Last post on this thread, I promise >.<
Tenmar said:
Valis88 said:
Have any of you guys ever stopped to ask a real woman gamer, how she feels about all of this?
Or is it simply ok to assume that you know how women feel, or how they should feel.
Just putting that out there....
I gotta say one thing about this.
How a person feels doesn't actually matter compared to the actual facts of a situation. Right now a good deal of people who either support or dissent this whole project are throwing out this "common wisdom" that the video game industry and the video game communities are "sexist". This in itself a logical fallacy because it is nothing more than one giant assumption without actually holding any specific company, or organization accountable to which one would then have to look at the people involved in that company or organization in terms of their leadership and representation.
Except the the assumption isn't that the video game industry is sexist... The point that many have tried to make in these threads is that Sarkeesian has attempted to point out that many of the societal norms that limit the bandwidth of prospective female representation to a few standardized recurring typologies (i.e. "tropes") also exist within the medium of video games. These tropes, by in large, play into standard narrative typologies which were commonly perceived to be more readily received by what has long been the larger majority of game consumers. Those being: a)primarily wealthy; b)possessing access to disposable income (their own or their parents; and b) primarily young. There's a significant number of weaknesses in this argument, but she isn't saying
"You Tenmar. Your a ****ing sexist because you enjoy video games!" nor is she saying that
"Cid Meier is a sexist because he is involved in the video games industry!"
She is pointing out that many of the standard sexist themes and narratives both in terms of story structure and character structure exist and are pervasive through the medium that we (the Escapist community) loves.
Tenmar said:
The big bugbear that this project has is that Anita brushes over the entire video game industry and has already jumped to the conclusion that these tropes are sexist.
Can you empirically state that these common narrative themes, many of which are the development of hundreds of years of literary tradition, aren't sexist? A number of those tropes she tries to map out have their roots in feudal European society. Are you going to tell me that by today's standards that Ophelia isn't a rather simplistic, one dimensional character that served as nothing more than a plot device to Hamlet's tragedy? Is the fact that she was defined by the frailties of her sex
not sexist in today's context? Because the trope of hysteric women is very present throughout our culture today. In fact, look up the root of the word hysteria...
Tenmar said:
In terms of the scientific method that is not how you do research, her hypothesis is her conclusion. That is why you have some people saying they aren't really going to learn anything from the series. Another point is that she already makes the forgone conclusion from the harassment that the video game industry is sexist, yet it was an unorganized group of people who did the harassment that have no affiliation towards the video game industry that created the characters that she is calling sexist. There is a huge leap of logic she takes.
Funny thing about the investigation of human nature. It is not yet quantifiable purely through "scientific method". That is why the "social sciences" are an entirely different epistemological field from the "hard sciences." All social theory, including feminist theory falls into the social sciences. You can't empirically prove any theory is social research. It is merely a lens through which to attempt to decipher the world around you.
Tenmar said:
But the bigger question is that if Anita really thinks that the video game community and the video game industry is sexist? Then which ones? Which organizations and companies that are in clearly transparent and in leadership positions are sexist?
Do you want actual citable references wherein you will be provided in-depth and meaningful analysis? Stop watching 6 minute Youtube videos... Check out actual research. Here are some resources to start:
Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming (book, 2008) [http://dl.acm.org/citation.cfm?id=1468058]
Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games (study, 2008) [http://www.nickyee.com/pubs/BBMK%20Yee.pdf]
Looking for Gender: Gender Roles and Behaviors Among Online Gamers, Journal of Communication [http://onlinelibrary.wiley.com/doi/10.1111/j.1460-2466.2009.01453.x/abstract?deniedAccessCustomisedMessage=&userIsAuthenticated=false]
The true impact of the replication of classic gender themes is that they reinforce the larger societal forces at play. In short, the power of video games as the only true interactive medium is a means to normalize behaviors and beliefs that the larger society is trying to move away from.
Tenmar said:
So no, just asking a woman about their feelings actually isn't going to prove or disprove anything.
You, sir, are completely wrong. It is always worth asking members of the disenfranchised population as to how they perceive the that disenfranchisement. You have several examples on this thread and across this board of female gamers stating straight up that certain elements of some video games and the larger video game culture (as demonstrated on these threads) creates a barrier for their enjoyment of the medium. I could just as easily dismiss your opinion because you can't "prove or disprove anything" either.