[GAME] An Introduction to The Dead Linger Alpha.

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nekoryu

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Mar 30, 2010
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Introduction in to The Dead Linger.
URL - http://www.thedeadlinger.com/
Platform - Windows (Mac/Linux unofficially with WINE or alternatives)
Manufacturer - Sandswept Studios
Gameplay - Singleplayer/Multiplayer (LAN, Online)

A little bit of disclaimer: My first language is not English, so please excuse my grammar and/or stylistic mistakes. Please feel free to correct and/or comment on the next below. Thank you for understanding. Enjoy!



The Dead Linger (TDL) is a first person zombie apocalypse survival game in a early alpha stage. TDL aims to revive the zombie genre by making zombies the true enemy in their game. There are (or will be in the future) no special zombies. Zombies that are in game are varied by the amount of decomposition of their bodies - "fresh" zombies can run, "normal" zombies walk at medium speed and "decomposed" zombies that shamble at below average speed. In the future builds, however, it was discussed that zombies cut/blown/ripped in half will be crawling to it's prey. So you might add a "crawler" zombie to the list, but you will not see them in TDL right now. Killing a zombie only works if you destroy the brain - head-shot or a blunt force trauma to the head. Zombies can break down doors (in future, they will be able to smash and climb through windows), which makes it not safe to find yourself in a room with no windows or other exits. Zombies also have senses. They can see/hear/smell/touch/ or taste (a rather unpleasant situation) you. In the latest build (007) zombie meshes were re-worked - making them look much better, comparing to previous builds.





TDL features a randomly (procedurally) generated world, as opposed to static maps. While it is not fine-tuned to perfection, developers are working non-stop on making the generation as close to real life world as possible. There are different biomes in alpha so far, ranging from grasslands to forests, with suburbs being the most populated by the undead right now. In future however, there will be towns and cities overrun by zombies for players to travel in and get that gear they always wanted.
For now, all the troubles for players are zombies and hunger. Later builds will bring the possibility to get infected by the virus and NON-Friendly survivors (PC and NPC) that will show aggression towards players.
You can find food and weapons in housing estates. Plenty of melee weapons to choose from - ranging from Japanese katana to a frying pan or discipline paddle. Clothing and other gear can be equipped, but for now offer no protection or other benefits. Clothing does not appear visually for other player, so there is no real purpose to wear it right now. All subject to change in future builds.





In alpha, the game continues for as long as you want (or until it crashes), with death being a minor setback of you waiting ten seconds to re-spawn mere meters away from where you met your demise. In Multiplayer other players can kill you, but right now they gain absolutely nothing from it (further in development you will drop all your inventory content on character death), but rather to annoy you. Later builds will feature a Hardcore game mode, which will have permadeath (once your character is dead - all his data is deleted, forcing you to start a new character). Developers stated that they intend to make zombies a serious and deadly threat, so players would co-operate with each other, rather than participating in PvP griefing.





Inventory space is defined by a backpack you are carrying. Player start off with just clothing, have only pockets to store their gear in. TDL features 'diablo-style' grid based inventory, making it convenient and familiar to people who played the game. Newcomers will not find it difficult to get used to it.
Inventory saves are on per-server basis, rather than per-character. So leaving a server and re-joining it later on, players will have all the gear and items from previous play-through.





The latest (007) installment brought a world generation overhaul introducing a new building type - prison. In alpha there are not that many buildings so far: house, prison, grocery store, barn and water tower/grain silo (both of them are not really buildings). The 008 update is rumored to have few new buildings and overhaul for the old ones. One of the main advantages of TDL is that players can enter all the buildings they see and can got to all the locations visible to them, making it a truly unique experience. Day/Night cycles are a great addition to the game, making the night time full of suspense and horror.
Music is also really good in TDL and it is worth to mention that atmosphere would not be the same without it.





And now for shortcomings of being a game in ALPHA stage.
First thing you will notice loading up the game are zombies, and well, they all look the same for now. For me personally it is less than nothing, since I helped Kickstart the game and am fully aware how ALPHAS go. Said zombies also have iffy path-finding system/AI, which will result in twenty zombies chasing you down the street, only to be stopped by tiny steps that lead to the door. Second thing you will notice are bugs. Bugs are actually expected from any game (no matter how polished it is), but some of the bugs in ALPHA were game breaking. SandSwept are working really hard to find those bugs and fix them. The TDL community plays a large role in this bug hunt. So far, 007 brought no game breaking bugs for me. People seem to have sound issues, but I myself did not notice anything (that was not in prior builds). Worst thing in ALPHA is latency issue in Multiplayer. To play a game with little to no lag you will either have to host the said game or join a game from your world region. EU vs. US or AU or CN or XX does not work well (but same happens even in full fledged and polished games). Frames drops are to be expected when entering a largely populated area or when world is loading a segment (but these drops are only for a second or two - noticeable, but not a big issue). There is art in TDL right now that is used only as a placeholder for the future, so some of the props are not that good visually.





Last thing I want to mention is the community of TDL. Starting from developers that are great at communicating with customers, ending with simple forum lurkers who follow the game eagerly, waiting for "that" update so they can purchase the game and enjoy it. There are a lot of hot debates going on, sometimes getting a bit out of hand, sometimes with dreams for a feature shattered, but sometimes with a word from developers, praising the ideas. TDL developers said they will be accepting user created content to put it in the game, later down the road. Many great models/survivor diaries/music and general art was made by the active members of the community. You can meet the them all here. [http://www.sandswept.net/forums/viewforum.php?f=12]





In conclusion I would like to thank you for reading this and remind people that are interested in the game, they can purchase ALPHA ACCESS (far from finished and polished game) from this page [http://www.thedeadlinger.com/iwanttolinger] and let me be the first one to welcome you to outstanding TDL community.
Additional information can be found here. [http://www.thedeadlinger.com/info]
 

horscht

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Feb 25, 2013
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Awesome review.
You can clearly see that you actually played the game unlike the authors of some other articles on the internet.
It would be awesome to get reviews like this one for later Builds.
 

Palademon

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Mar 20, 2010
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Reviewing game never heard of.

Link to purchase.

Only one comment.

Comment saying other reviews are untruthful.

Joined today, with one post.

Seems legit.

Regardless of the suspicion, nice job at that writing. Looks interesting, but I'm not convinced.
 

nekoryu

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Mar 30, 2010
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Palademon said:
Reviewing game never heard of.

Link to purchase.

Only one comment.

Comment saying other reviews are untruthful.

Joined today, with one post.

Seems legit.

Regardless of the suspicion, nice job at that writing. Looks interesting, but I'm not convinced.
Your post smells of 4chan, but I don't mind, as long as you at least posted a comment. I mean, really ? 400 views and only two people commented ? OK.
I also would like to note that games that are not riding the hype train do exist.
 

Palademon

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nekoryu said:
Your post smells of 4chan, but I don't mind, as long as you at least posted a comment. I mean, really ? 400 views and only two people commented ? OK.
I also would like to note that games that are not riding the hype train do exist.
Yeah, I find that style very efficient for explaining a point. I was worried about possible blatant advertising.
And yes, that does happen. Some threads just never take off.
 

nekoryu

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Mar 30, 2010
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Palademon said:
nekoryu said:
Your post smells of 4chan, but I don't mind, as long as you at least posted a comment. I mean, really ? 400 views and only two people commented ? OK.
I also would like to note that games that are not riding the hype train do exist.
Yeah, I find that style very efficient for explaining a point. I was worried about possible blatant advertising.
And yes, that does happen. Some threads just never take off.
Point taken. I understand that people might not have same interests that I have, does not mean I have to stop searching.
 

horscht

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Feb 25, 2013
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nekoryu said:
Palademon said:
Reviewing game never heard of.

Link to purchase.

Only one comment.

Comment saying other reviews are untruthful.

Joined today, with one post.

Seems legit.

Regardless of the suspicion, nice job at that writing. Looks interesting, but I'm not convinced.
Your post smells of 4chan, but I don't mind, as long as you at least posted a comment. I mean, really ? 400 views and only two people commented ? OK.
I also would like to note that games that are not riding the hype train do exist.
I have to confess that I made this account only for lauding his work.
I am what you could call an fanboy. So i have read all the deadlinger-Reviews.
Manny of them made it seem to be another DayZwannabe, so I was happy to see a review
that describes the game the way itis, so I wanted to tell him.
By the way, not all other reviews are bad.
Another good review of TDL : http://www.geekenstein.com/build-007-brings-prisons-to-the-dead-linger/
You can be 100% sure that the TDL-Devs would not use the marketingstrategy you implied me/him/us to do.
 

Voxgizer

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Jan 12, 2011
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Wow, it's come a long way from where it was last year. Looks pretty snazzy.

The zeds in the right picture at the top remind me of The Silence.

Thanks for the reminder of this one.
 

nekoryu

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Mar 30, 2010
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Voxgizer said:
Wow, it's come a long way from where it was last year. Looks pretty snazzy.

The zeds in the right picture at the top remind me of The Silence.

Thanks for the reminder of this one.
Indeed it did. Every build improves game beyond expectations. And brings new bugs ~_~
You are welcome.
 

nekoryu

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Mar 30, 2010
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pwujszuf said:
You can clearly see that you actually played the game unlike the authors of some other articles on the internet
Thanks for that.

Just something I would like to say to all the people from the forums that MAY or MAY NOT just joined Escapist to bump this thread - please don't. This review is for people who know nothing about the game, not for people who OWN it and are on the official forums. Bumping the thread with praise is nice for my self-esteem, but adds very little to interest of people who know nothing about the game. Like in an reply little bit higher than this one, Palademon was suspicious of such behavior and stated just that. Fanboism (is that even a word?) is good and all, but only be frowned upon by people with neutral views on the subject because of the negativity associated with it. Other "Z" games have their fanbase too. White Knighting the game is rather stupid approach. If people show no interest - it is sad, but at least it is real. Nobody is forcing them to respond. So again, if only for the sake of the game, Deactivate fan mode.

With this out of the way, people have right to express opinions. And I am in no position to tell otherwise. If you enjoyed the article I wrote - that makes me happy. Praise is a good motivator. If you don't agree with some of the things I mentioned - please let me know in a civil manner, so it could be discussed same way.
Thank you everyone for your attention.
 

Sassafrass

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Aug 24, 2009
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horscht said:
pwujszuf
Did you just copy/paste my comment?!
It's a spambot. Takes someones post, adds in a hidden link and reposts it. Quite common on this site, to be honest.
 

josemlopes

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Well, it still looks like its in that stage of development where it may be better to not show how the game is looking. If it was a more well know studio I could trust them to transform a crappy alpha into a good game (every game has to be a crappy alpha someday) but I never heard of these guys so I dont know how much can they actually deliver on the final product.
 

nekoryu

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Mar 30, 2010
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josemlopes said:
Well, it still looks like its in that stage of development where it may be better to not show how the game is looking. If it was a more well know studio I could trust them to transform a crappy alpha into a good game (every game has to be a crappy alpha someday) but I never heard of these guys so I dont know how much can they actually deliver on the final product.
Fair enough. I don't expect people go apesh*t over this article and start lining up to pre-order TDL. What I do expect people to do to read it and not dismiss it like it is nothing at all. Of course - many people = many opinions. If at least one person changes his to positive - I will be happy with myself. As for it looks like sh*t, well, it is indeed EARLY in the development. Alpha stage. Not the "Buy alpha to gain early access to finished game to show off in front of your friends" alpha, but a real one. I also wrote another - little bit more "complete" article on TDL, but it is on another website. IF someone is interested - PM me I share the link.