Fundamentally flawed gaming cliches

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More Fun To Compute

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Nov 18, 2008
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Magic and/or space force magic. Magic isn't real, it's all made up.

Health. Sucking chest wounds are not easily fixed with a bandage and they don't heal by themselves if you just hide behind a rock and have a bit of a breather.

Monsters. Monsters, including Zombies and Elves, are not real. They are all made up.
 

Logic 0

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Aug 28, 2009
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The princess always gets kidnapped, and painkillers do not heal bullet holes.
 

Brnin8

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Jul 17, 2009
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For some reason glitches comes to mind. Every game has them and they are all unrealistic.
 

Taneer

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Sep 1, 2008
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Brnin8 said:
For some reason glitches comes to mind. Every game has them and they are all unrealistic.
Stating that glitches in games are unrealistic is like stating that using a controller to make the game work is unrealistic.

More Fun To Compute said:
Magic and/or space force magic. Magic isn't real, it's all made up.

Health. Sucking chest wounds are not easily fixed with a bandage and they don't heal by themselves if you just hide behind a rock and have a bit of a breather.

Monsters. Monsters, including Zombies and Elves, are not real. They are all made up.
If you want a realistic game, go get a desk job, work at it for the next 30-70 years, then die.

No one plays games for realism, they play games to get away from realism.

Only being able to take one shot ever isn't fun. It sucks all the enjoyability out of the game for no reason other than to please people that do nothing but complain.

I would have to say that a majorly broken gaming convention has to be over-goring. For example, in Fallout 3, if you have the Bloody Mess Perk, and shoot someone in the head, it's understandable that their head explodes, thanks to the perk, and maybe a bit of their torso, and an arm, etc. But why do their legs blow off from a headshot? Does the bullet perfectly ricochet through their body, down their spinal cord, down one leg, then back up and into the other?

However, reality is a sacrifice. We have to all remember in games,

Gameplay > Anything else.

Games = Fun

There's no reason a game shouldn't follow these basic concepts.
 

vladtehimpaler

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Jun 23, 2009
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my biggest gripe it the oh so coincidental times when you can only access an area because something i dont know fell from the celing. i mean, who builds these places?
 

badgersprite

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Sep 22, 2009
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Carrying around eleventy billion gold coins that don't weigh anything while being totally encumbered by one sword and a suit of armour, or, in similar fashion, being able to carry everything you've ever picked up in the world ever without having so much as a backpack to put it in.

Also, I'd love to be able to turn off friendly fire in real life. That way I'd know who my real friends are.
 

SantoUno

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Aug 13, 2009
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Resistance 2 comes to mind because it's full of so many!!

1. One-hit kill enemies
2. Cheap boss fights where they just sit there waiting for you to shoot them constantly until they launch a few attacks that you need to dodge and then repeat the process until they die.
3. Immortal foes. Seriously how the fuck can't I kill those stupid fish swimming around even when I have shotguns, sniper rifles, rocket/grenade launches, etc. ?
4. Weapons that are actually relaly useful have severely low ammo and you can't find any more (shotgun, sniper rifle, rocket launcher, Magnum, etc.)

Oh, and in most games your character never speaks, you just select responses.
 

Kingsman

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Bosses somehow growing stronger into a second form, despite the crap getting kicked out of them in their initial ones.
 

Flying-Emu

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Oct 30, 2008
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Why can't I jump in early adventure games?

Are my legs incapable of the necessary upward thrust?
 

Jekken6

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Aug 19, 2009
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- Bottomless pockets
- Invisible walls
- Enough weaponry and ammunition to explode thousands of people/things into thousands of pieces, but can't break a door or box.
- Dodge, hit, dodge, fight minions, dodge, hit, etc. bosses.
- Bodies disappear into thin air.
 

Azulito

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Jan 1, 2009
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This applies for FPS': Being able to instantly prone and stand up while carrying a f**kload of equipment x_X
 

timmytom1

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Feb 26, 2009
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Internet Kraken said:
Test tubes.

Whenever you explore some scientific facility in a videogame, there is usually a bunch of test tubes containing various horrific abominations (that may or may not break out and rip you to pieces). The thing is that sometimes these test tubes are just in the middle of a room for no apparent treason. No visible monitoring equipment to record the data on the creature's growth, or anything that could possibly explain the presence of these test tubes.
Maybe it`s meant as a feature of somekind for the scientists to admire whilst they`re on lunch break? XD