Let's have a thread about future game concepts.
This is both tangible ideas and intangible ideas.
For those who either interesting in game development or are already making the steps towards the gaming scene, what kinds of games do you want to create?
What's a cool future video game idea do you have?
Will the mechanics be important or do you want to tell a story?
Do you want to do something that's just for fun or an artistic experiment?
Why do you want to be in game development?
Here's my Entry.
Because I don't trust people I kept my game idea vague.
It has a female lead.
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If there is one reason why I would like to get into game development is to create experiences you could never create in real life. My main focus in video game genres for me would be Platformers and Action Role Playing Games.
I've always been very interested in platformers with the freedom of control, something inspired by Mario 64 and something I feel that seems to be lacking in a lot of platformers.
It seems to always be, simple mechanic does a thing instead of giving the player the freedom to navigate the environment any way they please. Whether it be with speed or slowly.
The kind of game I been currently writing and drawing ideas for a platformer where every single action you perform is use to navigate the environment. Even the simple method of attacking enemies open platforming possibilities.
In motion I imagine this game where movement is seamless. The player would run forward with an enemy before them and attacking the foe would not slow them down. I'd liken it to a parkour video where everything is performed with a sense of bounding and near-constant movement in some sections.
I've always liked when people play mario and he's bounding like an athlete through the environment. It's a dash to a jump then a slide into a backflip. It's seldom you can get experiences like that.
One of the most lasting experiences for me has been when you start Mario 64 outside the castle and the game basically allows you to dick around. Hopping about and messing with the controls. I think I've had more fun doing that in the hub world then actually playing the game.
It's funny I say all this sense I'm a Sonic Fan-boy.
My magnus opus of game development is making something that doesn't feel tedious to play. Every aspect is injected with a thrill and fun. From level navigation to boss battles and all played out with a dynamic story. It's a very ambitious idea.
In the finality, You're not just emotional due to the game's cutscenes, you're playing the tragically epic emotional boss battle in dynamic fashion. The point where how difficult a boss battle is doesn't matter to a player is where I feel I would want to succeed.
This is both tangible ideas and intangible ideas.
For those who either interesting in game development or are already making the steps towards the gaming scene, what kinds of games do you want to create?
What's a cool future video game idea do you have?
Will the mechanics be important or do you want to tell a story?
Do you want to do something that's just for fun or an artistic experiment?
Why do you want to be in game development?
Here's my Entry.
Because I don't trust people I kept my game idea vague.
It has a female lead.
------------------------
If there is one reason why I would like to get into game development is to create experiences you could never create in real life. My main focus in video game genres for me would be Platformers and Action Role Playing Games.
I've always been very interested in platformers with the freedom of control, something inspired by Mario 64 and something I feel that seems to be lacking in a lot of platformers.
It seems to always be, simple mechanic does a thing instead of giving the player the freedom to navigate the environment any way they please. Whether it be with speed or slowly.
The kind of game I been currently writing and drawing ideas for a platformer where every single action you perform is use to navigate the environment. Even the simple method of attacking enemies open platforming possibilities.
In motion I imagine this game where movement is seamless. The player would run forward with an enemy before them and attacking the foe would not slow them down. I'd liken it to a parkour video where everything is performed with a sense of bounding and near-constant movement in some sections.
I've always liked when people play mario and he's bounding like an athlete through the environment. It's a dash to a jump then a slide into a backflip. It's seldom you can get experiences like that.
One of the most lasting experiences for me has been when you start Mario 64 outside the castle and the game basically allows you to dick around. Hopping about and messing with the controls. I think I've had more fun doing that in the hub world then actually playing the game.
It's funny I say all this sense I'm a Sonic Fan-boy.
My magnus opus of game development is making something that doesn't feel tedious to play. Every aspect is injected with a thrill and fun. From level navigation to boss battles and all played out with a dynamic story. It's a very ambitious idea.
In the finality, You're not just emotional due to the game's cutscenes, you're playing the tragically epic emotional boss battle in dynamic fashion. The point where how difficult a boss battle is doesn't matter to a player is where I feel I would want to succeed.