Aelinsaar said:
I'm not shocked... raw violence is just the simplest form of interaction in a game world. A game that's based around a premise of nothing more than violence is naturally going to be boring, unless it introduces some kind of exceptional gameplay mechanics that are inherently sound and addictive.
Don't get me wrong, violence can be fun, but these days I think people are more into violence + mobility + destruction... not just seeing blood spray. I mean, Postal did this, but with some humor and probably (although graphically dated) better.
In a way, isn't this just the AAA influence trickling down? "It's like POSTAL... but with better graphics, and no humor... this is GRITTY... REALISTIC!!!"...
...All that's missing is DLC and some lens flare.
That is a great way to take this.
I warned them, a long time ago before the Steam pulling, that they will 'make their mark' with what they were doing, and it would be very very bad for them. I tried to get them to look at the reputations of studios renowned for mediocre 'nontroversy' titles, but alas, this confirms, they did not improve either upon the controversial elements (no children or animals, no torturous/more brutal executions) nor did they. IMO a good amount of MK9/X fatalities are worse from what I've seen, they just don't go around calling each other cunts and fags. It's just a slightly more realistic CoD except EVERY level is No Russian. Whoop. Tee. Doo. Now that they have made it, and it is expectedly mediocre, people will likely not pay attention to any game they made past this. They have built themselves into the "one hit wonder" corner.
Perhaps I am just overly desensitised to treated/viewing much worse in real conflicts, but, the game seems overly tame to me if you remove the dark brooding atmosphere and music. It is the style that 'triggers' people into believing it is brutal, moreso than it really being so. They wanted to court just enough controversy to avoid any major bans. But they didn't have the stern taboo-breaking determination to push it as far as they should have. If you're going to be known only for controversy and not good gameplay, you could at least go for good controversy. But they failed both.
I think there's room for a legitimate balls-to-the-wall Serbian Film of a game. To truly test the boundaries of good taste, moral sanity, and societal taboo. But they clearly are all about nothing but the shekels.
(funny enough, the Burger King game is one of those closest it came to feeling that sort of thing. Stalking people around the neighborhood and such, or following them to their homes. Just change the burger for an axe or a saw, and add some MGS/R6 stealth elements and a police wanted system, and you're good to go. It's what I thought of when watching Dexter and seeing the geek on there say he wanted to make a serial killer game. Make it take place in the 50s though, so the police don't look too incompetent when they can't follow your trail.)
FPLOON said:
Is it weird that I was hoping this game would be more open-ended to how you would "clear" stages to keep the replay factor in check?
Other than that, I'm assuming it's better to stick with the Postal games, then?
MonsterCrit said:
Gee , Hatred, possibly not good. Who could have forseen that. Aside from the fact that people often compare it to POSTAL and POSTAL 2. People seem to forget that neither of these were very good games.
Almost certainly. The difference was that even the edgy as crap Postal 1 has a certain charm to it, because it doesn't have legions of other 'edgy' games to take off from before it, so it went off of edgy movies that teenagers of the day liked, that were a bit theatrical and surrealistic in their violence, so the last few levels come off feeling like a violent dream almost. Hatred looks to have absolutely none of that. Manhunt minus other killers minus the artistic flair plus more guns. There's no 'tongue in cheek' bits like in 2 nor no insane poetry like in 1. It is more lifeless than its victims. The level design just makes it even more blatant. *sigh* such utter disappointment.
At least we got a decent engine out of it SOMEONE else might put to good use. Who knows, we may not even need to buy a new game. Some crazy nutbar might go full Rise&Rule and build the better game over/in spite of theirs.
http://www.escapistmagazine.com/forums/jump/9.876018.22033935
this may be a terrible game, but I believe it just justified its existence.