Cid SilverWing said:
I've been facing the other way the entire time and will continue to even after it is released.
Oblivion was a roach motel of bugs with an alarmingly generic doomsday plot, terrible AI and shamelessly copy-pasted exterior and dungeons.
I see no fucking reason why Skyrim will be any different. Bethesda really is a dead ringer for Peter Molyneux, if Yahtzee's fervent hatred of the latter man is anything to go by, in that they diligently ignore big gamebreaking bugs and hype the irrelevant features or features that aren't even THERE.
I can respect that point of view, but you have to remember Beth works on a scale that trumps BioWare or CDProjekt. If I had to contend with fifty square miles of real estate, a few hundred NPCs, several hundred quests, procedurally generated quests AND the required modular aspect for community-created mods as a producer, then I'd wholly expect my release to be bumpy. Considering this, I'll forgive Bethesda for not releasing a sanitized product, as I have the assurance that:
a) a patch is on the way
b) the fans will correct any lasting omissions
Besides, some of the most celebrated games in modern history had fairly horrendous problems at launch. Neverwinter Nights 2 received pretty good reviews, and was the object of at least ten or twelve patches from Obsidian. Riven, which was one of the most anticipated adventure games for its time, came complete with a pixel-hunting bug that made it impossible to make contact with the Moeity, past the Whark Gallows.
I'd say your comparison to Molyneux is a little harsh. Peter Molyneux is a man who has virtually no understanding of the principles of modern game design, as all he does is shit out a concept and expect the boys at Lionhead to flesh it out, no matter the cost. He's the Steve Jobs of gaming. On the other hand, interviews, previews and released behind-the-scenes content for Oblivion suggested that Bethesda had a clear objective in mind, and weren't simply tossing features on a whiteboard like monkeys flinging poo.
You might not have appreciated your time with Oblivion, which is fine by me, but did you apply the released patches? Did you use the unofficial patches? Did you peruse the Oblivion Nexus in search of fixes for whatever lasting issues bugged you?
You might expect games to work out of the box, but considering today's economy and releasing schedules, I don't. Not anymore, not when you have fresh installs for console games coming complete with a twenty-minute download to correct the slew of bugs remaining on what's essentially a glorified beta.