In my fanboy rage, I noticed how strange it is to call a game's method of unlocking things "stupid" when the game clearly doesn't force you to use that method.LordNue said:I was complaining about the SSE ways to unlock them, saying they were stupid. Yes there were better, alternative ways to unlock them. But I still said that the SSE thing was utterly stupid and annoying, as were some of the alternative methoods. Some of the ways were good, most of them were stupid as hell. I clearly pointed out that things like subspace emissary was a terrible way to make things unlockable, or in your fanboy rage did you not notice that?NeutralDrow said:If you don't want to play SSE to unlock Sonic, just beat Classic ten times. You're already getting a head start by unlocking Captain Falcon, Ganondorf, Marth, and Luigi, and presumably you'd want to play through the game with more than one character.LordNue said:And beating the ENTIRE subspace emissary to unlock sonic is a bit rediculous. Beating classic or arcade isn't a problem, it's short and doable if you have a few minutes to spare. Subspace emissary takes forever and is boring as all hell. SSBB is just an example of terrible unlocking conditions I used. If you're going to lock characters don't make them completely retarded. But on a whole I like 'unlockable characters' as an idea because I like being rewarded like a retarded seal for pressing buttons.NeutralDrow said:Actually, those are the Smash Brothers alternate unlocking methods, for people who don't want to beat Classic in under 12 minutes (Captain Falcon), complete all five levels of target test (Lucario), reflect ten projectiles (Ness), and the like.LordNue said:I think unlockables are a great idea. SSBB did it terribly what with having requirements like "Play for ten hours" or whatever inane shit. Most fighting games usually just have it wanting you to beat it with a character, beat it one a certain difficulty or beat it without getting killed or something. Not always but usually and since most story modes aren't long it's not like it's hard. Having EVERYTHING unlocked from the start just isn't much fun.
In other words, "play 100 matches" is more for people who don't care about single player (including Subspace Emissary, which is how I unlocked everyone) or who can't complete the requirements. Naruto: Clash of Ninja Revolution has a similar system.
Seriously, the only characters who require SSE are Jigglypuff and Toon Link, and for those, you have the alternate method (which you're already going to be using to unlock various stages, music, and Snake). I don't quite get what you're complaining about.
It's like complaining that a restaurant menu has a certain food that you hate, while ignoring the fact that there's more than one thing on the menu.