To be honest the basic idea of a more RPG-focused version of "Elite" is not a bad one, several companies have tried exactly that kind of thing in the past. Using the "Firefly" universe probably wouldn't work too well because the show was extremely character driven and there isn't enough world development to it if you look closely to allow that kind of free form play, especially seeing as a lot of the biggest enemies and mysteries in that universe were kind of wrapped up.Thunderous Cacophony said:Everybody here knows about Firefly [http://en.wikipedia.org/wiki/Firefly_(TV_series)], right? OK.
Why have they not made a Firefly game yet? Both 20th Century Fox and Universal Studios have some rights (Fox to the show, Universal to the movie), and Universal at least has shown willingness to license the franchise. [http://en.wikipedia.org/wiki/Serenity_(role-playing_game)] It seems like an excellent property to develop for a video game: A franchise with a famously loyal fan base that also extends into much of the rest of geek culture (the primary buyers for video games) and they get to splash Joss Whedon's name in the marketing, which can't be bad for business. [http://en.wikipedia.org/wiki/The_Avengers_(2012_film)]
What's more, it doesn't have to be a AAA game with a massive investment in money: depending on where the developers get the license from, they can reskin some landscapes from other games as Persephone (basic city) and/or various Outer Planets (any wilderness they have lying around. Even the core gameplay can be a basic third-person action-adventure style, as you play a captain leading his crew in smuggling missions (or even as the crew of Serenity itself, if they feel that would be a bigger draw).
Alternatively, if they feel it warrants it, they could produce an open-world game where you explore the universe conducting deals (many of which are not strictly speaking legal). Introduce an RPG system of leveling up the player character and outfitting the ship, as well as a companion system to collect and control your cast of misfits, and you have a game with the same basic elements of Mass Effect, but with a well-established property that you can be sure will draw a lot of positive support and press (and therefore stand a better than even chance of making money).
So my question to you is in two parts:
1) Should they make a Firefly game?
2) Do you think my idea is any good, or do you have a better one for such a hypothetical game?
Incidently, this is also why I think we'll never see the IP return, it's simply been too long, and the cast has aged too much to just pick it up again like nothing happened. There isn't enough of a world there to really sell it without the characters that made the show what it was.
It's sort of like why I kind of doubt anyone is ever going to pick up a lot of Joss' other work for a return, like Buffy or Angel. The world and the characters are pretty much one and the same, and pretty much anything that is introduced to build on the world winds up getting wrecked/destroyed/beaten by the end of the arc, leaving pretty much just the characters waiting for the next threat. It works well for building a TV series, but not an ongoing universe that people can really play with and develop other properties. Similar kinds of set ups can be created though.
That said it would be cool if someone DID take the whole "Starpoint Gemini", "Star Wolves", (or insert other space trader/Open World/RPG hybrid Elite varient here) to the next level with AAA development costs, but really I don't see the game industry as it is now taking that kind of risk when they can just throw out another action game. Getting them to produce a real RPG without turning it into some kind of action game or shooter is hard enough without seeing them move into an entirely new genere.
I'll also say that on an MMO level something like this was attemped before with EA's "Earth And Beyond" it wasn't a bad game for it's time (and an Emu exists) but it died pretty quickly, largely because it was competing with EVE, and had some massive design flaws in the form of things like the amount of down time involved in simply warping from place to place.