Flaws that didn't quite ruin a game for you?

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LaughingAtlas

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Nov 18, 2009
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Alllllrighty then, I was playing Oblivion yesterday... (complaint text wall)
and ragequit again when yet another guard chose to disregard my ninety-fucking-five sneak skill (or has that been the wrong one this whole time?) while I was trying to pick his pocket for free arrows. "Stop criminal," he cried, given the knowledge of my plans through his standard issue psycic-implant guard helmet. I was rather annoyed by this and countless other occasions when the NPCs just didn't want to play with a sneaky character, like when guards report their own deaths a mile away from civilization or when someone detects you in a combat situation, they implant a tracking device and CANNOT lose you unless you either end their lives, (which if they are not monsters, will be reported even with no one else around or breathing) or traverse half the game's landscape. It seems if a game isn't geared towards stealth, it just isn't an option outside of quests where they want you to sneak and everyone has gone blind and deaf. This is particularly bothersome because when an NPC breaks the law in a quest or something, the guards are all coming off medication for their magic helmets and can't be asked to do anything. Then there's the whole roleplaying aspect of the "RPG," the one that doesn't exist. I can't help but notice that when dealing quest givers, the only responses are either that of a doormat or that of an asshole and THEN a doormat. Another thing, why not give the player control of the "knocked unconcious" thing? Just give us a switch in the options to determine whether a quest matters as much as getting someone out of the way.
In short, stealth doesn't seem to work, I love killing, and your only role is a servant.
Even with all of that, I still find myself playing the game and having fun. Admitably, sometimes all I want to do is have someone point me at a badguy HQ and say "go nuts, but brng me back a snow cone." (quest item) Possibly known as kick-in-the-door style gameplay in D&D.

This got me thinking, what irksome qualities did a good game have that didn't make you quit alltogether no matter how frustrating they got? (overpowered raiders? the witch? upward falling apples?)
 

King of the Sandbox

& His Royal +4 Bucket of Doom
Jan 22, 2010
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Ghostwise said:
Well Red Dead Redemption locked up on me a few times during my run. Didn't take anything away from the game though. It's still epic and awesome. I would have much rather ridden a donkey woman or something but I think only the ps3 gets the cool bugs. :)
Same here, but most of my glitches (people/weapons turning invisible, disconnections) have been seemingly patched. The only issue I have now is some people are having trouble connecting to specific games, but that's only happened to me once.

The game itself is still freakin' amazing, bug, haters or whatever.
 

StarStruckStrumpets

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Jan 17, 2009
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Still a flaw, but not a bug as such. Any game with the Unreal engine that suffers texture pop-in really kills the immersion for a few seconds. It doesn't ruin the game, but it certainly makes me angry.
 

Jordi

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Jun 6, 2009
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I think as long as a game has enough redeeming qualities, I can pretty much forgive any flaw.

Sometimes I actively like flaws though. For instance, skill/attribute imbalance leading to easy choices can work out nicely for me, because I don't have to worry about picking the wrong ones and missing out. Also, I often like playing slightly overpowered characters.
 

Gaz-2

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Jun 28, 2009
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Resident Evil 2's fixed camera, it completely messed my head up as far as spatial reasoning is concerned cause it didn't have any. It took me ages to get my head around the RPD cause I'd have to remember what section does this corridor lead to in the next camera jump as opposed to getting an idea of the layout through exploration in first or third person. Still loved playing it :D
 

Angerwing

Kid makes a post...
Jun 1, 2009
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The voice acting is fucking atrocious in Just Cause 2. Like, "Jill Sandwich" level of bad. But it's still a gigglingly fun game.
 

steampunk42

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Nov 18, 2009
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american mcgee's alice....not great voice acting or graphics but still very decent and addicting.
 

The_Deleted

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Aug 28, 2008
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Angerwing said:
The voice acting is fucking atrocious in Just Cause 2. Like, "Jill Sandwich" level of bad. But it's still a gigglingly fun game.
Oh god, yeah/
" My. Name. Is. Santos Ebola Generic. I. AM. The leader. Of the Rebel. Resistance."
Hilarious if it didn't drag on for so long.
 

Daveman

has tits and is on fire
Jan 8, 2009
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Prince of Persia: Sands of Time.
The fact that you could kill any creature in the game with one of three different combos, it was just a question of knowing which one.

Still one of my favourite games to date though.
 

YouBecame

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May 2, 2010
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Everything that annoyed me about Bioshock 2, storywise, didn't stop the fact that I had an awesome time drilling/shocking splicers that looked at me funny! :D
 

Angerwing

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Jun 1, 2009
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The_Deleted said:
Angerwing said:
The voice acting is fucking atrocious in Just Cause 2. Like, "Jill Sandwich" level of bad. But it's still a gigglingly fun game.
Oh god, yeah/
" My. Name. Is. Santos Ebola Generic. I. AM. The leader. Of the Rebel. Resistance."
Hilarious if it didn't drag on for so long.
The leader of the Reapers, Bolo Santosi, is particularly horrible.


Com-raid. *sigh*
 

Omegatronacles

Guardian Of Forever
Oct 15, 2009
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One flaw that didn't ruin the game for me was in Mercenaries 2.

After I
Blew up the oil rig
the game locked up for about 30 seconds. I was just getting out of my chair to reset the console when it started working again. Then I heard the achievement 'be-bloop', and was informed that I had just unlocked 12 achievements. Specifically, all the multiplayer achievements, all the achievements relating to faction mood, and all the money achievements.
 

Veitchy

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Jun 5, 2010
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GTA games have been plagued with little graphics and physics glitches since GTAIII. Things like texture pops, apearing out of cars and falling through the game world to land where you started off. After I while I have come to find thse quite characterfull and I'm kida glad they were never entireley eliminated.
 

Pyrignis

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May 31, 2010
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LaughingAtlas said:
Alllllrighty then, I was playing Oblivion yesterday... (complaint text wall)
and ragequit again when yet another guard chose to disregard my ninety-fucking-five sneak skill (or has that been the wrong one this whole time?) while I was trying to pick his pocket for free arrows. "Stop criminal," he cried, given the knowledge of my plans through his standard issue psycic-implant guard helmet. I was rather annoyed by this and countless other occasions when the NPCs just didn't want to play with a sneaky character, like when guards report their own deaths a mile away from civilization or when someone detects you in a combat situation, they implant a tracking device and CANNOT lose you unless you either end their lives, (which if they are not monsters, will be reported even with no one else around or breathing) or traverse half the game's landscape. It seems if a game isn't geared towards stealth, it just isn't an option outside of quests where they want you to sneak and everyone has gone blind and deaf. This is particularly bothersome because when an NPC breaks the law in a quest or something, the guards are all coming off medication for their magic helmets and can't be asked to do anything. Then there's the whole roleplaying aspect of the "RPG," the one that doesn't exist. I can't help but notice that when dealing quest givers, the only responses are either that of a doormat or that of an asshole and THEN a doormat. Another thing, why not give the player control of the "knocked unconcious" thing? Just give us a switch in the options to determine whether a quest matters as much as getting someone out of the way.
In short, stealth doesn't seem to work, I love killing, and your only role is a servant.
Even with all of that, I still find myself playing the game and having fun. Admitably, sometimes all I want to do is have someone point me at a badguy HQ and say "go nuts, but brng me back a snow cone." (quest item) Possibly known as kick-in-the-door style gameplay in D&D.

This got me thinking, what irksome qualities did a good game have that didn't make you quit alltogether no matter how frustrating they got? (overpowered raiders? the witch? upward falling apples?)
I believe there is a mod for your problem. Search TESnexus for either Reneers Guard Overhaul (fixes psychic guards and more) or the Stealth overhaul/Stealth overhaul redux mod. If you have the pc version that is.

On topic: Fable (1) the inability to be a pure mage from the get-go. In the beginning your lightning does almost nothing and sucks your mana bar dry in no time. You're pretty much forced to use you blade and become a "spellwarrior"
 

child of lileth

The Norway Italian
Jun 10, 2009
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Unskippable cut-scenes in Valkyrie Profile. It's so annoying to have to spend so much time sitting through the same things every time I want to start a new game, but I love it too much for that to ruin it for me. It just stops me from playing it often.
 

Veldt Falsetto

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Dec 26, 2009
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The graphics and screen tear in The Last Remnant, the gameplay in that game was amazing so what if the graphics weren't great it doesnt matter
 

neilsaccount

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Jun 17, 2009
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StarStruckStrumpets said:
Still a flaw, but not a bug as such. Any game with the Unreal engine that suffers texture pop-in really kills the immersion for a few seconds. It doesn't ruin the game, but it certainly makes me angry.
So basically every Gears 2 multiplayer match? All I do is just picture that my character has groggy eyes and then he focuses in when the map finally loads.