I think you're talking less about speed and more about movement in general. But what exactly do you have in mind to innovate on that isn't on the market? Brink and Bulletstorm are signs that the market is shifting toward more complex movement controls.Grond Strong said:What do you guys think? Don't just agree with me, this isn't a thread about speed, say what you think is most important to be found in an FPS! It might surprise some of you.
Personally, I think that the best FPS games are complemented by tools, which provide a break from the monotony of aiming and shooting as well as adding a tactical layer. Battlefield: BC2 (tracer gun, motion detector, ammo/health kits, repair tool), Black Ops (tactical insertion, Decoy Grenade, Jammer, flashbangs), Homefront (drones) are good examples of using tools to gain an edge over enemies. And I'd really like to see the integration of tools more into FPS games: barbed-wire cutters, det-cord to breach doors, IR beacons to mark enemy locations, etc. Essentially, more interactions with the environment. If you want to pitch a specific idea, I'd go with something along the lines of a "private contractor" (read: mercenary) in the 1970s and 1980s, training soldiers in Africa, Iran, Iraq, China, the USSR satellite nations.