fdbluth said:
Signa said:
If you can handle the combat system run on dice rolls, it sounds like Morrowind is the right game for you OP. It has that level of immersion that you described. Oblivion just never was close to that, despite some rather cool additions that were made.
Is the combat system going to be a bit like KOTOR? Because I absolutely loved KOTOR to death, but couldn't stand the combat.
To my everlasting shame, I never played KOTOR, but I can at least tell you in detail how Morrowind's system works.
Just as in Oblivion, each weapon type has a skill associated with it, though there are several more since Oblivion stripped down the number of skill options. In Oblivion, if you struck an enemy with a sword, it would hit and deal damage. If your Fatigue bar was drained while doing this, you would deal less damage. If you landed enough blows, your skill in swords would go up, and the damage you deal with all swords would go up.
In Morrowind, the system
looks the same, but instead of skill levels increasing damage, it increases "chance to hit." If you played games like Baldur's Gate or any system with D&D rules, this concept should be quite familiar to you. However, with things like Fatigue reducing your chance to hit, and many players being accustomed to hitting any objects they swing at, Morrowind's combat system became a HUGE turnoff. I don't blame them either, because even arrow shots can miss by landing a direct hit. You just have to make sure you are going into combat with a weapon class that you are skilled in. I've heard of stories of people getting mauled by unarmed old ladies in the first five minutes of the game because they chose a warrior with no short sword weapon skills and then tried to stab her with a dagger. It makes matters worse for the new players going against unarmed opponents, because every punch they land damages fatigue instead of health. Before they know it, they won't be able to even hope to land a blow and yet they will keep fighting because there wasn't any HP damage yet.
For me though, I really enjoyed the system because I liked being limited by my character's skills, and being able to watch them grow. I could always have bought some training in my sword skills, but it was way more satisfying for me to land only one out of ten swings, and then get better so that all attacks land a hit. Even the weird unarmed combat thing I liked, because I could punch a guy a ton and then he wouldn't be able to hit me. A few more blows, and he'd be unconscious for me to beat up as much as I want for a few seconds before he recovers. Also, loot collection became more meaningful with the Morrowind system because every weapon had actual stats for three different swing types. In Oblivion, they just gave it a number to answer the question "Is this better than my old weapon? yes/no" and skill progression became nothing more than a free way to collect a new, more powerful weapon.
While we are talking about the flaws in Morrowind that I love, I should also point out there is A LOT of reading to do with all the non-voiced NPCs. You can skim over most of it, but taking your time is quite rewarding because of the abnormally deep lore in the game.
EDIT: I read in one of your posts that you didn't know how to start with all the race selections 'n' stuff. Let me give you a few pointers:
Choose a Nord with the Warrior Starsign. Nords are 100% resistant to frost damage, and the Warrior starsign will increase your hit percentage by 10%. Great for newbies. If you are so inclined after getting into the game, I suggest trying a Bretton with the Atronach starsign. You will be a powerful god in no time, but starting out can be a little rocky since brettons don't boost combat skills when you start out. The Atronach starsign is something to consider on your Nord however, since it makes half of all spells cast on you just simply not take effect. The problem is that it kills any way for you to rest and regain magic. There are ways around this, but once again, for a newbie, it's daunting to spend all your mana and not know a way to restore it.