Free MMO's without "cash shops" ?

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Postalpacifist

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Tombaugh said:
Elamdri said:
Tombaugh said:
Seems like the people that have posted so far are missing the fact that I stated a success example of a game that does exactly just that.
You cited League of Legends, which is NOT an MMO...

The only MMO I know of that is Free and has no Cash Shop is Guild Wars...but Guild Wars sucks, so again, why bother?

You want something GOOD, you have to pay for it.

*Waits to get flamed by Guild Wars fanboys*
Is that right? http://mmohuts.com/review/league-of-legends

It's a game that has a massive amount of players. Check.

Also, Guild Wars violates the first part of the topic, it isn't free.
MMO being short for MMORPG, LOL doesn't fit the RPG part of the acronym. (It's more of a RTS)



Regarding the original post, the only way I could see that happening is with an advertising based scheme but that's just not going to happen without massive problems of its own
 

Tombaugh

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Outrojection said:
If you want competitive, team-based, there are a few choices. I would recommend Bloodline champions.But these kinds of games are NOT mmos.
/thread.
Sort of getting away from the point of the topic, but you've contributed. I thought that game was going to be going to a payment model upon actual release, but I'll add it to the watch list. Thanks.
 

Nathan Allison

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Guild Wars 2
http://www.guildwars2.com/en/
http://www.guildwars2.com/en/media/videos/

No subscription fee and cosmetic cash shop. Sadly, no beta until fall.
 

Aprilgold

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Spiral knights comes to mind, everything in game can be gotten for free, but you have an option to buy energy to keep playing longer [energy allows you to go up to 10 levels each time it reaches 100, while you have the option to buy extra energy to play longer, it regenerates within a day.]
 

Aprilgold

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Spiral knights comes to mind, everything in game can be gotten for free, but you have an option to buy energy to keep playing longer [energy allows you to go up to 10 levels each time it reaches 100, while you have the option to buy extra energy to play longer, it regenerates within a day.]
Postalpacifist said:
Tombaugh said:
Elamdri said:
Tombaugh said:
Seems like the people that have posted so far are missing the fact that I stated a success example of a game that does exactly just that.
You cited League of Legends, which is NOT an MMO...
The only MMO I know of that is Free and has no Cash Shop is Guild Wars...but Guild Wars sucks, so again, why bother?
You want something GOOD, you have to pay for it.
*Waits to get flamed by Guild Wars fanboys*
Is that right? http://mmohuts.com/review/league-of-legends
It's a game that has a massive amount of players. Check.
Also, Guild Wars violates the first part of the topic, it isn't free.
MMO being short for MMORPG, LOL doesn't fit the RPG part of the acronym. (It's more of a RTS)
Regarding the original post, the only way I could see that happening is with an advertising based scheme but that's just not going to happen without massive problems of its own
MMO stands for Massively Multiplayer Online, MMORPG just adds Role Playing Game onto the end.
 

AndrewF022

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A free to play MMO without a cash shop, wow thats a tall order.. uhh, there are a few out there, mostly small games that are still in Alpha or Beta form. Finding a quality game to play is the really hard part, the only one with high production costs I can think of at the moment is Runescape, it doesn't have a store, but it has an optional subscription based format which unlocks extra content, I have not played it in years but I would guess if you were willing to put up with the grind you could easily get hundreds of hours out of the free component alone.

Other than that here is a list of MMORPGs that are free, you'd have to go through and test the lot of them to find what your looking for. http://play-free-online-games.com/games/games_rpg.html
 

TheKramers

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No MMO can be free and not have a cash shop. Do you have any idea how expensive it is just to maintain a server? Let alone a server large enough to house an entire online world. And that's not even touching the development, publishing, and marketing of the game. Without an in-game store (that more than 90% of regular players on said game use [and the only way to accomplish that is to make people use the store by offering heavy benefits]) or a subscription cost, a publisher cannot afford to keep the game online.

Edit: Tombaugh, I realize my post does not help your topic, but I'm just stating fact; no matter what, if a game does not need to be bought and does not have a subscription cost it will always - ALWAYS - need an alternate source of income, therefore people who pay will always have an advantage over free players even if all the same things are available to free players through hard work.
 

ManWithHat

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Try Dungeon Fighter. I played it and it was awesome! The only cash part of the game they had was for changing your character appearance. It affected nothing gameplay wise. I don't know what has changed since I last played, but I believe it's still the same as far as money goes.
 

viranimus

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Nov 20, 2009
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Geeeze... you would think this is something difficult for the swamp of negativity here.

There are several I can think of that are F2P and dont use the micro trans system.

Granted, in most cases they are not new. Some are not even 3d, but that does not ness. discount them from being "good"

Look at complete free play games like Allegiance, or open source Planeshift. Or if you want something a little more established how about Anarchy online. Its supported via advertisements.

Or you could do more web based type MMOs like Urban dead or Adventure quest. (though AQ does have a bit of a store type nag with its donation.)

Seek and ye shall find... But please just dont stop looking at the first stumbling block.

Quotation: - A disgusting overhyped zombie that wont go away.
you cant always get what you want, but if you try, sometimes, you find you get what you need.
 

lacktheknack

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Jan 19, 2009
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Elamdri said:
A free MMO without a cash shop that is actually worth playing is like having your cake, eating your cake, having the cake be delicious, and being paid to eat it.

EDIT: It has come to my attention that when the OP says free, he means TOTALLY free, (ie. that you don't have to buy it AND there is no monthly fee). Therefore, I must edit my cake metaphor.

A TOTALLY free MMO without a cash shop that is actually worth playing is like having your cake, eating your cake, having the cake be delicious, and being paid to eat it. Then after you eat the cake, Scarlett Johansson comes into the room and forces you to have your way with her. Then once you're done, she tips you.
This is true. Do you think devs have printing presses that put out money? If you don't want a cash shop, prepare for wall-to-wall-to-wall advertising, plus packs of VERY INVASIVE advertising.
 

Rufei

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Kopikatsu said:
Tombaugh said:
Questionable. Very questionable. I'd like to see League of Legends' gross income, but I doubt they'd share that information.


Anyway, APB: Reloaded's cash shop lets you buy unique items...but those items aren't better than free weapons. Basically, it's more 'Pay to be different' than 'Pay to be better'

Edit: Also, yeah. I just looked up League of Legends and it isn't an MMO...it's a MOBA.
LoL's doing great. Let's put it this way: If Tencent made a strategic investment in Riot Games and Riot Games is busy hiring out 140 positions of unnamed job descriptions, then they're doing REALLY well.
 

Tombaugh

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I understand that completely TheKramers. Believe it not, I'm not ignorant to the costs of the high maintenance genre. I still believe however that these cash shops, although effective at maintaining income is generally made to inconvenience the average player and screw him out of the experience. As you say, the majority of the player base may use it but most players in general feel like it is unfair and is why people who don't have the content end up not becoming regular players - i.e leaving.


There is a proper, fair way game-play wise to implement features to reward those to invest in the game with real life currency. You can have a service or subscription along side your free gaming experience that gives players things such as: Increased XP, more character slots, items that regen health and mana quickly, more item slots, ways to travel quickly and whatever is customized to your particular game. This is more than enough to hold a game afloat alongside advertising, depending of course on the size of your player base.

Now you add in things such as buying pets, classes, races, unlock-able missions or dungeons and even things like powerful items and new levels - as long as the free going community can also have access to the equivalent so they can compete and not feel left out, perhaps allowing them to unlock it after grinding and/or a lengthy challenge. With that, you can give your game and business a proper revenue without stiff-arming your fanbase.

You need to give the players the option of paying with their time and involvement or deciding to pay with their wallet. It isn't right to just close off content to the 'elite' like that. But, the majority of free to play games do not hold true to these practices and that is why I want to avoid them and look for the alternative - which is the point of this thread.
 

Atmos Duality

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A point-to-point or aggregate MMO could theoretically work like that, but it would be far too much of a security hazard and open to abuse.

Think of a torrent or other peer-network system but where each node controls a small part of the total game.
 

Rufei

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Atmos Duality said:
A point-to-point or aggregate MMO could theoretically work like that, but it would be far too much of a security hazard and open to abuse.

Think of a torrent or other peer-network system but where each node controls a small part of the total game.
Actually, it can be very safe. If you calculate only for a randomized peer somewhere else in the world with little consequence to what happens to you, there is very little that a client-side hack can do to affect things.
 

Atmos Duality

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Rufei said:
Actually, it can be very safe. If you calculate only for a randomized peer somewhere else in the world with little consequence to what happens to you, there is very little that a client-side hack can do to affect things.
I wouldn't be so sure about that...The client program would have to be very tightly designed indeed. Additionally there wouldn't be any centralized form of "policing" like in your typical MMORPG; it'd be the Wild West.

Still, it's an interesting concept.
 

Therumancer

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Tombaugh said:
Hi all, I've been recently looking up a large number of MMO's to get me and some friends their fix, the problem however is the dozen or so I've been interested in all have cash shop like parts to their games, forcing players that want to play competitively to have to use real life currency to stay even, or even having items that far surpass anything you could possibly get that is free.
I'd rather not be forced into paying up when already investing large amounts of time will do. Any there any of these games that don't have this sort of... 'feature'? If so, how are they and what do you think about them?

Notice I am talking about the MMO genre at large, it wouldn't specifically need to be a RPG in order to suffice.

The ideal example of what I'm looking for would be the way that League of Legends sets itself up. It does have a store, but the only things you can buy are simple convenience features, and characters that you can spend time playing in order to gather points to buy these things anyways, though it takes much, much longer and also customization that doesn't do anything game-play wise. The seller to me is the only thing that would give you an unfair advantage in a game are Runes and these are ONLY bought using in-game currency, making for a very fair free-to-play game.

Well, remember that anything that takes a signifigant amount of time, money, and effort, not to mention the costs of running and operating servers, by definition cannot be put up for free. At the very least the guys doing the game have to cover the server costs, and if they put a lot of work into it, chances are they also expect to profit from their efforts.

That said, there ARE exceptions, though you might not be pleased with the results.

The first exception are MUDS, or Multi-User Doors (from Door games on BBSes) or Multi-User dungeons. I haven't messed with them for many years now, but they are apparently still out there. These games are bare bones (text and numbers only, no graphics) but can have surprisingly deep systems. They typically operate for free, as they are relatively simple to build, and people treat them much like a DM treats a personal D&D campaign. They get around the server cost issue by a lot of them being hosted on people's personal home computers, or off of things like university mainframes. By being text only, they are of course pretty light weight. Of course the downside to this is that even a large MUD probably won't have more than a few dozen people online at one time, and might even have serious limitations as to how many players can be using it at once. These things are also the havens of egomaniacal creators... and things can get very strange and very political very quickly despite the relatively small size of the games.

The second exception is harder to find, but you have people who run either very old MMOs or pirate the code from existing ones and run private servers. I have never been involved in these but they are out there, and being illegal in most cases I recommend avoiding them, there have been some nasty busts over the years. Rarely you might run into someone running something like Sierra Online's old "Shadows Of Ysebrius" and "Fates Of Twinon" game on a private server as they have become abandonware, or were at one point, with sites like Home Of The Underdogs having the software to do so availible from download, however I haven't heard of anyone doing that for quite a long time now.


In short your not likely to ever find exactly what your looking for, but you can find some things that probably come fairly close if you look. Given my lack of interest nowadays I can't make any MUD referances unfortunatly.
 

Saelune

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The Gaia MMO? While Gaia itself is tainted by cash shop items, its all cosmetic. And what you look like doesnt matter in the "MMO".