Sniper Team 4 said:
I would also like to add side quests in general. I don't know if it's just me, or if developers are getting lazy, but side quests in a lot of open world games now don't really feel satisfying. I'm not talking about "collect this or kill that" or even the payoff of the loot. I'm talking about the weight behind them, or the conclusion. In Dragon Age: Inquisition, there have been several quest that just sort of...stop. An example would be these journal entries I found. A hunter was tracking...something (I think it was a wolf) and said that he cornered it in the ruins. I go there, find his body, and that's it. No comment on what happened to him, what he was stalking, or any closure whatsoever. Just a note that said it had been torn up and then pieced back together that read, "Stay away from me or I swear I'll kill you." Um...okay, what was that all about?
Ugh, I had that same problem with a lot of the side-quests in DAI. It's, like, there was some really interesting stuff going on in that game that never GOES anywhere. I remember some quest in the Hinterlands, where some crazy chick tells me to go throw flowers in a lake and I get... a sword? Uh... okay? Like, it materializes out of a bowl on a dock. No one's going to explain where this comes from, or...?
The one that bugs me the most is a bit in the Hissing Wastes. There's that guy who's been leaving journal entries all over the map, studying most of them pertaining to the Dwarven ruins in the area, or the Venatori. Okay, cool, cool, it's a nice touch, I guess. But one of the entries, apropos of nothing, mentions an encounter the writer had with some Chantry woman who refused food and drink and spoke only in quotes from the Chant of Light. He doesn't know who she is or where she came from - she's just out in the middle of the desert, preaching at him. He meets her again, but still can't figure her out.
Immediately after getting that entry, the Inquisitor can encounter this woman themselves, randomly, kneeling in the middle of nowhere and quoting the Chant of Light. "Oh, neat!" I thought, upon seeing this. "Surely my Inquisitor will see the parallels with the journal entry and this will spoke off into some awesome side-quest about mysterious Chantry women!" Except... nope, Inquisitor and co. go "Huh, weird" and continue. Nearly the second you turn your back, she appears again, just as with the journal. The Inquisitor can even point out how explicitly impossible this is, but still doesn't resolve to do anything about it. Further entries in the journal make no more mention of the encounter, and nothing happens. It's a neat and creepy easter egg, I guess, but - shouldn't I be concerned about this? Like, screw the Venatori, I wanna know why everyone's collectively hallucinating about random desert Chantry women.
Dragon Age has got such interesting lore - I'd have done every side-quest in the game if they all expanded on it. But they raise these questions and then so rarely go anywhere with them. The plot they're framed in can sound interesting - but like you said, a lot of them just sort of end, and I wonder why I even bothered. It's so frustrating, especially since there's basically no point to do side-quests after a certain point, when you've got more power and influence then you'd ever need.