Bear with me for a moment, I just have to vent.
I wish someone would explain to me why people accept that the xbox 360 gamepad should be the only gamepad supported in PC games. It's not only bad that some games simply don't have native gamepad support when they're ported from a console where the gamepad is the input device, now it's OK for one to be forced to buy a specific peripheral to play a game? It goes against the specific properties of using a PC for games.
Games are agnostic about which keyboard, mouse, camera, microphone, etc you use to play your game. Why is at allowed to have games that only recognize xbox 360 gamepads? I have several gamepads all of which are perfectly functional and I've used to play before. Recently I've foolishly connected those gamepads to play a game (specially platformers where keyboard/mouse tent not to be the optimal setup) and the game just laughs and yells "Denied! only xbox 360 gamepad support". Someone will say: it's industry standard, just go buy an xbox controller. Just two problems with that: 1, where I live xbox controllers are massively expensive, sometimes even twice the cost of the PC game itself, so yeah. no. 2, the idea that a 360 is inherently better hardware is bollocks. It's my appreciation that other controllers seem to work worse because the code is made to not play well with others and lock you out. It shouldn't be that way. It could have "plays best with" warning but let you use other controllers if you so desire instead of showing you the middle finger whe you do.
How did we come to this? Is there anything that can be done about it? I don't mean mappers like xpadder and such since it works mostly fine but implies a lot of tinkering that many times just doesn't work as native gamepad (any gamepad) would.
Is anyone else just as annoyed as I am or am I just a blithering madman?
I wish someone would explain to me why people accept that the xbox 360 gamepad should be the only gamepad supported in PC games. It's not only bad that some games simply don't have native gamepad support when they're ported from a console where the gamepad is the input device, now it's OK for one to be forced to buy a specific peripheral to play a game? It goes against the specific properties of using a PC for games.
Games are agnostic about which keyboard, mouse, camera, microphone, etc you use to play your game. Why is at allowed to have games that only recognize xbox 360 gamepads? I have several gamepads all of which are perfectly functional and I've used to play before. Recently I've foolishly connected those gamepads to play a game (specially platformers where keyboard/mouse tent not to be the optimal setup) and the game just laughs and yells "Denied! only xbox 360 gamepad support". Someone will say: it's industry standard, just go buy an xbox controller. Just two problems with that: 1, where I live xbox controllers are massively expensive, sometimes even twice the cost of the PC game itself, so yeah. no. 2, the idea that a 360 is inherently better hardware is bollocks. It's my appreciation that other controllers seem to work worse because the code is made to not play well with others and lock you out. It shouldn't be that way. It could have "plays best with" warning but let you use other controllers if you so desire instead of showing you the middle finger whe you do.
How did we come to this? Is there anything that can be done about it? I don't mean mappers like xpadder and such since it works mostly fine but implies a lot of tinkering that many times just doesn't work as native gamepad (any gamepad) would.
Is anyone else just as annoyed as I am or am I just a blithering madman?