Lol, so you like CoD MW2 huh? Ah, I kid... Yep, as realistic as MW2 is supposed to be there is an outrageous amount of things that have no resemblance to what we mere mortals are limited to. It's like watching Clash of the Titans but instead of watching it, your playing it, with guns instead of swords and the ability to do sueprhero things and walk away in slo-mo from it, claiming that because it's modern day it's realistic. False.Don said:[IMO]
Multiplayer is of equal or lesser importance to an excellent, replayable story mode; in my case CoD 4, compared to say, Modern Warfare 2 (grrrrrrrr)
Guns aren't magical point-and-click death machines, but require some form of aiming, accuracy and short, controlled bursts; in my case Battlefield 2, compared to say, Modern Warfare 2 (WTF!?!?!)
The weapons handle viscerally, so they operate clumsy, heavy, but deadly; in my case, Battlefield: Bad Company, compared to say, Modern Warfare 2's 'air particle weapons' (GAHHHHHH!)
There is some form of balance and one team doesn't get constantly mauled by teh supr proz wth ther awsm gunz! I prefer when shooters have some form of balancing... which Modern Warfare 2 certainly didn't have (AAAAAAAAAAAAAAAAAAAAAAAARGH! *thump*) A good server on Battlefield 2 would do this. Also, guns and such should not be OP compared to others (see Modern Warfare 2 for how not to do it).
Obviously if my three good examples were mashed together through some kind of super game, I'd be happy. And it wouldn't even know what the words 'kill streaks' were; CoD 4 was fine, WaW was a bit much (come on, instakill dogs?) and since then its been a farce of balancing.
Oh yeah, and I like shooters that try something new, rather than just copy Call of Duty, even if its not as good. I may not play it long, but brownie points for being creative/original/not going with the flow.
[/IMO]
EDIT: so long as you're going for some realism, else let us take six guns, like Timesplitters: Future Perfect and allow us to port around a nuke launcher (Fallout 3 anyone?)
If one makes a game that is supposed to be real, make it real, make it hard.
If one makes a game that is supposed to be far-fetched, then go all-out and crazy.
The only thing that I might disagree with you a little about is the multiplayer taking a back seat to campaign. I think that the campaign should be great! But that doesn't necessarily mean it has to take away from multiplayer and vice versa. The thing that makes a game great for me is the ability to keep on coming back and playing it, over and over again. It's the multiplayer that makes me put so many hours into a game, not playing the campaign 67 times over. I get bored just the second time around mostly.