I am sure we are all aware of the long term trends in the video game industry. Single-player gaming experience has becomn significantly shorter and less important, while games selling almost exclusively on multiplayer aspects, are creating untold amounts of wealth to companies like Blizzard and Infinity Ward. Multiplayer mode has gone a long way from just being an attachment that kicks in when your buddy is visiting, to defining the way we experience certain titles.
That being said, I find it extremely discomforting how little multiplayer FPS games have evolved from 56-bit modem era to 'Modern' Warfare 2.
More than ten years ago we had games like Goldeneye and Quake and later their upgrades: Unreal Tournament, Counter-Strike and Halo. Sure the games were laggy as hell and the best player was that rich brat with a 512 kb connection but it was something we had never experienced before as gamers and it did not bother much.. as long as we were winning of course.
The design philosophy from that era was quite simple: You create a box and fill it with cubes and power-ups and then let players kill eachother for short rounds. If you wanted more teamwork, you maybe threw a map with a flag or bomb or something in there that gives the chaotic players something to focus upon.
Now there was a good reason for such a minimalist approach. Lack of raw power and good connections around seriously hampered the possibility of creating different kinds of experiences. Now consider a modern FPS for a while. Several games create an absolutely fantastic (if short) single-player experience that combines immersive atmosphere with astonishing visuals. The second I connect online, all these features are robbed and back into the box you go again.
What just happened to all those large maps I played? Where did all my AI mates disappear with huge epic battles? Speaking of AI where are all those civilians running around the battlefield? How come my character is not reacting to anything anymore? The command structure and automatic communication between characters are gone instantly. My avatar does not even give any vocal response if some terrorist blows the brains of my best friend while we are scouting the forward area. If I get to ride an awesome helicopter in the single-player mode, why I cant fly around with it in the multiplayer, even if it only takes us in and out of the battlefield while the next map loads? In fact, why there even needs to be such a huge difference between single-player and multiplayer game modes in general? Cant we have immersive rounds full of diversity that last for 30 minutes? An hour? Stunning cinematics too? Most of the content that the developer spent huge bucks developing is taken away even if it makes sense to include.
The joke is becoming bad quite fast. Now they even charge us 10 euros for a couple of extra maps in top of that 50 euros the game already costed. Most of the money goes to developing content we see only for a couple of hours. The modding scene has shown us several times that any skilled fan with tools could make an extremely playable map in only a week.
Now I dont say you can't enjoy multiplayer FPS games as they currently are, but I feel that the excessive conservatism is holding the industry back from evolving and providing us a wide range of different FPS games with different feel, instead of just another UT/CS -clone with attribute tweaks and a couple of gimmicks.
That being said, I find it extremely discomforting how little multiplayer FPS games have evolved from 56-bit modem era to 'Modern' Warfare 2.
More than ten years ago we had games like Goldeneye and Quake and later their upgrades: Unreal Tournament, Counter-Strike and Halo. Sure the games were laggy as hell and the best player was that rich brat with a 512 kb connection but it was something we had never experienced before as gamers and it did not bother much.. as long as we were winning of course.
The design philosophy from that era was quite simple: You create a box and fill it with cubes and power-ups and then let players kill eachother for short rounds. If you wanted more teamwork, you maybe threw a map with a flag or bomb or something in there that gives the chaotic players something to focus upon.
Now there was a good reason for such a minimalist approach. Lack of raw power and good connections around seriously hampered the possibility of creating different kinds of experiences. Now consider a modern FPS for a while. Several games create an absolutely fantastic (if short) single-player experience that combines immersive atmosphere with astonishing visuals. The second I connect online, all these features are robbed and back into the box you go again.
What just happened to all those large maps I played? Where did all my AI mates disappear with huge epic battles? Speaking of AI where are all those civilians running around the battlefield? How come my character is not reacting to anything anymore? The command structure and automatic communication between characters are gone instantly. My avatar does not even give any vocal response if some terrorist blows the brains of my best friend while we are scouting the forward area. If I get to ride an awesome helicopter in the single-player mode, why I cant fly around with it in the multiplayer, even if it only takes us in and out of the battlefield while the next map loads? In fact, why there even needs to be such a huge difference between single-player and multiplayer game modes in general? Cant we have immersive rounds full of diversity that last for 30 minutes? An hour? Stunning cinematics too? Most of the content that the developer spent huge bucks developing is taken away even if it makes sense to include.
The joke is becoming bad quite fast. Now they even charge us 10 euros for a couple of extra maps in top of that 50 euros the game already costed. Most of the money goes to developing content we see only for a couple of hours. The modding scene has shown us several times that any skilled fan with tools could make an extremely playable map in only a week.
Now I dont say you can't enjoy multiplayer FPS games as they currently are, but I feel that the excessive conservatism is holding the industry back from evolving and providing us a wide range of different FPS games with different feel, instead of just another UT/CS -clone with attribute tweaks and a couple of gimmicks.