Fleet Command: Squadron Leader.

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MasterSqueak

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Eric nodded at the bridge crew.

"Thank you, at ease."

He walked to the command chair-HIS chair-and eased into it.

"Lucy, please tell me when the ship is ready for takeoff."

I'll brown-nose if I bloody want to! RAEG!
 

Anarchemitis

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Klau's crew moved quickly to simply dump their bags or boxes of personal things on their bunks to claim them, from there taking off their flight harnesses and boots and putting on more respectable and useful shoes for walking around aboard a ship. Klau opened his mouth to speak, before being interrupted by Lucy.
"There is no briefing, Captain Clohmur. You simply need to fly a standard combat and aeropropriety test and report back that everything's functioning. It's not like you're going to blow anyone interesting up yet."
Klau raised his eyebrows as if to say to himself 'Well, you could've told me that sooner. Oh well." The Calliope's gunner Quarree rolled his eyes in irritation that he had just removed his flight gear just to have to put it on again.
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"So a standard flight test kinda trial thing?"
"Guess so."
"By the book, guys. Control, Spot check."
"Region is free of conflicting craft trajectories. You are clear for launch at your leisure, Calliope Squadron." reported the feminine Air Traffic Controller computer in a clear voice. Regardless if Lucy was an oddball, Government regulation ensured ATC would have no variation in the voice and always speak clearly and to the point, ignoring such fancy features like rhetorics and sarcasm.
"Thank You, Control. Flight disagnostics and checklists?"
"Already doing them, Captain." reported Wyle.
"Freddie, how're you?" asked Klau, looking out to the right. A figure inside the ship marked 'FAYDEN' looked back at Klau, giving a thumbs up and nod. "Benz, how about you?", looking to his left the sister ship of the Calliope and Fayden, the pilot of the 'P-EUGEN also gave a thumbs up.
"Wyle, how's are safety check?"
"Life support good, power good, engines good, hydraulics good, weapons locked in standby, emergency systems locked in 'Ready', (as if we could change that), inertial compensation good, tensor fields on standing structure mode, all breakers in position, everything's all green. Waiting on your go ahead, Cap'n."
"Let's get rolling then. Control, this is Diego-Golf-Foxtrot Zero-Niner Five Seven and Eight and Niner. Calliope, departing Errant Venture docking bay for cruise path to trial grounds, Come back."
"Come back, DGF 0957, 0958, 0959, You are all green for departure. Have a safe flight, Calliope Squadon.
"Roger that, Control, all green. Departing. Engines to 30%, take us out and away vector Vessel Errant Venture relative Nil,Nil,Ninety. 15 meters per second."
The docking clamps released and the three corvettes bobbed to the right, turning to face the main hangar bay and flew off into the dark openness of space, flying in a rather comfortably slow velocity towards the Space trials area beyond the station.

"Well that was a singularly boring departure." said Quarree flatly from behind the bridge in the Gunners station.
 

jad4400

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"All systems nominal, launch is a go"

"Copy that, systems check out clear across the board"

"Go to hear guys, bringing primary engines online, Bloodstone, you will be the first one out, followed by you Hyperion and lastly by me"

"Rodger that"

Slowly, the three boxy corvettes weaved their way out of the hanger and out into space, they folowed a series of navigational way points untill they were flying formation with the Venture.

When I communicate with my ships, red is the Bloodstone, Blue is the Hyperion and green is Mercury, Mila's flag ship.
 

MasterSqueak

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Wait, did you just launch from a docked ship? While the bay doors were closed? Without permission from the captain? You're not even going to wait for the Errant to undock, so it can, oh I don't know, FOLLOW YOU?
 

lostclause

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It must be possible to takeoff from a docked ship, otherwise it would be impossible for my bombers to be here. Still, doing it whilst under lockdown is significantly more difficult :p
 

MasterSqueak

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Possible, yes, but overall pointless. The Errant Venture is more than a giant FTL drive you know.
 

Anarchemitis

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MasterSqueak said:
Bah, kid's these days, so impatient. Always have to be in the spotlight.
It only states once that the bay doors are Locked Down, just like the setting eariler, mentioning only once that we were in an elevator.
For goodness sakes, give context and elaboration about details like these to ensure there are no mistakes! Simple things like these can be avoided if you simply add a few more descriptions like what the floor or ceiling look like, at least. Doing that ensures no one mistakes one location or happenstance for another or a free variable that they can post upon.
It not only ensures everyone is up to speed, but also makes the story's universe more three-dimensional.
"Pushing a button, the door locked." / "He pushed a green button with a click, snapping a door shut with a "THWACK". The aliens slammed against the new found wall with a 'Thrump', separating them from the Bridge."

And besides, we're probably about the same age and I am not vieing for any spotlight, I'm just posting like everyone else did in the First Fleet Command RP, like I'm used to. In my mind, how the RP is going to work is just like how I did with Captain Nordal of the Bluenose, with a different personality and smaller ship(s).
 

MasterSqueak

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Anarchemitis said:
MasterSqueak said:
Bah, kid's these days, so impatient. Always have to be in the spotlight.
It only states once that the bay doors are Locked Down, just like the setting eariler, mentioning only once that we were in an elevator.
For goodness sakes, give context and elaboration about details like these to ensure there are no mistakes! Simple things like these can be avoided if you simply add a few more descriptions like what the floor or ceiling look like, at least. Doing that ensures no one mistakes one location or happenstance for another or a free variable that they can post upon.
It not only ensures everyone is up to speed, but also makes the story's universe more three-dimensional.
"Pushing a button, the door locked." / "He pushed a green button with a click, snapping a door shut with a "THWACK". The aliens slammed against the new found wall with a 'Thrump', separating them from the Bridge."

And besides, we're probably about the same age and I am not vieing for any spotlight, I'm just posting like everyone else did in the First Fleet Command RP, like I'm used to. In my mind, how the RP is going to work is just like how I did with Captain Nordal of the Bluenose, with a different personality and smaller ship(s).
I was hoping people would have the common sense to not take a sentence beginning with "Bah, kid's these days" as serious.
 

ZapperX

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Devon gathered the 13 other member of Terra squadron in their assigned hanger. He briefed them on the trials they were to undergo, telling them to treat it the same way they would a real mission, no less. He dismissed them, and the weapons officers went to tinker with the ships, while the pilots went to the ship's fitness room. Devon, however, returned to his personal quarters. He sat at his desk, and contacted the ship's AI.

"Lucy, I have a question. What did that cleric that spok to us before mean when she called us Faithless?"

I like the color idea, mind if I use it too?
 

jad4400

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"Waypoint one reached"

"Same here"

"Alright, looks like those mechanics fixed up those engine problems we were having, procede to waypoint 2"

"rodger that"
 

Anarchemitis

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jad4400 said:
"Waypoint one reached"

"Same here"

"Alright, looks like those mechanics fixed up those engine problems we were having, procede to waypoint 2"

"rodger that"
Feel free to do that, but don't go nuts with it.
In the past, I used the color method to highlight speech said by my main character/Captain.

Adivice to make it not distracting: don't make it flat colors like Red, Green, Blue or the unreadable Yellow. Use slightly muted colors [http://en.wikipedia.org/wiki/Web_colors#X11_color_names] that are still dark so they don't blend in with the page, and use color sparingly. Colorize to give distinction when the distinction is large or deemed necessary. Or else it becomes very very jarring and annoying.
 

Anarchemitis

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'didn't mean to kill any threads. Bump
"'Nearing the waypoint, Captain."
"Bring us to idle, stand in formation at the ready and we'll await further instruction from Captain Davidson, while we wait for everyone else to show up.
"Well, at least we're not being shot at before supper." quipped Quarree. "Know any good jokes, Wyle?"
_____________________
 

jad4400

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"Mila, we have reached the last waypoint."

"Same here ma'am

"Rodger that guys, Umm captain, whats our next order? We've reached our waypoints and my ships are operating perfectly.
 

Lord Harrab

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I noticed that some confusion cropped up during my absence regarding launching from a docked ship, or rather the fact i didn't make the fact that the ship was not powered up as obvious as it needed to be.

But, although you seemed to have worked it out (or perhaps just ignored it.) i feel i should interject a GM veiw on the matter,

Yes i said the hangers were locked down and my intention was for the Captain to give the order to launch before strike craft could, but we can work around it, to that end:

Squadrons that have launched are considered to have launched from the station itself, aiming to link up with their mother-ship for the trails. everyone else must wait until the ship has launched and the Captain has ordered the ship into Combat status.


EDIT: Screw it, GM powers activate!


"Errant Venture This is alliance tower, all sections have reported in, you are cleared for decoupling."

"Roger Alliance Tower, we're showing green across the board, beginning main engine start up."

The rear of the aging ship suddenly spouted a rich blow glow as the three engines activated flawlessly, fighting against the grip of the mass driver catapult that was the only thing holding the mighty giant down. Then they settled down to a muted hue.

"Excellent Burn, Venture, disengaging couplings. Embrace the stars."

With a silent thud, the grip slackened, and the Errant Venture pushed itself away from the station with the grace only an AI assisted Helmsman could achieve, and at that moment the light from the distant Sol burst around Earth's eclipse and shone across its reddish hull, picking out the name on it's bow in brilliant gold.

"Combat Intelligence computer coming on line" Lucy announced across the ship's command channel, "My Task will to Analise all sensor data and generate Mission Objectives. All Team Leader report status."
 

jad4400

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"Lucy this is Mila, Sabre Strike group is reading green across the board, we're all good"
 

lostclause

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"This is Tom. Alpha wing status is docked and on standby. We're five minutes from launch, with some warning we can cut that down to one. Awaiting further orders."
 

MasterSqueak

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Eric smiled as the ship activated.

"Alright, everyone launch and form up around the ship, and we'll make for the trials area."
 

Lord Harrab

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'Yes sir." Lucy replied, numbers and lines of code running up and down her holographic image as she managed the ship's systems and relayed his orders to the flight teams, "We are now at condition one, all hands man your battle stations."

The lights of the command center dimmed and armored shutters slammed closed across the huge windows that gave the crew such an impressive view, then holographic screens popped into existence in their place, giving the exact same view, but with all nearby ships outlined in bright colors. Green indicating friendlies, Yellow for their own squadrons and red was for any hostiles.

"All systems operating normally, we are cleared for stage two. Stand by to begin Combat Trails." the AI ordered, then almost immediately added: "Hyperspace jump detected, it's at our six o'clock, at the limit of our sensor range, scans indicate a Buster-class Training cruiser, it's launching interceptor drones along with bombers. two squadrons of each."

She turned to Eric an amused smile on her face, "Orders captain?"

You are in combat.

Objectives:

Defend the Errant Venture: If the command ship takes too many hits you will fail the trails.

Destroy the hostile cruiser: it has an identical layout to your own ship, with the exception it has two cannons in bow mounts.


Reward: Membership in the PMC Guild