I've been lucky enough to play the majority of the FF games when they were first released. I hate to say it but this series is no longer THE RPG series. I appreciate that in each game they tried something different, be it the battle system, the world, the concept or what have you, but it's been way more miss than hit.
From 7 to 10 it's been up and down. At about 12 it started going into freefall. Why?
If I'm going to be playing this game for hours on end, I'd like to have my characters grow and change. You know, get to know how they work. There would be HOURS where I'm traveling and no one says a word and then I get a scene where Balthier TELLS me (not showing me) oh yeah, I used to be a judge but I quit. Wait, what? I guess people can either like or dislike the battle system, but I didn't like it because it really took all the control away from the player and turned ALL your party members into programmable robots. How can I be connected to these characters when I don't even have to control them? Why are there at least two characters that have no bearing on the story in this game? FF12 sounds like someone tried to take a really thick and well written novel and shove it into a game. FF12 probably WOULD have been better as a book.
I haven't played 13, but I heard there IS an actual book shoved with it to cover all the terms that aren't explained in the game itself. Oh THAT'S a great way to get connected to a game, by looking AWAY FROM IT and reading a book. Also, if it's true about that 25 hour mark where it finally gets good, I've played entire GAMES that are less than 25 hours. If you're a lengthy RPG that can't grab its audience and get the main story rolling within the first 5 hours, that sounds like fail to me.
From 7 to 10 it's been up and down. At about 12 it started going into freefall. Why?
If I'm going to be playing this game for hours on end, I'd like to have my characters grow and change. You know, get to know how they work. There would be HOURS where I'm traveling and no one says a word and then I get a scene where Balthier TELLS me (not showing me) oh yeah, I used to be a judge but I quit. Wait, what? I guess people can either like or dislike the battle system, but I didn't like it because it really took all the control away from the player and turned ALL your party members into programmable robots. How can I be connected to these characters when I don't even have to control them? Why are there at least two characters that have no bearing on the story in this game? FF12 sounds like someone tried to take a really thick and well written novel and shove it into a game. FF12 probably WOULD have been better as a book.
I haven't played 13, but I heard there IS an actual book shoved with it to cover all the terms that aren't explained in the game itself. Oh THAT'S a great way to get connected to a game, by looking AWAY FROM IT and reading a book. Also, if it's true about that 25 hour mark where it finally gets good, I've played entire GAMES that are less than 25 hours. If you're a lengthy RPG that can't grab its audience and get the main story rolling within the first 5 hours, that sounds like fail to me.