There is something about FPS campaigns that I'd like to point out here. With 'Call of Duty' apparently dominating the genre, whenever someone mentions FPS's, people automatically think of war games like 'Call of Duty', or other modern day alternatives such as 'Splinter Cell', 'Rainbow 6' or 'Halo'. However because of this one thing most people miss is that there are a lot of FPS's out there that we don't automatically associate as a FPS.
An example of this is 'Portal'. 'Portal' is more commonly seen as a puzzle game rather than an FPS and the one thing that asserts this image is the lack of the "guns that shoot bullets and kill things" part of the game (I would also like to point out that 'Portal' received a lot of awards and acclimation from critics). The FPS genre has been cemented with the bullet gun killing image, but all a game needs to have to be classed as a FPS is allowing the player to shoots something out of something to overcome obstacles.
So considering this you could have a game where you use a gun that shoots out puppies to distract dog lovers so you could sneak past them. or have a game where the character uses a scan gun to extract information from people to help out with an investigation into a murder. (don't steal my ideas... especially the puppy one =P)
So as far as the question goes; Yeah, I think FPS are lacking in strong campaigns. FPS's have potential to be original and awesome but my opinion is that the 'bullet filled guns' image is cutting the genres potential short.
An example of this is 'Portal'. 'Portal' is more commonly seen as a puzzle game rather than an FPS and the one thing that asserts this image is the lack of the "guns that shoot bullets and kill things" part of the game (I would also like to point out that 'Portal' received a lot of awards and acclimation from critics). The FPS genre has been cemented with the bullet gun killing image, but all a game needs to have to be classed as a FPS is allowing the player to shoots something out of something to overcome obstacles.
So considering this you could have a game where you use a gun that shoots out puppies to distract dog lovers so you could sneak past them. or have a game where the character uses a scan gun to extract information from people to help out with an investigation into a murder. (don't steal my ideas... especially the puppy one =P)
So as far as the question goes; Yeah, I think FPS are lacking in strong campaigns. FPS's have potential to be original and awesome but my opinion is that the 'bullet filled guns' image is cutting the genres potential short.