Fuck. You. Bioware.

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Arnoxthe1 said:
After Dragon Age: Origins, I think that was the point where the Bioware we all knew and loved just died. Thank EA for that. Again.
DAO was the last game that was made mostly by the original founders without EA interference, and was also the last game made by most of the Baldur's Gate dev team (most notably Dan Tudge and Brent Knowles), so its no co-incidence that the quality of Bioware's games has declined as EA's influence over the studio has grown.
 

Saelune

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B-Cell said:
Bioware has never been a good developers. i think we should except and it move on.

Mass effect is cover based TPS and gears of war with dialouge system.
jademunky said:
B-Cell said:
Bioware has never been a good developers.
Baldur's Gate II and KOTOR Man.
Addendum_Forthcoming said:
jademunky said:
Baldur's Gate II and KOTOR Man.

Back when they pillaged Black Isle Studios, you mean?

Bioware is awful.
Neverwinter Nights.
 

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Major_Tom said:
Worgen said:
Wait, how the fuck is she a love interest in me3? Her whole thing is that if she fucks you, you die... or she gives birth to someone who will kill whoever they fuck... or something, its been awhile since I played ME.
No, that's Morinth.
She's Samara daughter who has that rare genetic disease (Ardat-Yakshi) that kills everyone she mates with. You help Samara catch her during her loyalty mission (or you can betray Samara and help Morinth). Although all three of Samara's daughters were Ardat-Yakshi, it's not certain that the next one would be too.
Apparently, if you go with Morith,
she'll offer to fuck you. If you take her up on her, It does not end well. Surprising nobody(except for maybe you).
 

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Marik2 said:
Wasn't there supposed to be fan mods that wanted to fix the narrative of mass effect or something?
Wouldn't that require rewriting huge chunks of 3(and decent amounts of 2)? I mean, part of the problem was that the original plan was to have the Reapers tied to to the dying stars and dark energy threat and when they junked that plot threat, it kind of threw the rest of the story off balance.

I mean, that and writing the enemies as Space Cthulhu doesn't leave much wiggle room to squeeze a happy ending out of it.
 

Marik2

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Dalisclock said:
Marik2 said:
Wasn't there supposed to be fan mods that wanted to fix the narrative of mass effect or something?
Wouldn't that require rewriting huge chunks of 3(and decent amounts of 2)? I mean, part of the problem was that the original plan was to have the Reapers tied to to the dying stars and dark energy threat and when they junked that plot threat, it kind of threw the rest of the story off balance.

I mean, that and writing the enemies as Space Cthulhu doesn't leave much wiggle room to squeeze a happy ending out of it.
I remember seeing an article here that said mods wanted to make their own ME3 ending or something. There was like a rough draft detailing what they wanted to see, or something.
 

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CaitSeith said:
This is why I'm glad that mods exist on PC. ME1 still has a glitch on some graphic cards that makes the models to become black pixelated shadows in two big parts of the game. It was infuriating.
The black pixel glitch was caused by AMD CPUs dropping support for the 3DNow instruction set. I ended up side grading from a FX-6300 to a i5-4460 simply to get around it as at the time the 'viewmode unlit' command was the only fix and it made the game look terrible as it removed all shadows.

There is now a mod, as mentioned of course, that fixes the problem https://www.nexusmods.com/masseffect/mods/71/? I can't say how well it works as I've had Intel ever since.
 
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Last properly brilliant Bioware game I played was Neverwinter Nights, since then they've just put out mediocre games and sailed through on their reputation.
 

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Addendum_Forthcoming said:
jademunky said:
Baldur's Gate II and KOTOR Man.

Back when they pillaged Black Isle Studios, you mean?

Bioware is awful.
I wouldn't regard Bioware awful. They're average. Bland. Baulder's Gate is pretty bland. DA:O was way better.

They're like Obsidian/ Black Isle. Mythical creatures that were never whatever people made up in their heads. Or CDprojecktRed for a current day example. The quicker we stop putting them on undeserved pedestal, the better.
 

Samtemdo8_v1legacy

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Drathnoxis said:
Marik2 said:
hanselthecaretaker said:
bartholen said:
That a company with the pedigree of Bioware...
This site was constantly sucking off bioware in the early days.
Before Dragon Age II.
Arnoxthe1 said:
After Dragon Age: Origins, I think that was the point where the Bioware we all knew and loved just died. Thank EA for that. Again.
Pretty much. I'm still sore over what they did to Dragon Age.
This site is guilty of one of the most divisive reviews of Dragon Age 2 ever:

http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/8701-Dragon-Age-II-Review

Anyway, @OP, I highly Recommend you do the DLC related stuff later.

Lair of the Shadow Broker is meant to be done near the end of the game.

Also all this Mass Effect talk is still making hope of a Remastered Trilogy.
 

Saelune

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trunkage said:
Addendum_Forthcoming said:
jademunky said:
Baldur's Gate II and KOTOR Man.

Back when they pillaged Black Isle Studios, you mean?

Bioware is awful.
I wouldn't regard Bioware awful. They're average. Bland. Baulder's Gate is pretty bland. DA:O was way better.

They're like Obsidian/ Black Isle. Mythical creatures that were never whatever people made up in their heads. Or CDprojecktRed for a current day example. The quicker we stop putting them on undeserved pedestal, the better.
Baldur's Gate isnt bland when you put it in the context of its time. DA:O is better to play, but go figure having a decade can do that.

Bioware at its prime were doing things no one else was doing, primarily having far more depth and freedom than other games. Then EA bought them.

And again, Neverwinter Nights is the closest game to proper DnD in video game form.
 

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votemarvel said:
CaitSeith said:
This is why I'm glad that mods exist on PC. ME1 still has a glitch on some graphic cards that makes the models to become black pixelated shadows in two big parts of the game. It was infuriating.
The black pixel glitch was caused by AMD CPUs dropping support for the 3DNow instruction set. I ended up side grading from a FX-6300 to a i5-4460 simply to get around it as at the time the 'viewmode unlit' command was the only fix and it made the game look terrible as it removed all shadows.

There is now a mod, as mentioned of course, that fixes the problem https://www.nexusmods.com/masseffect/mods/71/? I can't say how well it works as I've had Intel ever since.
Don't worry. I modded the game with something like that the last time I played it.
 

Addendum_Forthcoming

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trunkage said:
I wouldn't regard Bioware awful. They're average. Bland. Baulder's Gate is pretty bland. DA:O was way better.

They're like Obsidian/ Black Isle. Mythical creatures that were never whatever people made up in their heads. Or CDprojecktRed for a current day example. The quicker we stop putting them on undeserved pedestal, the better.
Black Isle and Troika were fine. Old Interplay. And I definitely don't put CDPR as if some recipient of the 'in spirit' clause.
 

Terminal Blue

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See, Dragon Age: Origins was one of my favourite games of all time for a while, and even I think it's extremely overrated. Particularly from a gameplay standpoint.

I can see why people got upset about DA2 because it's so, so close to being good (in many ways it already is better than DAO) and if it hadn't been forced out of the gate to capitalise on the unexpected success of DAO it could have been great.

That said, I enjoyed Inquisition. Yes, it's a completely different game and has those stupid little EAisms like forced online components and tacked on multiplayer, but it's oddly gentle and fun. I still find it very relaxing to play.

Basically, I don't get the hate and I certainly don't get the idea that there's been some kind of decline. Change, sure, but we can't all live in the same nostalgia bubble full of shittily balanced isometric RPGs forever.
 

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evilthecat said:
Basically, I don't get the hate and I certainly don't get the idea that there's been some kind of decline. Change, sure, but we can't all live in the same nostalgia bubble full of shittily balanced isometric RPGs forever.
Yeah, but I've probably sunk more hours into Bloodborne or a game like M&B: Warband than I have in total or singularly a Bioware game since before Mass Effect. And I actually like the original Mass Effect. I totally get the argument there has been a 'decline'.

I get it, big studios need Oscar bait high profile movies in combination with more arthouse, more creative efforts. But when videogaming is dominated by Oscar bait by all the studios that regularly pump out material it inevitably looks the same, and takes no chances giving players actual complexity, there's a problem. I don't like D&D as much as other rolelaying games like O/WoD/CofD stuff ... but I still like pulling out a catfolk glasscannon melee bard 3.x stuff at least.

3.5 is the epitome of shittily """balanced""" but that's part of the charm of catering to choice. And that catfolk glasscannon melee bard is hardly OP compared to what you can do with the system.

There is a reason why we'll never get another attempt at delivering the RTT greats like another MechCommander, or some purely awesome Jagged Alliance-likes.

Instead we get Back in Action for a reason...something no one ever wanted to see. Something no one ever wanted to play. That barred dual wielding for the sake of 'game balance', forced bullshit like arbitrary weapon timings and forced melee weapon switching in hand to hand because of that fucking timer ... and took away all the memorised questionnaire answers in order to create you own custom mercenary you want to play. In fact, in order to make sure the player character's custom avatar (that could permanently die, no continues) not stand out so much in comparison to the other mercs and all the bullshit graphical tweaks and animated garbage they merely removed that, the coolest thing, from their "remake" of the original JA:2...

The whole idea that in JA:2 you created (what is hinted to be) a CIA mercenary contact to be your custom avatar to build together teams of mercenaries to perform violent regime change is a stroke of genius. A character that can die like any mercenary, but doesn't have a salary and something largely designed to your speifications.

Genius. It creates investment in what is largely a Turn-based tactical-rpg hybrid system with mini quests, territory control, and resource mnagement systems.

The mercs have personalities and histories (some of which you don't know about as a player) which means some mercs work better with other mercs. Their morale plummets or soarsas they work with these other mercenaries. They all have a twisted sense of humour because they kill for a pay cheque and that tends to breed pretty sick puppies. When performing mini quests you actually have to read/listen to charaters. You have to organise weapons shipments, delivery, having enough bullets but not too many and forcing your characters to cart them around and carry not much else. You'll do things like organise weapons caches you can access without having to truck them, etc.

You have to plot out mercenary movements, train militia, when and where to engage hostiles, set up traps, find ways to bust into guarded facilities, use reconnaissance, equip the right gear for night and day operations, as well as the specific environments, you have to assign medics and patients and set time for it, your mercenaries have varying standards of endurance meaning they need diffrent amounts of sleep as they suffer fatigue, even organise funeral arrangements and life insurance policies for your mercenaries if they cark it.

All with 80s level action schlock big bad and humour.

And we'll never get something like it again from the studios that have the money to produce a game worthy of that GTX1080 precisely because of examples like Bioware.

It's also the principle reason why Pillars of Eternity is fucking garbage (pinning your game on four stats? Really? Amateurs... Obsidian should know better which makes it all the more unforgivable) and why Divinity: OS is actually good (well decent compared to old school games like the aforementioned JA:2).

These """game""" developers need to look at what boardgaming firms are making. Study the fucking basics of game design first. Actually look at basic mechanics. In order to qualify for whatever fucking stupid and ridiculous made up degrees they have that would produce such fundamentally illiterate non-professionals they seem to employ before they can even pretend to make a videogame.

It's a joke whatever Betheda or Bioware pretend to call an """rpg""".

I shouldn't need to remind you that it is fucking atrocious that I'm simply happy going into a modern rpg with actual complexity of character dev and customization. Or go into a RPG and be happy just to see no compass markers and actually relies on decent writing that the player has to actually fucking read in order to figure out what to do or where to go.

You could turn off subtitles and audio, read nothing but your inventory/spells list, and you can complete Skyrim with just the compass pointers. 10/10!! Bioware is no better than Bethesda.

It's funny how JA:2, with its cheesy dialogues, its threadbare story (being merely a platform for its theme), cliched characters and 80s-bad villain is a smarter game and requires more of your problem solving than any """epic videogame""" from any major developer of the last two decades.

How it's a better roleplaying game even though that is not the central conceit of its premise.

Even the music and sound direction of the 90s classics who ran on budgets that was effectively a month of paying Sydney rents was better.


That's style. Just oozes Miami Vice mixed with South American CIA shadow war vibes. Cool, crisp, with accents of bass guitar thumbing, mixed with synth-pop undertones. It's like 80s noir ... if reality allowed us audible background themes whenever we entered a scene, I want whoever designed and put together that track to do mine.

To put it bluntly, it just sounds cool.

Whatever airy-fairy certificates "videogame developers" run around with now, it ain't worth the toilet paper it's printed on. Evidently it's a dead art form.

Artistic mediums are meant to improve as time goes on.

This is not my idea of fun and I'll take isometric RPGs over it anyday if it means actual complexity of interaction...

 

Saelune

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Addendum_Forthcoming said:
Saelune said:
The best thing about NWN1 is online RP servers.
Argh, and why is it people don't just form a gaming group and participate in some decent RP?
Well one, I dunno if online DnD was very common or easy then. Two, its really cool to have an actual virtual world to play in. I even played in one server where the guy running it would every Wednesday run a game for any players who wanted to and would lead us on adventures like you would at an actual DnD game.

And you can play it whenever without scheduling issues. Plus persistent worlds, where you and a bunch of other players can play without a leash.

I really reccomend you give NWN EE a shot and get into RP servers. March 27 is the official release on Steam! I cannot wait.
 

Addendum_Forthcoming

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Saelune said:
Well one, I dunno if online DnD was very common or easy then. Two, its really cool to have an actual virtual world to play in. I even played in one server where the guy running it would every Wednesday run a game for any players who wanted to and would lead us on adventures like you would at an actual DnD game.

And you can play it whenever without scheduling issues. Plus persistent worlds, where you and a bunch of other players can play without a leash.

I really reccomend you give NWN EE a shot and get into RP servers. March 27 is the official release on Steam! I cannot wait.
No thanks. And there's way to run games on a virtual space. Things like Maptools. Also, no thanks... I don't feel like paying money for games I already own.

Or better yet just look for gamers within your area. Don't you live in New York?

Highly suggest finding a group that will run you through basically any version of Changeling: The Lost (just not Dreaming), or Mage: The Awakening.
 

Saelune

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Addendum_Forthcoming said:
Saelune said:
Well one, I dunno if online DnD was very common or easy then. Two, its really cool to have an actual virtual world to play in. I even played in one server where the guy running it would every Wednesday run a game for any players who wanted to and would lead us on adventures like you would at an actual DnD game.

And you can play it whenever without scheduling issues. Plus persistent worlds, where you and a bunch of other players can play without a leash.

I really reccomend you give NWN EE a shot and get into RP servers. March 27 is the official release on Steam! I cannot wait.
No thanks. And there's way to run games on a virtual space. Things like Maptools. Also, no thanks... I don't feel like paying money for games I already own.

Or better yet just look for gamers within your area. Don't you live in New York?

Highly suggest finding a group that will run you through basically any version of Changeling: The Lost (just not Dreaming), or Mage: The Awakening.
Sometimes its 4am, Im up all night, and I wanna play DnD.

Plus while I love DnD, I dont love doing one thing for tons of hours, but I cant exactly play DnD with a group for an hour, then stop and pick it up in 4 more hours when I feel like it again.

Plus I personally have social anxiety which makes finding people hard, and I dont want to invite strangers into my home (nor go to a stranger's home) and fuck Adventure League.