Most gamers like a challenge, either it be through just trying to go through the story, or doing a no-damage run or beating the hardest difficulty. But the kind of difficulty that is implemented can be altogether different depending on the developer and design choices, so I have my own way of branding said difficulty as either "Fun" Hard or "Stupid" Hard.
"Fun" Hard is when the specific area or boss, while hard via time limit, health or etc. is fun to play through and do over again. The boss might hit hard, but its fun to dodge out of the way, rush in and do a good combo on him, or the music and atmosphere or design is breathtaking enough to make to not care as much.
"Stupid" Hard on the other hand, is just well..stupid. The area while looking appealing is riddled with imbalance, loopholes, or just straight "how the hell do you expect me to do that" moments. Bosses will pull of near impossible one hits that take split second co-ordination and even if you do dodge it, you have another wave of enemies and a boulder heading right for you.
So, now with that explained, why not name off some of your "Fun" Hard and "Stupid" Hard moment you have come across in the games you have played.
Mine being..
Fun Hard: Fighting Dante at any difficulty in DMC4..he has a smart AI, he can block most of your moves, but when you finally to get him, it is ohh so satisfying..dodging his attacks feel great, and the bg music pumps you up.
Stupid Hard: Fighting Seth in near almost every difficulty in SF4...you'll have fun beating through the normal fighters, and maybe a bit of a challenge with some of the later fighters, but the game takes a major difficulty jump, even on Easiest, when you go up to fight Seth..his attacks are annoying as hell, his priority is ridiculous, and he is altogether bland...you might find a pattern to it once you play it enough, but it is still so irritating
"Fun" Hard is when the specific area or boss, while hard via time limit, health or etc. is fun to play through and do over again. The boss might hit hard, but its fun to dodge out of the way, rush in and do a good combo on him, or the music and atmosphere or design is breathtaking enough to make to not care as much.
"Stupid" Hard on the other hand, is just well..stupid. The area while looking appealing is riddled with imbalance, loopholes, or just straight "how the hell do you expect me to do that" moments. Bosses will pull of near impossible one hits that take split second co-ordination and even if you do dodge it, you have another wave of enemies and a boulder heading right for you.
So, now with that explained, why not name off some of your "Fun" Hard and "Stupid" Hard moment you have come across in the games you have played.
Mine being..
Fun Hard: Fighting Dante at any difficulty in DMC4..he has a smart AI, he can block most of your moves, but when you finally to get him, it is ohh so satisfying..dodging his attacks feel great, and the bg music pumps you up.
Stupid Hard: Fighting Seth in near almost every difficulty in SF4...you'll have fun beating through the normal fighters, and maybe a bit of a challenge with some of the later fighters, but the game takes a major difficulty jump, even on Easiest, when you go up to fight Seth..his attacks are annoying as hell, his priority is ridiculous, and he is altogether bland...you might find a pattern to it once you play it enough, but it is still so irritating