Forza Horizon 3 - Review

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CritialGaming

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Well since Prey was a hard towel of dried spunk that left a taste in my mouth so bad that I wanted to play a casual relaxing game, I turned around and settled on a little driving game. I say little cheekily because Forza Horizon 3 is fucking huge.

The idea behind FH3 is that you and all your apparently billions friends invade Austrailia to set up a country-wide street racing festival with no regard for wildlife or property damage. It's a racing sandbox game, as much as a racing game can be a sandbox. There are races, stunt points, and secrets littered all over the map each one granting you levels, fans, bonuses, and 100% completion. The idea is that every stunt and race you win, you are granted fans and the more fans you attract the bigger your festival grows.

Now racing is just a baseline for you in this game. Because the game doesn't want you to just win, it wants you to score a bunch of points while doing it. So the game rewards style points for just about everything you do, points for crashing, not crashing, passing opponents, wrecking trees, fences, signs, drifting. Literally everything grants you points in some aspect or another, and continuously driving with style, multiplies all these things together. Which turns every race into a crazy level a fun, because you no longer are just trying to win, but you are trying to do as many tricks and destroy as much shit along the way as possible. It does wonders to make every single race exciting.

Outside of races you are free to drive around the open world which is lovingly crafting to never be boring. You can drive through the desert of the Outback, jungles of which i didn't even know austrailia had, beaches, or grasslands. To add to this freedom, roads are merely suggestions rather than requirements, and you can literally drive anywhere in any car, plowing through trees and fences is rather interesting when you are plowing through almost everything in a Ferrari like Paul Walker with God Mode enabled. It's a roaring good time, and this exploration has a purpose. All over the world there are sign boards to break, which offer either experience points, or fast travel options, though im not sure you need fast travel when driving around is as fun as it is.

Experience points come in two forms. SKill and Level points. Level points grant you slot machine spins after every level, which grant you money or cars. Skill points grant you perks that come in varying degrees of granting you more points.

So the premise is good, the driving is fun, and I haven't said anything bad yet.

Well here comes the bad. You are 90% likely to win more money than god very quickly with your level up spins which you can use to buy new cars to drive, but you don't ever need to buy any cars because the game throws free cars at you ever five minutes as you progress anyway. I guess if you want to drive a very specific car then go for it, but the game is actively telling and encouraging you to mix it up all the time that I never felt the desire to do that. Plus every car that is given to you is interesting, and mixed so I never found myself lacking in things I wanted to drive. The second car the game gave me was a fucking Lamborgini SUV...I didn't even know they made that shit!

Whenever the game gives you a free car it gives you a selection of options to chose from. The problem here is that the cars might all be the same category but they aren't the same power level. So I always just went with the most powerful car because I'll be damned if I'm going to handicap myself on purpose. It means that they aren't really giving you a choice, especially if you bump the AI difficulty up, you'll need the best car you can get to have a chance.

The grievances I have with FH3 are frankly minor. There isn't a lot to really say about an open world racing game. The racing is good, and driving the open world is fun. Pretty much case closed if you ask me.

The music could be better, but that's more personal taste than anything else.

If you like racing games, and are looking for something fun to drive away boredom, then you can't do better than Forza Horizon 3. 8/10
 
Apr 5, 2008
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The only thing I remember of the first Forza Horizon was that it was XBL only, not splitscreen, so went right back to Forza proper and never touched it again. Has that changed?
 

CritialGaming

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KingsGambit said:
The only thing I remember of the first Forza Horizon was that it was XBL only, not splitscreen, so went right back to Forza proper and never touched it again. Has that changed?
Well I'm playing it on PC so yes.

There is also full online co-op where you can play the ENTIRE campaign in co-op with friends, so yes.

There is no split screen, so no.
 

chrissx2

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Sep 15, 2008
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Loading screen, unskipable cutscene, loading screen, menu, loading screen, unskippable cutscene, 5min race, unskippable cutscene, unskippable tutorial on how to press a button, loading screen, unskippable cutscene, 5min race, unskippable cutscene, MORE UNSKIPPABLE SHIT EXPLAINGING HOW TO DO A BASIC THINGS IN THE GAME, UNSKIPPABLE, SHIT LONG IN-GAME ADS ABOUT PAID DLC, more unskippable stuff and loading screens ... that's all I remember from this game.
 

SmugFrog

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Sep 4, 2008
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CritialGaming said:
The second car the game gave me was a fucking Lamborgini SUV...I didn't even know they made that shit!
I got that thing also and also didn't know such a thing existed. You bring up a really good point about the whole plethora of free cars being shoveled at you - I had read one of the lower scores on metacritic concerning FH3 and that seemed to be the biggest complaint about the game, and the critic scored the game very low because of it. That's what Forza is about though! But you know what's missing? Working your way up from the sloggy slow junk cars to the better cars, cars that people actually drive around but use for racing, upgrading those cars to squeeze a little more performance out, and then eventually getting to the supercars. You're given the supercars right away, and I have to say it's like having the cheat codes to a game. The game is still fun, but it's missing something of that progression factor. Perhaps Forza Motorsport series still works in that manner? I haven't had one of those games since Forza 3.

Also, here's a neat thing about Forza Horizon 3: If you own it on Xbox, you also own it on Windows 10! So while my daughter was playing on the xbox, I installed the game and loaded it up (it transferred all of my saves too with my profile), and I joined up with her for some multiplayer driving around and racing. I had my gaming headset on and my daughter said she could hear my voice through the TV - so the voice chat works too from Xbox to PC. Nice to see features like that becoming more common.

You can also play your own music in game: You can use the built in music streaming service to stream your own music in game for free. All you need is a free account and upload the music into your Microsoft drive folder and you're good to go.

chrissx2 said:
Loading screen, unskipable cutscene
Get through the intro it's much better. The open world driving there's no loading, you can just cruise, race other cars on the road, and listen to music. Unfortunately the event loading screens are a little long for the races, but not as long as in some previous Forza games. When they included the rewind feature I was so thankful as now I don't have to restart an entire race and watch obscenely long loading screens for something that should've already been loaded. Advertising DLC on a loading screen? Meh, it's going to be loading anyway. Kind of cool to have different screens to look at for that Mountain.
 

Elijin

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Feb 15, 2009
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While I can empathize with the start feeling a little thickly laid on with information and cutscenes, it ebbs off quickly. And in the scope of play time to complete the game, very little of is spent on handholding, relatively speaking.

My takeaway from it that it wasn't sim-y enough to keep sim lovers happy, or arcade-y enough to scratch that arcade itch. If you don't intend to play it entirely in co-op, I'd give it a miss, personally.
 

CritialGaming

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Mar 25, 2015
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Weaver said:
Remember when reviews were posted in the User Reviews forum?
Yeah my threads usually get moved there eventually. But nobody seems to read that forum, so in order to get comments and eyes on a thread it gets post here. There are a lot of feedback threads in general so *shrug*
 

chrissx2

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Sep 15, 2008
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SmugFrog said:
Get through the intro it's much better. The open world driving there's no loading, you can just cruise, race other cars on the road, and listen to music. Unfortunately the event loading screens are a little long for the races, but not as long as in some previous Forza games. When they included the rewind feature I was so thankful as now I don't have to restart an entire race and watch obscenely long loading screens for something that should've already been loaded. Advertising DLC on a loading screen? Meh, it's going to be loading anyway. Kind of cool to have different screens to look at for that Mountain.
I've opened 3 festivals. I'm not sure how far in the game that was, but those unskippable things kept coming and never become less annoying.
I totally agree with you about the progression stuff. Game without it feels flat and boring for me. Also the map was quite dull. The Crew - game that people hated, had way more interesting events, roads and locations.