The upgraded version was so terrible compared to the base gun, I'm glad they changed that in Up Your Arsenal.Samtemdo8 said:Fuck the Flamethrower, its the Lava Gun from Ratchet Going Commando that's superior.
The upgraded version was so terrible compared to the base gun, I'm glad they changed that in Up Your Arsenal.Samtemdo8 said:Fuck the Flamethrower, its the Lava Gun from Ratchet Going Commando that's superior.
Into something even better in Up Your Arsenal that it freezes your enemies.Specter Von Baren said:The upgraded version was so terrible compared to the base gun, I'm glad they changed that in Up Your Arsenal.Samtemdo8 said:Fuck the Flamethrower, its the Lava Gun from Ratchet Going Commando that's superior.
It's really only there for killing the little Necromorphs that crawl all over you, it kills those guys good.MrCalavera said:Speaking of shitty ones: Dead Space has one of the worst flamethrowers you can encounter in games. It's kinda justified, cause the gimmick of the series is that you're supposed to shoot aliens' limbs off instead shooting them in the head or "kill them with fire" as it's usual. However, i imagine burning all the tissue to crisp should be a good way to deal with self-replicating biogoo monsters. So, i'm still miffed about this meak kitchen torch we got, instead of a proper one.
On the other side of the scale is TF2. I liked playing as Pyro, cause setting enemies on fire was quite fun, and with Backburner it's usually one hit takedown.
I also gotta give credit to Far Cry 2: The flamethrower there, and how you could set the foliage on fire was pretty cool. Even if it didn't stop me from uninstalling the game.
You mean in the first game right? That one sucked. But the flamethrower in DS2 kicks ass. Stops anything on its tracks (except Hunters) and kills anything in seconds if you climb halfway up its skill tree. It becomes a game breaker and it's also the main reason why I made this thread.MrCalavera said:Speaking of shitty ones: Dead Space has one of the worst flamethrowers you can encounter in games. It's kinda justified, cause the gimmick of the series is that you're supposed to shoot aliens' limbs off instead shooting them in the head or "kill them with fire" as it's usual. However, i imagine burning all the tissue to crisp should be a good way to deal with self-replicating biogoo monsters. So, i'm still miffed about this meak kitchen torch we got, instead of a proper one.
Um, really?Johnny Novgorod said:Random peeve: they're invariably the worst weapon in any game whenever you pick one.
See, the thing is, after first one i don't think i ever bothered with flamethrower in DS2. Atleast i'm sure i didn't put any upgrades into it. Though, if it's really that good, i probably gonna try it next time i replay the game... if i squeeze it into my backlog.Johnny Novgorod said:You mean in the first game right? That one sucked. But the flamethrower in DS2 kicks ass. Stops anything on its tracks (except Hunters) and kills anything in seconds if you climb halfway up its skill tree. It becomes a game breaker and it's also the main reason why I made this thread.MrCalavera said:Speaking of shitty ones: Dead Space has one of the worst flamethrowers you can encounter in games. It's kinda justified, cause the gimmick of the series is that you're supposed to shoot aliens' limbs off instead shooting them in the head or "kill them with fire" as it's usual. However, i imagine burning all the tissue to crisp should be a good way to deal with self-replicating biogoo monsters. So, i'm still miffed about this meak kitchen torch we got, instead of a proper one.
They weren't even that good at clearing fortifications, and were basically made obsolete even during WW2 by grenades and submachine guns. The one thing flamethrowers really had going for them is that they were extremely frightening. If you were in a bunker and someone started shooting a flamethrower at you, you'd generally be pretty motivated to leave or surrender because of the noise, heat and general risk of suffering horrible burns.Worgen said:Really the only thing they are good for is clearing out fortifications, otherwise you are just a big target, as soon as you fire you lose all visibility and make yourself an even bigger target, plus depending on wind direction you might end up choking on smoke.
Flamethrowers had benefits over grenades in that they could be (wastefully) sustained. They're also instant. They can very quickly project a gout of burning napalm over anything within range, and what's more is they can keep doing so in bursts that can destroy visibility of people within hardened locations all while they were suffocating on noxious, scalding fumes.evilthecat said:They weren't even that good at clearing fortifications, and were basically made obsolete even during WW2 by grenades and submachine guns. The one thing flamethrowers really had going for them is that they were extremely frightening. If you were in a bunker and someone started shooting a flamethrower at you, you'd generally be pretty motivated to leave or surrender because of the noise, heat and general risk of suffering horrible burns.
Well yes, on a tank or napalm dropped in via bombs is a more practical way to use it.Addendum_Forthcoming said:The WW2 Crocodile tank could project a lethal gout over 110 metres and was effective against armour and hardened positions like pillboxes. Suffocating and blinding (and immolating) soldiers within cover, as well as much of a forward arc right in front of it allowing it to effectively suppress enemy maneuvers directly infront of it.
Well ... flamethrower teams were still effective. It just came with a ridiculously high casualty rate. There's still jobs in the military that are high danger (beyond the norm). Artillery observer comes to mind ... but even FOs during WW2 still had a safer job than a flamethrower combat engineer. And FOs are quite honestly theclosest thing that comes to my mind of literally 'sitting duck' ... Some of the most famous imagery of the job comes from jungle warzones where Australian and U.S. soldiers would climb trees to co-ordinate firepower on positions sometimes less than a kilometre away. And effectively you're up 30 metres in a tree, and basically the first soldier that is liable to be shot at by a combat patrol... and not only that, but your job detail makes you quite a popular targetto shoot at on top of that...Seth Carter said:Well yes, on a tank or napalm dropped in via bombs is a more practical way to use it.
The infantry trying to lug that thing around (nevermind the singular character in most games) are just sitting ducks to be shot though.
Ok then, since your knowledge of "useless" information seems as good if not greater than mine, can you come up with a plausible reason for there to be a flamethrower at an Antarctic research base?Addendum_Forthcoming said:Well ... flamethrower teams were still effective. It just came with a ridiculously high casualty rate. There's still jobs in the military that are high danger (beyond the norm). Artillery observer comes to mind ... but even FOs during WW2 still had a safer job than a flamethrower combat engineer. And FOs are quite honestly theclosest thing that comes to my mind of literally 'sitting duck' ... Some of the most famous imagery of the job comes from jungle warzones where Australian and U.S. soldiers would climb trees to co-ordinate firepower on positions sometimes less than a kilometre away. And effectively you're up 30 metres in a tree, and basically the first soldier that is liable to be shot at by a combat patrol... and not only that, but your job detail makes you quite a popular targetto shoot at on top of that...Seth Carter said:Well yes, on a tank or napalm dropped in via bombs is a more practical way to use it.
The infantry trying to lug that thing around (nevermind the singular character in most games) are just sitting ducks to be shot though.
It's hard to imagine a job that was more dangerous, and yet flamethrower combat engineer was still higher. But they never had a shortage of flamethrower teams.
The argument of man-portable flamethrowers was more so an argument about just how highly do you value the lives of soldiers outfitted with them. But even still, there were still people taking on the job and they were still mass producing the propane-napalm rigs to basically bring instant, glass-warping heat at a moment's notice.
To put it plainly ... it was a death sentence for the soldiers, but commanders still kept using them and they generated what I would argue is a rightful baseline level of hatred and fear in the enemy because of what they could do.
Melt ice, clear snowy obstacles?Specter Von Baren said:Ok then, since your knowledge of "useless" information seems as good if not greater than mine, can you come up with a plausible reason for there to be a flamethrower at an Antarctic research base?Addendum_Forthcoming said:Well ... flamethrower teams were still effective. It just came with a ridiculously high casualty rate. There's still jobs in the military that are high danger (beyond the norm). Artillery observer comes to mind ... but even FOs during WW2 still had a safer job than a flamethrower combat engineer. And FOs are quite honestly theclosest thing that comes to my mind of literally 'sitting duck' ... Some of the most famous imagery of the job comes from jungle warzones where Australian and U.S. soldiers would climb trees to co-ordinate firepower on positions sometimes less than a kilometre away. And effectively you're up 30 metres in a tree, and basically the first soldier that is liable to be shot at by a combat patrol... and not only that, but your job detail makes you quite a popular targetto shoot at on top of that...Seth Carter said:Well yes, on a tank or napalm dropped in via bombs is a more practical way to use it.
The infantry trying to lug that thing around (nevermind the singular character in most games) are just sitting ducks to be shot though.
It's hard to imagine a job that was more dangerous, and yet flamethrower combat engineer was still higher. But they never had a shortage of flamethrower teams.
The argument of man-portable flamethrowers was more so an argument about just how highly do you value the lives of soldiers outfitted with them. But even still, there were still people taking on the job and they were still mass producing the propane-napalm rigs to basically bring instant, glass-warping heat at a moment's notice.
To put it plainly ... it was a death sentence for the soldiers, but commanders still kept using them and they generated what I would argue is a rightful baseline level of hatred and fear in the enemy because of what they could do.
You could use it to help instantly thaw exceedingly cold engine blocks. Assuming you don't mind the damages it would inflict. That being said you wouldn't use a WW2 military grade flamethrower for that, but using a heat source can help engines tick over when it gets too cold.Specter Von Baren said:Ok then, since your knowledge of "useless" information seems as good if not greater than mine, can you come up with a plausible reason for there to be a flamethrower at an Antarctic research base?