As far as I could gather, this thread tacitly assumed "fun" to be the "the visceral joy of pure gameplay". While you ARE right that I was technically having "fun" doing all the non combat sections of DA:O, it's not the same "kind of" fun that the OP is talking about.... if that makes any sense?MaxPowers666 said:Fun can mean many many things and one of those is entertaining. Just because your having fun doing something does not automatically mean a rip-roarin' good time. The problem is that fun is such a broad term that it is hard to define. You are actually spliting it up and comparing one half the definition to the other half and saying they are different things.
I think you were having fun while playing that game. To prove that I have to ask why was the game engaging. You have to be enjoying some part of the game or you would not have came back to it. Fun is an extremely broad term and most people in this thread are trying to give it a very narrow definition. It actually reminds me of one of my philosophy classes when we were discussing the definition of love. Much like love fun is one of those words that although we all know what it means its impossible to actually properly define.GrizzlerBorno said:...But here's the thing. I came back to it, and I finished it. Why? Because "engaging" is more memorable than "fun" imo. Whenever people talk about games, they ALWAYS talk about the games that enriched them, NOT games that they just had a ball with(for proof, look above). In THAT sense, it is better to be engaging than to be fun, yes.
It's people like you that really make me despise the "Games should be art" movement.Vault101 said:snip
Personal insults are classy.valleyshrew said:Interactivity and fun are not synonymous. Heavy Rain is one of the most interactive games I've ever played, and I enjoyed it immensely, but it wasn't remotely fun. It is a game because it's interactive. Whether videogame is a good definition is irrelevant now as compound words don't always retain their singular word etymologies. Interactive doesn't mean only killing 300 people or jumping around or competitive gameplay mechanics. It can just be a great engaging role playing experience. Of my top 10 games of all time, they are rarely fun and the main reason they are my favourites are because of the memorable settings and narrative. My most played games of all time though are all about fun, but it's not the fun of pure gameplay mechanics. It's the fun of social interaction. That people only want mindless fun from this medium is what's holding it back and making it puerile and just pathetic really. Fallout new vegas and red dead redemption were my 2 favourite games last year. I didn't have a moment of fun in the over 100 hours I put into them. They have great memorable settings and characters. The combat is just filler to hinder progress and make the game more meaningful.Necromancer Jim said:Games are interactive. They're games for fuck's sake. I don't care how emotional or deep it is, if it's not fun to play it would have been better off as a book or a movie.
Heavy Rain is one of the least suitable games to turn into a movie. I really wish people would stop parroting this ignorant line that narrative games would be better as books. Can you role play in a book or movie? Please stop spreading your ignorant crap just because you're still an infantile philistine who can't bear to think that a game might be intellectually engaging.
ok sure not ALL games have to be "art" or what ever,No_Remainders said:It's people like you that really make me despise the "Games should be art" movement.Vault101 said:snip
Those who say "Oh, well if we don't demand that they're art we may as well all go back to playing Pacman"
No. Not at all.
That's a stupid comment and I should smack you on the nose with a rolled up newspaper as I would do to a dog if he had done something wrong.
A game does not need to be art to be better than something previous to it.
It just needs to be fun. Honestly I have no problem playing mindless shooters like CoD because I enjoy the flow of the game far more than the boredom which was brought upon me by Red Dead Redemption.
Sure, who cares if RDD was supposedly amazing because of its vast world and "interesting story".
I honestly found Marston to be unlikeable and the supposedly "amazing" world seemed so samey that I wasn't actually sure where I was until I got up north and there was snow. Yeah. That was the only defining feature of any of the wilderness. "Oh look, a big rock... Ok."
The problem I have with people who declare that games MUST be art for the industry to advance is the fact that they're wrong. Games MUST be entertaining for the industry to advance, but the two are mutually exclusive. You can have the most artistic and intuitive game ever, but it still probably won't entertain anyone who isn't a douche.
oh...and what he said x100Zhukov said:I agree fully.
It irritates the hell out of me when people assume that the only legitimate kind of fun is the oh-hey-I-totally-just-ripped-a-dude's-head-off-and-fucked-his-bleeding-throat-stump flavour offered by Gears of War and such.
Sure, I enjoy that too. But often I want something else.
Sometimes I want to have fun exploring an awesome setting. Sometimes I want to have fun meeting good characters. Sometimes I want to have fun solving puzzles. Sometimes I want to have fun getting the crap scared out of me. Sometimes I want to have fun with a tragic story that makes me want to cry.
So fuck "games should just be fun".
Or rather, fuck narrow definitions of "fun".
No_Remainders said:It's people like you that really make me despise the "Games should be art" movement.Vault101 said:snip
Those who say "Oh, well if we don't demand that they're art we may as well all go back to playing Pacman"
No. Not at all.
That's a stupid comment and I should smack you on the nose with a rolled up newspaper as I would do to a dog if he had done something wrong.
A game does not need to be art to be better than something previous to it.
It just needs to be fun. Honestly I have no problem playing mindless shooters like CoD because I enjoy the flow of the game far more than the boredom which was brought upon me by Red Dead Redemption.
Sure, who cares if RDD was supposedly amazing because of its vast world and "interesting story".
I honestly found Marston to be unlikeable and the supposedly "amazing" world seemed so samey that I wasn't actually sure where I was until I got up north and there was snow. Yeah. That was the only defining feature of any of the wilderness. "Oh look, a big rock... Ok."
The problem I have with people who declare that games MUST be art for the industry to advance is the fact that they're wrong. Games MUST be entertaining for the industry to advance, but the two are mutually exclusive. You can have the most artistic and intuitive game ever, but it still probably won't entertain anyone who isn't a douche.
I did my honors dissertation on something similar - a theatre audience can "enjoy" a show, but they can also "appreciate" it. enjoyment (fun) implies a positive reaction - however, a negative or neautral reaction can sometimes be more powerful (entertainment/appreciation)brimstone1392 said:Snip!