revnak_v1legacy

Fixed by "Monday"
Mar 28, 2010
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Colt47 said:
Revnak said:
Dr.Awkward said:
When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?
To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.
Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.
On the disadvantage side, Coleman brand camping gear, PINBALL, boyband hitchhiking, etc...

I just want to see this nonsense in action.
 

Colt47

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Oct 31, 2012
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Revnak said:
Colt47 said:
Revnak said:
Dr.Awkward said:
When your own executives don't remember what caused one half of their company to be bought out by the other half in order to still exist, and then decide to do the same thing again, maybe it's time to take a good, hard look at their "experience" and consider if they really know what's best for the company.

I mean, they put their Art Director in charge of one of their flagship series. An art director that has a really bad habit of over-designing things. Not to mention a marketing team that has overly strong influence on how a game should be developed, or what should be made in a game for exclusive purposes. How does that not throw red flags that maybe the majority of the board is neither experienced nor informed enough to run the company?
To be fair, at this point that art director is also their most seasoned game director still on staff that didn't direct 13. I mean, he's also legitimately insane, but that's something. That's definitely something.

Everythingvthey add makes me more certain this game will be the perfect kind of horrible, or a masterpiece. It will inevitably be the former.
Well, it's only been in development hell for a duke nukem forever style of time frame. The advantage it has is that it didn't get developed by a rotating menagerie of game development teams and it at least the demo plays sort of like Kingdom Hearts.
On the disadvantage side, Coleman brand camping gear, PINBALL, boyband hitchhiking, etc...

I just want to see this nonsense in action.
I can't believe the amount of media push they are utilizing for the game. This at least doesn't feel like the Final Fantasy XIII media Campaign that basically told people nothing about how the game played. Here we are getting a playable demo, multi-part anime short drawn by the guys who did sword art online, and a hopefully decent animated CG short. I do have a good feeling for this next entry, I'm just hoping that SE isn't over selling it.
 

rcs619

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Mar 26, 2011
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DemomanHusband said:
I'm starting to see shades of a narrative spread thin. Episode Duscae left a lot to be desired, even as a basic gameplay demo with some features purposely left out. Then there's the Kingsglaive movie and the brief anime episodes as well. Having watched the first episode of Brotherhood, it seems as though it would've been better served as a segment of the game, considering the presence of the monster that nearly killed Noctis.

It makes me wonder what will even happen in XV, honestly. If interesting stuff like this is relegated to what could be charitably be called filler, then should we even expect anything worth noting in the game itself?
My suspicion is that they'll do exactly what they did with 13. Create a world that they don't adequately explain because their budget has ballooned so far out of control that they can't afford to make all the low-key lore-building scenes a proper RPG requires... so they're just going to make a lot of references to things that the players know nothing about and then expect them to look it up in the glossary, or watch the anime, or watch the movie.

Square doesn't want to tell a story any more. They just want to make pretty things, lean on their brand name for success and hope everything works out. Game's not even out yet and they're already pushing movie tie-ins and ridiculous special-editions and a media franchise. Final Fantasy XV has been in development hell for what, about a decade now? Just release the damned game and let us see if it's actually good first before you start draping it in all this multimedia stuff it might (probably) not even deserve.

Final Fantasy XV hasn't earned any of this. It's a new IP, and from the demo, it's looking like an extremely underwhelming one at that.
 

DemomanHusband

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Sep 17, 2014
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rcs619 said:
My suspicion is that they'll do exactly what they did with 13. Create a world that they don't adequately explain because their budget has ballooned so far out of control that they can't afford to make all the low-key lore-building scenes a proper RPG requires... so they're just going to make a lot of references to things that the players know nothing about and then expect them to look it up in the glossary, or watch the anime, or watch the movie.

Square doesn't want to tell a story any more. They just want to make pretty things, lean on their brand name for success and hope everything works out. Game's not even out yet and they're already pushing movie tie-ins and ridiculous special-editions and a media franchise. Final Fantasy XV has been in development hell for what, about a decade now? Just release the damned game and let us see if it's actually good first before you start draping it in all this multimedia stuff it might (probably) not even deserve.

Final Fantasy XV hasn't earned any of this. It's a new IP, and from the demo, it's looking like an extremely underwhelming one at that.
Well, to be fair, the game we now know as FFXV has only really been in development for about four to five years now, maybe six, with some reworked assets and a general proof of concept being their starting point. What we knew as Versus XIII apparently never quite got off the ground under Nomura. That being said, I can't really say that this is cause for leniency in judgement or criticism of it. I will say that the new director's attitude toward the game is refreshing, though. While the active time reports or whatever they're called don't necessarily scream 'This is a professional production that you should have confidence in' to me, I do understand the internal reasoning behind it; to prevent another FFXIII. They've cleaned up the UI since Episode Duscae to remove unnecessary effects, they've changed defending from a trigger/bumper to one of the face buttons, and they've slowly been doing their best to work in FF hallmarks by fan request. Although, that could bode poorly for XV and its branching products if they go too heavy with the references. Just thinking about Kingsglaive makes me worry that we might see CGI Aaron Paul interact with a moogle!

Going back to my 'this doesn't scream professional' comment, the very fact that they're so attentive to fans makes me worried. Fans want the old shit, that's how it is and how it always will be. You try anything new, they're going to hate it. In XV's case, the new stuff isn't all that great, but having played Type-0 I have a feeling that Tabata's team know what they're doing. Platinum Demo's last fight where you actually play as the main version of Noctis caught my interest too, especially once I obtained the secret weapons. The Sword/Shield combo especially makes me wonder if the final product will have more timing and speed focus in the interplay of attack and defense, although that's just wishful thinking I suppose. I still want my damn cancels!
 

Revnak_v1legacy

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Mar 28, 2010
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ravenshrike said:
Revnak said:
On the disadvantage side, Coleman brand camping gear,
HEY! They clearly spent all their money on the car and hair product so they didn't have money for good quality camping gear.
They also apparently didn't have any money left for gas. If only they hadn't wasted so many quarters on that pinball machine.
 

Mahorfeus

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Feb 21, 2011
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Man, I really want to be excited for this, but the years of development hell have just killed my enthusiasm for it. Fabula Nova Crystallis was a monumental failure, at least in regards to how it was originally intended. I really, really like the visuals for this one, but I think there is just too much doubt in me at this point. Maybe - hopefully - the reviews turn out all right.

I do wish they would slow down with the franchising, though. Like, see if we actually like the game first. :/
 

Quellist

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Oct 7, 2010
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They're really putting a lot of faith in a bunch of guys that don't seem very charismatic or interesting at all. In fact they look more like a douchbag boyband than anyone you'd want to hang around with