Mario Kart Wii is the newest entry into the console games generation from the awesome Double Dash. However, Mario Kart Wii would rather grinds my gears than give me a good gaming experience.
As you all know, Mario Kart is known for its rather random nature of giving you items. Super Mario Kart, FINE. Mario Kart 64, AWESOME. Mario Kart Double Dash, MOST BALANCED ITEM RANDOMIZER EVER. Mario Kart Wii, OH MY GOD I HOPE I DON'T GET HIT WITH THAT SHELL OR LIGHTNING. Mario Kart Wii would rather reward the player for simply grabbing a box and a red shell rather than just giving them three mushrooms to give the losing player a boost. It is this level of randomness that certain players cannot stand Mario Kart Wii and for good reason.
Imagine you were about to win on Rainbow Road, the hardest course in the game, when all of a sudden a Blue Shell comes and knocks you off the course as you were making that turn into victory lane. You end up finishing eighth or seventh depending on who you are playing, and this isn't confined to offline either. The regional and worldwide areas are also this random with no way to adjust item frequency so that it doesn't completely screw you over like a fish in a bowl with only its water dish half full.
The single player modes are kind of a joke when you learn the tricks of the trade and unlocking character and stages becomes piss easy when you learn these tricks as well. Before however, its a daunting task. Useless changes to gameplay include changing the booster and I have no idea why this is. Its like changing a persons beer with a coke for no reason without them looking. YOU JUST DON'T DO IT. Bikes are a useless addition which turn "Mario Kart Wii" into "Mario Bike Wii" because the bikes are just plain better than what the karts will forever will be. Drifting, a new feature in this game, is piss easy to do on the bikes, especially with the light characters and the bikes the offer.
Too many things go right or wrong in Mario Kart Wii. If they can include and ingame option for random frequency then why not the online? Why does the Versus mode suck so much now, I can't hit a damn thing anymore. Why did you NOT include the Nintendo 64 Rainbow Road? That Rainbow Road kicks this Rainbow Roads ass on so many levels. Why is the wheel about as useful as my Christmas tree ornament at Christmas time? The thing is so awkward to use its like driving drunk only you didn't drink at all.
I do give props for Nintendo bringing back classic stages like SNES Ghost Valley 2 and the N64 Bowser's Castle. Thats all I can really think of in terms of praise, because there isn't much to be had.
Mario Kart Wii is at best a rental for a night of strip racing for all your hot girlfriends with vodka.
As you all know, Mario Kart is known for its rather random nature of giving you items. Super Mario Kart, FINE. Mario Kart 64, AWESOME. Mario Kart Double Dash, MOST BALANCED ITEM RANDOMIZER EVER. Mario Kart Wii, OH MY GOD I HOPE I DON'T GET HIT WITH THAT SHELL OR LIGHTNING. Mario Kart Wii would rather reward the player for simply grabbing a box and a red shell rather than just giving them three mushrooms to give the losing player a boost. It is this level of randomness that certain players cannot stand Mario Kart Wii and for good reason.
Imagine you were about to win on Rainbow Road, the hardest course in the game, when all of a sudden a Blue Shell comes and knocks you off the course as you were making that turn into victory lane. You end up finishing eighth or seventh depending on who you are playing, and this isn't confined to offline either. The regional and worldwide areas are also this random with no way to adjust item frequency so that it doesn't completely screw you over like a fish in a bowl with only its water dish half full.
The single player modes are kind of a joke when you learn the tricks of the trade and unlocking character and stages becomes piss easy when you learn these tricks as well. Before however, its a daunting task. Useless changes to gameplay include changing the booster and I have no idea why this is. Its like changing a persons beer with a coke for no reason without them looking. YOU JUST DON'T DO IT. Bikes are a useless addition which turn "Mario Kart Wii" into "Mario Bike Wii" because the bikes are just plain better than what the karts will forever will be. Drifting, a new feature in this game, is piss easy to do on the bikes, especially with the light characters and the bikes the offer.
Too many things go right or wrong in Mario Kart Wii. If they can include and ingame option for random frequency then why not the online? Why does the Versus mode suck so much now, I can't hit a damn thing anymore. Why did you NOT include the Nintendo 64 Rainbow Road? That Rainbow Road kicks this Rainbow Roads ass on so many levels. Why is the wheel about as useful as my Christmas tree ornament at Christmas time? The thing is so awkward to use its like driving drunk only you didn't drink at all.
I do give props for Nintendo bringing back classic stages like SNES Ghost Valley 2 and the N64 Bowser's Castle. Thats all I can really think of in terms of praise, because there isn't much to be had.
Mario Kart Wii is at best a rental for a night of strip racing for all your hot girlfriends with vodka.