First Person Melee Combat: Can it be done well?

Recommended Videos

Kerg3927

New member
Jun 8, 2015
496
0
0
CritialGaming said:
Dirty Hipsters said:
Ezekiel said:
Well, Chivalry has better PvP than Dark Souls. In first person view, there is no auto-aim, which in a way cheapens the fight.
Dark Souls actually has really great pvp hampered by bad netcode and poor balance. On LAN it works great.

But pvp has never exactly been the primary focus of the games, which is why these things are accepted.
Dark Souls PVP can eat a bag of dicks. That fucking game. It took me hours to get through the first area in the second expansion, simply because people kept invading me. I would be find with being invaded if people came to fight me, but 95% of invaders don't fight you, they run into packs of enemies and wait for you to try to come to them, or jump you when your fighting something else. That's not PVP that's ganking and it's bullshit.

Even when fighting on even ground the games netcode is so trash that people can hit you from a mile away, and take zero damage when you hit them because the game seems to favor the invader at all times. It's utter nonsense.

Also FUCK ANGELS, those flying asswipes can gtfo of my game thanks.
I didn't like the invasions, either, at first. I'm not a PvP guy. I remember when I was learning the Ornstein & Smough fight, I wanted to be human so I could summon Solaire, but every other attempt I would get invaded. But I finally just accepted it, and learned to actually enjoy it as a wildcard challenge the game would throw at you. That sudden feeling of anxiety when you hear that invader sound is pretty cool... it's like oh shit, here we go. To minimize frustration, and the risk of losing souls, I always run back to near the last bonfire and wait for the invader there, if possible. That way if I lose, I can easily get my souls back.

As far as running into mobs, that was one thing the latter two Souls games fixed. Seed of Giants. I always keep a few of those on me in DS2 and DS3, and if an invader starts doing that shit, I just pop one of those. Sometimes I'll just pop one anyway while he's looking for me. It's pretty funny when an invader gets ganked by mobs and killed. It's like, that's right, fuck you, buddy. Buh bye. :)
 

Kerg3927

New member
Jun 8, 2015
496
0
0
As far as OP, I much prefer 3rd person in any game in which you can upgrade and change the look of your gear. What's the point of looking all badass if you can't see yourself while you're playing? Melee in 1st person games usually blows anyway, because of the lack of peripheral vision, as others have stated.
 

CritialGaming

New member
Mar 25, 2015
2,170
0
0
Kerg3927 said:
I didn't like the invasions, either, at first. I'm not a PvP guy. I remember when I was learning the Ornstein & Smough fight, I wanted to be human so I could summon Solaire, but every other attempt I would get invaded. But I finally just accepted it, and learned to actually enjoy it as a wildcard challenge the game would throw at you. That sudden feeling of anxiety when you hear that invader sound is pretty cool... it's like oh shit, here we go. To minimize frustration, and the risk of losing souls, I always run back to near the last bonfire and wait for the invader there, if possible. That way if I lose, I can easily get my souls back.

As far as running into mobs, that was one thing the latter two Souls games fixed. Seed of Giants. I always keep a few of those on me in DS2 and DS3, and if an invader starts doing that shit, I just pop one of those. Sometimes I'll just pop one anyway while he's looking for me. It's pretty funny when an invader gets ganked by mobs and killed. It's like, that's right, fuck you, buddy. Buh bye. :)
Seeds are pretty limited though last I checked in DS3, and I must have been invaded 15-20 times in the DLC because i guess that's what people do.
 

Kerg3927

New member
Jun 8, 2015
496
0
0
CritialGaming said:
Kerg3927 said:
I didn't like the invasions, either, at first. I'm not a PvP guy. I remember when I was learning the Ornstein & Smough fight, I wanted to be human so I could summon Solaire, but every other attempt I would get invaded. But I finally just accepted it, and learned to actually enjoy it as a wildcard challenge the game would throw at you. That sudden feeling of anxiety when you hear that invader sound is pretty cool... it's like oh shit, here we go. To minimize frustration, and the risk of losing souls, I always run back to near the last bonfire and wait for the invader there, if possible. That way if I lose, I can easily get my souls back.

As far as running into mobs, that was one thing the latter two Souls games fixed. Seed of Giants. I always keep a few of those on me in DS2 and DS3, and if an invader starts doing that shit, I just pop one of those. Sometimes I'll just pop one anyway while he's looking for me. It's pretty funny when an invader gets ganked by mobs and killed. It's like, that's right, fuck you, buddy. Buh bye. :)
Seeds are pretty limited though last I checked in DS3, and I must have been invaded 15-20 times in the DLC because i guess that's what people do.
I think the seeds have a chance to spawn every time you get invaded, even by NPC invaders. So I try to remember to go check for them regularly, so I can keep a little stash. I don't use them every invasion, just when I think I can catch someone in the middle of some mobs.

As far as the original Dark Souls, I think you're referring to Oolacile Township, and yeah, that is one the PvP hotspots in that game. You can get spam invaded there during peak hours. If it gets to be too bad, you can always stay hollow or play through it offline.

One of the funniest invasion moments I've ever had was there. The spawn point apparently is right at the entrance to the zone, near the bonfire. I was just about to rest at that bonfire, and the bonfire didn't work, so I was like, uh oh. Sure enough, invasion. And I looked up and there he was zoning in. I ran toward him, and he started into a bow emote right as he zoned in. As he was bowing, my Greataxe hit him right between the eyes, and I just beat him into the ground. I felt kinda bad at first, because he was trying to be all chivalrous and honorable and shit. But the more I thought about it, the more it made me laugh. Because fuck invaders. There is no honor in invading someone else's game and trying to murder them. Anything they get, well they asked for it.
 

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
8,738
5,911
118
^Yeah, it?s akin to all the movies out there where the bad guy stops to give a speech before they kill someone and the victim gets away or something.

Also, when in countless horror movies when the bad guy gets merely knocked out or something and the would-be victim goes, ?Whew that was close? right before the killer gets back up again and kills or almost kills them. It?s the worst trope. So I hold invasions in a similar level of distaste, especially with the spammers/glitchers/whatnot. Sometimes I try to throw them off with a gesture though if it?s from a distance, just to see what they?ll do, and go from there however possible.
 

DarklordKyo

New member
Nov 22, 2009
1,797
0
0
Well, it's kinda aged, and it's about as breakable as a porcelain vase, but Dark Messiah of Might and Magic is generally held to have pretty good first person melee combat.
 

TheFinish

Grand Admiral
May 17, 2010
264
2
21
Arx Fatalis, Dark Messiah of Might and Magic (yknow, if you don't play it as a kick simulator), Condemned: Criminal Origins, Chronicles of Riddick: Escape from Butcher Bay. Dying Light has a satisfying system but considering you're fighting zombies there's not much technique there.

KC: Deliverance looks great though, hopefully they pull it off.
 

Leap That Wall

New member
Oct 27, 2017
6
0
0
Shadow Warrior is absolutely awesome. And the combat in Catalyst wasn't terrible by itself, but it was way too easy (which I guess they did so it wouldn't be intrusive) and not fully expanded on its possibilities. Running around looking for momentum to kick dudes in the dick was fun, but it meant you could also run around in circles like a moron and that was not fun. It could have been really good if it was fully fleshed out, but being a EA game in 2016 means it never had a chance.
 

Ender910_v1legacy

New member
Oct 22, 2009
209
0
0
Quite often yes. Vermintide is still one of the most satisfying examples I've ever experienced. Dead Island and Dying Light weren't too bad as far as the melee combat goes. And Dark Messiah was one of the earliest ambitious attempts that I'm aware of.

I've also always enjoyed playing the Elder Scrolls games in first person view only, even in ESO.

It tends to be a bit trickier when pvp is a factor though. Parrying, blocking, and various other techniques that normally go into melee combat just do not translate very accurately into games, largely due to the limitations with most input devices (controllers and mice aren't exactly ideal for controlling both the motion+direction of the character and the motion+direction+reach of a weapon's movement)

VR though? That will definitely show some interesting possibilities.
 

Tsun Tzu

Feuer! Sperrfeuer! Los!
Legacy
Jul 19, 2010
1,620
83
33
Country
Free-Dom
Echoing the praise for Dark Messiah (I need to replay that), Vermintide, and Shadow Warrior.