Mr. Bannana?s first impressions of Fracture.
Fracture?s main selling point is terrain deformation, and in the demo they give tons of chances to try it out. Your ship crashes into a dirt filled canyon and your given control over grizzled space marine number 5 trillion. This isn?t necessarily a bad thing, because in the demo it appeared that the story revolved more around your commander, but in the long run it doesn?t really make sense to have you play as one person, and have the story centered around another.
In the very beginning your put through a piss-easy tutorial that teaches you how to use your guns, and for a game that gives you so much direction, it was really hard to figure what I was supposed to be shooting. Sure they have a little ?objective camera? thing you can use, but it really doesn?t help that much, as most of the time it?s just pointing you to an ammo cache instead of telling you what to blow up. So after the tutorial part is over you get to play through a couple of fights, the first couple having nearly no terrain deformation, but that?s not really that bad, because when the deformation starts it all gets a little clusterfucked, and you just end up building hills in front of yourself and letting your AI companions do the job?or you would if it weren?t for the fact that, while they?re supposed to be heavily armed and armored heavily trained soldiers, it appears that they could be killed by a rabid hamster. It?s alright when they die though, because when you rush out to fight the controls fell tight and tested, however I more commonly opted to run through the fights, because being allowed to make your own cover is like having an unlimited supply of chocolate, you think ?Oh I?ll only eat it ever now and then? but once you start you can?t stop. While the terrain deformation is cool, I get the feeling you weren?t supposed to use it that much, because when you can make your own cover, you will, and that?s bad, because the game gives you lots of places to make cover in the first fight, then almost none later, and by the time you reach the last fight you?ve got to relearn the finer points of not fucking yourself by forming cover right in front of you. This demo was moderately fun, and you should download it, but if this is what the full game is like, then I?ll only find it good for a rental.
Comments are always welcome, just remember I was rushing while writing this so don?t be too harsh if it seems disjointed.
Fracture?s main selling point is terrain deformation, and in the demo they give tons of chances to try it out. Your ship crashes into a dirt filled canyon and your given control over grizzled space marine number 5 trillion. This isn?t necessarily a bad thing, because in the demo it appeared that the story revolved more around your commander, but in the long run it doesn?t really make sense to have you play as one person, and have the story centered around another.
In the very beginning your put through a piss-easy tutorial that teaches you how to use your guns, and for a game that gives you so much direction, it was really hard to figure what I was supposed to be shooting. Sure they have a little ?objective camera? thing you can use, but it really doesn?t help that much, as most of the time it?s just pointing you to an ammo cache instead of telling you what to blow up. So after the tutorial part is over you get to play through a couple of fights, the first couple having nearly no terrain deformation, but that?s not really that bad, because when the deformation starts it all gets a little clusterfucked, and you just end up building hills in front of yourself and letting your AI companions do the job?or you would if it weren?t for the fact that, while they?re supposed to be heavily armed and armored heavily trained soldiers, it appears that they could be killed by a rabid hamster. It?s alright when they die though, because when you rush out to fight the controls fell tight and tested, however I more commonly opted to run through the fights, because being allowed to make your own cover is like having an unlimited supply of chocolate, you think ?Oh I?ll only eat it ever now and then? but once you start you can?t stop. While the terrain deformation is cool, I get the feeling you weren?t supposed to use it that much, because when you can make your own cover, you will, and that?s bad, because the game gives you lots of places to make cover in the first fight, then almost none later, and by the time you reach the last fight you?ve got to relearn the finer points of not fucking yourself by forming cover right in front of you. This demo was moderately fun, and you should download it, but if this is what the full game is like, then I?ll only find it good for a rental.
Comments are always welcome, just remember I was rushing while writing this so don?t be too harsh if it seems disjointed.