Brnin8 said:
For some reason glitches comes to mind. Every game has them and they are all unrealistic.
Stating that glitches in games are unrealistic is like stating that using a controller to make the game work is unrealistic.
More Fun To Compute said:
Magic and/or space force magic. Magic isn't real, it's all made up.
Health. Sucking chest wounds are not easily fixed with a bandage and they don't heal by themselves if you just hide behind a rock and have a bit of a breather.
Monsters. Monsters, including Zombies and Elves, are not real. They are all made up.
If you want a realistic game, go get a desk job, work at it for the next 30-70 years, then die.
No one plays games for realism, they play games to get away from realism.
Only being able to take one shot ever isn't fun. It sucks all the enjoyability out of the game for no reason other than to please people that do nothing but complain.
I would have to say that a majorly broken gaming convention has to be over-goring. For example, in Fallout 3, if you have the Bloody Mess Perk, and shoot someone in the head, it's understandable that their head explodes, thanks to the perk, and maybe a bit of their torso, and an arm, etc. But why do their legs blow off from a headshot? Does the bullet perfectly ricochet through their body, down their spinal cord, down one leg, then back up and into the other?
However, reality is a sacrifice. We have to all remember in games,
Gameplay > Anything else.
Games = Fun
There's no reason a game shouldn't follow these basic concepts.