FO3..Mutant Dogmeat...

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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PC users should set dogmeat as essential if you're worried about him dying. First thing I did. I don't want my puppy dying.
 

Spartan Bannana

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Apr 27, 2008
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laikenf said:
spikenog said:
Dogmeat...the lovable little pooch that stayed in Megaton (in my apartment) for the ENTIRE game.

Stupid dog.
I hear you. I only take him to places where I'm certain I won't encounter tough enemies (like Deathclaws, Mister Gutsy, Centry Robots, Behemoths and places where there are too much Mirlurkes) other than that, he can handle Raiders, Mercs, Super Mutants and members of the Waistland Fauna (vicious dogs, ants, radoscorpions, etc.) pretty effectively, just make sure you give him some stimpacks after every encounter cause he's pretty good at finding weapons and ammo.
I liked him, he's really only bad against enemies that have overpowered close range attacks, and I have Charon to take care of him then.
 

Anton P. Nym

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Sep 18, 2007
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Dogmeat isn't (and can't be, given the thirty-year gap in the series) the same dog as in the first two games, but there is one character I noticed that was in the prior games:

Harold, the mutant/ghoul with the tree "Bob" growing out of his head, can be found in Oasis. That was a heckuva walk, but three thousand miles in thirty years isn't absurd so long as you're "rootless" enough.

-- Steve
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
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Anton P. Nym said:
Dogmeat isn't (and can't be, given the thirty-year gap in the series) the same dog as in the first two games, but there is one character I noticed that was in the prior games:

Harold, the mutant/ghoul with the tree "Bob" growing out of his head, can be found in Oasis. That was a heckuva walk, but three thousand miles in thirty years isn't absurd so long as you're "rootless" enough.

-- Steve
I'm guessing thats why the OP mentioned the FEV seeing as the character you mentioned has far outlived the lifespan of the race he most resembles due to his FEV infection.
 

xitel

Assume That I Hate You.
Aug 13, 2008
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Richard Groovy Pants said:
Amnestic said:
PC users should set dogmeat as essential if you're worried about him dying. First thing I did. I don't want my puppy dying.
There's a mod for that if I'm not mistaken but it's as easy as fiddling around with some console commands.

And damn, I don't know what is in these virtual pooches but I actually grow a connection to them, maybe it's because I have a dog in real life, I dunno, I really get sad when I see a dog die in a video game or a movie.
I know what you mean. I don't get attached to human characters in games, but I always loved the pets. Like Agro in Shadow of the Collossus. Anyways, Dogmeat is a descendant, I think I read in an interview, from a long breed of dogs named Dogmeat.
 

orifice

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Nov 18, 2008
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Cool, thanks all! just been and picked him up. I went to minefield via arefu, so I missed the scrapyard.
 

tiredinnuendo

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Jan 2, 2008
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Spartan Bannana said:
Richard Groovy Pants said:
Spartan Bannana said:
He's an ancestor, the original Dogmeat died when he walked into a forcefield.
You mean a descendant ;D.

Ancestor = Pass.
Descendant = Future.

The more you know.
Goddamn Typo Nazis
Any Typo Nazi worth his salt would also point out that he meant to write Ancestor = Past.

- J
 

karn3

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Jun 11, 2008
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The Amazing Orgazmo said:
karn3 said:
It's definitly not the same dog considering that fallout 3 is set 200 years after the end of fallout 2
nO IT ISN'T!!! Its set 30 years after Fallout 2!!! Get your facts straight!!!
Six exclamation marks is a little excessive. It was an honest mistake, mixing up dates. All you need to do is politely point it out like this guy:

Theo Samaritan said:
karn3 said:
It's definitly not the same dog considering that fallout 3 is set 200 years after the end of fallout 2
No its not, its set 200 years after the great war of 2077.
 

Burld

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Feb 9, 2008
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Anton P. Nym said:
Dogmeat isn't (and can't be, given the thirty-year gap in the series) the same dog as in the first two games, but there is one character I noticed that was in the prior games:

Harold, the mutant/ghoul with the tree "Bob" growing out of his head, can be found in Oasis. That was a heckuva walk, but three thousand miles in thirty years isn't absurd so long as you're "rootless" enough.

-- Steve
I did find it incredible that he could have walked from California or thereabouts to D.C.
But he says that 'once he was a man, now he's a tree' or something to that effect. I think the real Harold might have a more interesting history to tell, and given his loneliness, he might be willing to tell it, so despite all the similarities his inclusion seems, like that of Dogmeat, more of a tribute. But it's certainly more likely to be the real Harold.
 

Spartan Bannana

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Apr 27, 2008
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The Amazing Orgazmo said:
Spartan Bannana said:
laikenf said:
spikenog said:
Dogmeat...the lovable little pooch that stayed in Megaton (in my apartment) for the ENTIRE game.

Stupid dog.
I hear you. I only take him to places where I'm certain I won't encounter tough enemies (like Deathclaws, Mister Gutsy, Centry Robots, Behemoths and places where there are too much Mirlurkes) other than that, he can handle Raiders, Mercs, Super Mutants and members of the Waistland Fauna (vicious dogs, ants, radoscorpions, etc.) pretty effectively, just make sure you give him some stimpacks after every encounter cause he's pretty good at finding weapons and ammo.
I liked him, he's really only bad against enemies that have overpowered close range attacks, and I have Charon to take care of him then.
Dont you mean Fawkes? Seriosly!!! Am I the only guy hear who finds it cool that Fawkes has a gathling laser and is as hard to kill as a "Behemoth?" Compared to that, Charon would get his arse kicked against him.
I haven't met Fawkes yet, haven't been doing the main quest