TriggerUnhappy said:
LordNue said:
Fun hard: Any game that gets difficult or challenging and rewards you for being good or better then it should without pulling bullshit.
Stupid hard: Fake difficulty, period. Games that defy their own rules and punish you for being good.
Basically this. Ninja Gaiden 1 + 2 are the perfect examples for both though, with the first being fun hard, where someone had a playthrough of no damage on the hardest difficulty. The second game however, is stupid hard, with many cheap unblockable attacks, meaning you'll have to depend on luck and spamming cheap attacks.
I disagree somewhat. NGB (Ninja Gaiden Black, for the original Xbox) had a very nice balance of difficulty... once you figured out exactly how to fight the various enemies and unlocked the Izuna Drop (or until you maxed the Unlabored Flawlessness, then the game was easy on any difficulty). There was a genuine feeling of satisfaction if you managed to slaughter a group of brigands in swift fashion without suffering any damage yourself. Cheap deaths were few and far between, as the enemies had varying degrees of intelligence depending on the enemy itself and the difficulty (black basts, for example... what a nightmare) and their attacks were manageable so long as you knew how to recognize them.
Ninja Gaiden 2, however, I can't say the same for. As one who's played the game constantly and even made scores of videos about (including 2 action-packed music videos featuring
rap music [gasp0rz]!), I can honestly say that the more I play this game, the more I find new things wrong with the combat engine. Hayabusa's defensive capabilities are sorely lacking (the new dash move has nowhere near as much usefulness as the roll from Black), enemies are impervious to hit-stun during their throw animations
unless the next attack outright kills them, bosses are increasingly inconsistent with the difficulty (play on Master Ninja in NG2, and you'll find that bosses develop an uncanny ability to reverse even your most powerful attacks), and the game constantly breaks it own rules "for the sake of hardness", forcing you, the player, to spam attacks that either kill enemies the fastest, or give you most invincibility frames because you
are going to get hit by
something from
somewhere.
Really, I could write a small book on all the things wrong with NG2, and how those inconsistencies thus produce a "fake" difficulty that's barely justified. But I know most people don't quite have the attention span I do, so I won't go any further.
Edit: Whoops, I misread your remark about NGB. My bad.