Asher Ely said:
Ok I was gonna keep my mouth shut, but you're a freaking idiot! Have you actually researched the game before bashing it? It's not just "WoW with lightsabers" it has a lot of key differences: one, it's fully voiced, two the combat is radically different: You can engage multiple enemies at the same time and you can do different attacks and combos(instead of just right-clicking on an enemy, whaling on them and tuning out for an hour). Thirdly, the classes are 10 times more balanced than WoW's classes could ever hope to be! I don't mind if you have criticisms of the game, but at least put some effort into your feedback. Calling it a "WoW clone" isn't just retarded, it's ignorant.
First: Being fully voiced means NOTHING. If anything for people who don't care about the store it'll be a hindrance as it prevents them from peacefully skipping through the flavor text to get to the objective. Everquest II was also fully voice, or mostly I think, but that's not doing much for it in terms of competing with WoW. It even had to go F2P to survive.
Second: WoW's combat, like all MMOs, is not just "auto attack," you need to know when to use skills, manage w/e resources your class has, and coordinate with team mates. This really isn't even a valid argument against anything other than a Korean grind fest.
Third: You don't know the classes will be more balanced than WoW's. No one does. The game isn't out yet. No matter how hard the devs try to balance them, they can't predict how players will build and play their characters, that's partly why MMOs come out with patches.
Lastly I'll throw in my two cents: I think the story angle is stupid. The most important "stories" in MMOs are the dynamic experiences you get while playing, how you joined a guild, became friends, and then took out that boss monster, or that one time you were killing rats when a field boss spawned and you ran like hell, things like that. I could care less about the flavor text.
The other thing is uniqueness, I'm playing this game with 1000s of other people, and I want my guy to stand out. It seems like the story will be one of those "fate of the galaxy rest in your hands" type dealies Bioware typically does, but I don't really get the chosen one feel if everyone else is going through the exact same heroic journey I am (even if they have the option to be more or less of a jerk than I would). Let's be real here, Bioware isn't going to handcraft a unique story for 1000s of players, there'll be just one narrative arc for each class. The only possible way for them to be unique is if they randomize it, Jedi A will have to destroy this base, while Jedi B will get a mission to save this hostage, something like that, which would offer a somewhat unique experience, which I'm hoping they'll do, but I kind of feel like they won't.
The last problem with it is that Bioware could tell an absolutely amazing story that'll get everybody into it, and it'll be the greatest Star Wars story ever, but it'll have to end at some point, and if rest of the game doesn't offer something unique and innovative OTHER than the story, it's just not worth paying a subscription for.