Oh, this was a long time coming... With all doom-sayers talking about EA, Xbone, DRM... Lets look at something else: the complete lack of game balancing.
A lot of (triple-A) games have game balancing issues. I'll write down a few I can remember: Mass Effect Saga, Dragon Age Sage, The Witcher games, Bioshock games, Skyrim, Torchlight.
I am not going to discuss each game individually. Instead I am going to look at 2 different game balancing issues: core mechanics and class balancing.
Class Balancing
All the games I have mentioned above suffer from this issue. Some classes are way to overpowered, while others are just broken. With Mass Effect some classes just sucked, but you could ignore those and just play with a decent class instead. Thus the impact was low. The Mage in Dragon Age was so ridiculously overpowered that it broke the game. This had a bigger impact.
Core Mechanics
Core mechanics is a bit trickier to address. It has to do with how well the gameplay 'flows' and how well the game doesn't work against itself. I can't think of a game that exactly fits this profile, but there are a few that come close. Bioshock Infinite had a 2 weapon limit and wanted you to pick up the guns you find in combat zones on the fly. That was the flow, it felt like that. But the skill system told me otherwise. Those two didn't match up (like the ending
).
The Witcher 2 was about using a combination of skills, magics and traps. But the skills didn't work well together (and magic was severely overpowered) and the combat was too sluggish.
Torchlight was ... I don't even... WTF was that crappy, horrendous skill system. That didn't work on any level. Oh wait, you wanted us to 1-button skill spam the whole game. My bad for misunderstanding how I was not suppose to play the game.
The Release and After
Lets talk about Diablo 3. A lot of negative things can be said about the game, but Blizzard is making every effort to balance out the game. And that made me think. Even though most of the games mentioned above have no excuse to have this crappy game balancing, you really can't have a good balanced game on release date. There are far too many aspects; there will always be issues, like there will always be bugs. But because most issues are related to the core gameplay, which the devs won't fix.
So the game is broken / has issues on release date. Fine, I could understand that. But not fixing the issues afterward is a no-go.
Thoughts?
A lot of (triple-A) games have game balancing issues. I'll write down a few I can remember: Mass Effect Saga, Dragon Age Sage, The Witcher games, Bioshock games, Skyrim, Torchlight.
I am not going to discuss each game individually. Instead I am going to look at 2 different game balancing issues: core mechanics and class balancing.
Class Balancing
All the games I have mentioned above suffer from this issue. Some classes are way to overpowered, while others are just broken. With Mass Effect some classes just sucked, but you could ignore those and just play with a decent class instead. Thus the impact was low. The Mage in Dragon Age was so ridiculously overpowered that it broke the game. This had a bigger impact.
Core Mechanics
Core mechanics is a bit trickier to address. It has to do with how well the gameplay 'flows' and how well the game doesn't work against itself. I can't think of a game that exactly fits this profile, but there are a few that come close. Bioshock Infinite had a 2 weapon limit and wanted you to pick up the guns you find in combat zones on the fly. That was the flow, it felt like that. But the skill system told me otherwise. Those two didn't match up (like the ending
The Witcher 2 was about using a combination of skills, magics and traps. But the skills didn't work well together (and magic was severely overpowered) and the combat was too sluggish.
Torchlight was ... I don't even... WTF was that crappy, horrendous skill system. That didn't work on any level. Oh wait, you wanted us to 1-button skill spam the whole game. My bad for misunderstanding how I was not suppose to play the game.
The Release and After
Lets talk about Diablo 3. A lot of negative things can be said about the game, but Blizzard is making every effort to balance out the game. And that made me think. Even though most of the games mentioned above have no excuse to have this crappy game balancing, you really can't have a good balanced game on release date. There are far too many aspects; there will always be issues, like there will always be bugs. But because most issues are related to the core gameplay, which the devs won't fix.
So the game is broken / has issues on release date. Fine, I could understand that. But not fixing the issues afterward is a no-go.
Thoughts?