Game choices/decisions that led to consequences that made you feel negative/horrible.

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shiroyukinohime

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Dishonored - the non-lethal option for getting rid of Lady Boyle. I was trying for Clean Hands on my first playthrough.
I walk into the Boyle mansion, sniff around for clues to the identity of my target, when some creepy dude whispers to me: "I will take care of Lady Boyle for you" and I thought: "I don't have to get my hands dirty. Yes please!" He tells me to bring Lady Boyle, unconscious, to the cellar. When I dump her body on his boat, he tells me that he's going to take good care of her. And then he sails off with her. That's when I realize that I just doomed that woman to be his sex slave for the rest of her life.
I felt so disgusted with myself. That was a non-lethal option?!
 

Shadow-Phoenix

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Metal Gear Solid 4 when you finally defeat and possibly kill all the beauties and then find out they all had tragic back stories and were basically manipulated into working for Ocelot and that made me feel bad for having to put them all down and then have Drebin verbally backhand me.

That and Fall of Cybertron when Metroplex gives his very own spark so that the Autobots could get off Cybertron even though that wasn't a choice on my part it still made me feel bad that he had no choice but to do it for the sake of all.

Till all are one
 

BathorysGraveland2

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EHKOS said:
This one time, I chose to dump White Phosphorus on a bunch of soldiers. The game warned me I shouldn't, but I just DIDN'T LISTEN!
A certain game's spoiler.

Well, to be fair, I did say no Spec Ops for the simple reason that the game doesn't give you a choice. In order to continue the game and advance the story, you HAVE to do that, so it takes away any real negative effect it may give the player. At least to me. This thread is about the consequences to actions that the player actually chooses. When you look back at something you've done in a game, it will hit harder knowing it's your fault, rather than the game's (by that, I mean the game being linear).
 

The Madman

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DoPo said:
Troika were absolutely awesome. There are numerous little details that hide so much detail. Heck, her whole arc is there showing exactly what it should be happening without an explicit explanation. And yet, it's not really needed, as Troika's depiction of pretty much everything is right there. It's not just the clan thing for her (although, I think it's just the Malks but I'll get back to that) but everything that psychologically changes, too.

And for the Malks, they get really awesome attention. Relatively recently I found out that they get a separate TV newscaster speech - I don't mean the tuna joke, but just find the files and listen to them - they are different from the other clans'. One example is the news about one of the shootouts - for "normal" clans, the newscaster finishes with something along the lines of "and the police are looking for suspects", Malks instead hear "and the police is looking for you".
Oh if you've never played as a Malkavian you definitely should, there are so many tiny nods to the players insanity that its just fantastic. Meanwhile whoever wrote the dialogue options (As weird as that sounds given most games today just use that stupid wheel) was genius. Your character might be insane, but they can also see bits of the future which is reflected through your own characters dialogue options. It's especially clever if you've played the game before and have an idea what your own character might be seeing. How genius is that?

And I know for sure that every clan gets at least some added dialogue for them specifically. Can't say whether each clan has as drastic an effect of Heather as the Malks do, not all of them are quite so... extreme after all, but there's always clan specific dialogue to be found somewhere.

Keep meaning to replay the game again for the, hmm, fourth time? Think it's fourth. Time to give Gangrel a try I think.
 

LAGG

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Jun 23, 2011
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Losing long-time operatives in X-Com, losing important rounds in tournament matches with my team, losing important rare items or the opportunity to get them...

Pre-scripted BS doesn't affect me emotionally because they're inevitable and caused by writer hubris, not my fault.
 

pure.Wasted

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Oct 12, 2011
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LuisGuimaraes said:
Losing long-time operatives in X-Com, losing important rounds in tournament matches with my team, losing important rare items or the opportunity to get them...

Pre-scripted BS doesn't affect me emotionally because they're inevitable and caused by writer hubris, not my fault.
So I guess you've never cried at a movie? :eek:
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Not taking Hanako's route in Katawa Shoujo makes me feel just awful. I mean all the other girls are good but... Hanako. Hanako is best. Choosing to not take her route is criminal.

I've heard that her bad ending is like SUPER bad. I would look it up but as far as i'm concerned, avoiding it in my playthrough means I have earned the right to never see it ever.

I once walked right into Makoto's bad ending in BlazBlue... It's uhhh, one of the worse ones, let's just say T_T

[sub]Fucking Relius[/sub]



shiroyukinohime said:
Dishonored - the non-lethal option for getting rid of Lady Boyle. I was trying for Clean Hands on my first playthrough.
I walk into the Boyle mansion, sniff around for clues to the identity of my target, when some creepy dude whispers to me: "I will take care of Lady Boyle for you" and I thought: "I don't have to get my hands dirty. Yes please!" He tells me to bring Lady Boyle, unconscious, to the cellar. When I dump her body on his boat, he tells me that he's going to take good care of her. And then he sails off with her. That's when I realize that I just doomed that woman to be his sex slave for the rest of her life.
I felt so disgusted with myself. That was a non-lethal option?!
Did you really not see that coming? I had major sexual deviant alarms going off in my head from his first few lines of dialogue. Let's just say some fates are worse than death... I outsmarted the game in that mission. I knocked her out, threw her in the bathtub and turned the water on. Apparently the main character doesn't get what plugs are. She managed to avoid downing so I shot her in the face instead. Shame.

Better than being some guy's basement slave though...
 

Infernai

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Apr 14, 2009
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Dark Messiah Might and Magic

Ok, I'm gonna make this point now: I wasn't really that big a fan of Leanna throughout the game, and i found her to be quite dull to be honest and found Xana to be a bit more interesting too me. Anyway, at one point in the game you have to venture down into a cavern that quickly starts filling up with countless spiders. I was NEVER an arachnaphobe at all, but that sequence still stays with me as utterly terrifying as it forced me to run for my life from the seemingly endless horde of tough as hell spiders.

What does ANY of this have to do with choices?

Well, late in the game, Leanna is trapped down in what is obviously a spider pit filled with those damned things. I knew there was going to be a big one of those things down there, which terrified me to no end. As such, i quickly decided to just fuck it and leave the girl rot while i went on to finish the game.

Later on, just before the last boss, an undead Leanna appeared and chewed me out on not just abandoning her but for causing her to rise as an undead. At that point, i fought and killed her...needless to say i was feeling damned terrible after that.

There havn't been many moments i felt like a dick, but at that moment i really felt damned terrible for condemning someone to die just because i was too scared to fight an enemy type.
 

klaynexas3

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Dec 30, 2009
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It was kind of strange actually. It was Fire Emblem: Awakening
In it, during one battle, I lost Ricken. I would usually restart my DS at this point, but I had been working at this battle too long, so I let the loss slide. However, it later just ate at me, he was the only one to actually die in my game(others were "retired" on Grima, but I won't count that as deaths because that was endgame, and they were said to retire), and I felt like I could have changed it, and even saved him if I had just been more careful. It was a strange feeling.
 

Mikejames

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Jan 26, 2012
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Most of the stuff I did in Telltale's Walking Dead episode 2.

One of the few games that could make me feel like crap for finding supplies for the taking, or for trying to avenge a friend.
I taught a little girl to steal and butcher her enemies respectively.

The scary part was that I could see these as realistic responses to a desperate survival situation.

Tom_green_day said:
Mass Effect 2. I usually check the wiki when I think an event will have an effect on my squad, but I thought 'Hell, interactive gaming, make choices and live with them' so in the
SUICIDE MISSION
"What do you mean the rest of the crew will be saved if we go through the relay right away!?"
 

DeadlyYellow

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Jun 18, 2008
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....No? But then again I'm some sort of psychopath that doesn't place much investment on my dickery in a nonexistent world.
 

ninjaRiv

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Mass Effect, punching the bitchy reporter. I thought "hey, negative option!" Bam.

But Fallout is full of those difficult choices. It's hared to play as a bad guy. I'm also pretty careful when I play Witcher.

Games, man. Some of them take more emotion than they should.
 

The Madman

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Infernai said:
Dark Messiah Might and Magic
Pish Posh, the only proper way to play that game is as an irredeemably evil bastard. The endings are so much more satisfying and the whole game just becomes a whole lot more fun when you embrace the call of the dark side and just begin murdering everything in your path. Plus when it comes down to a choice between evil succubus lady and that bland boring good lady I'm gonna go evil every time.
 

MeChaNiZ3D

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Aug 30, 2011
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Killing the Giant Blacksmith in Dark Souls. Most recent character I designed for low level PvP, so I basically got to Anor Londo as quickly as possible and helped myself to the Giant Blacksmith's Hammer. I'm reminded of the loss every time I see the workbench empty. He, Laurentius and Gough were probably the hardest NPCs for me to kill, emotionally. I also felt bad when
I found Anastacia's gear in Firelink Shrine, because I had heard Lautrec's line and decided not to kill him and bide my time instead, basically causing Anastacia's death. Thankfully though I persisted, and have no such qualms when I do that now. ^^

Mass Effect, for some reason, I can never get quite invested enough. The one point where I might have felt bad was one of my Suicide Missions in ME2, I put Zaeed as Fire Team Leader. The reason I didn't feel bad was I was too busy wondering how the fuck the co-founder of the Blue Suns is not fit to lead a small squad. I only felt bad about letting the crew be liquidated on the second playthrough, when they weren't all liquidated and I realised what I had done the first time. But by then the impact was diminished.
 

Abomination

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shiroyukinohime said:
Dishonored - the non-lethal option for getting rid of Lady Boyle. I was trying for Clean Hands on my first playthrough.
I walk into the Boyle mansion, sniff around for clues to the identity of my target, when some creepy dude whispers to me: "I will take care of Lady Boyle for you" and I thought: "I don't have to get my hands dirty. Yes please!" He tells me to bring Lady Boyle, unconscious, to the cellar. When I dump her body on his boat, he tells me that he's going to take good care of her. And then he sails off with her. That's when I realize that I just doomed that woman to be his sex slave for the rest of her life.
I felt so disgusted with myself. That was a non-lethal option?!
Ah yes, shipping a target off to "rape island". Certainly a fate worse than death.

Oooh, and THEN you discover that she was
just a stepping stone for the Admiral to gain power.

Yeah, that felt real good.
 

sammysoso

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Jul 6, 2012
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Mass Effect 3

Picking the Destroy ending kills all the Geth and EDI, and even though I know I made the right choice I still feel terrible. They had just become fully self-aware, with unique "souls."

And I killed them. I killed them. I knew exactly what I was doing, and can't blame it on anything else.
 

Marik2

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Nov 10, 2009
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Shadow-Phoenix said:
Metal Gear Solid 4 when you finally defeat and possibly kill all the beauties and then find out they all had tragic back stories and were basically manipulated into working for Ocelot and that made me feel bad for having to put them all down and then have Drebin verbally backhand me.
I don't know the whole thing with them seemed kinda good to do

Drebin does say it's probably for the best to put them down because they are beyond repair

The one that got me hard was at the last battle in MGS3 with The Boss
 

Infernai

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Apr 14, 2009
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The Madman said:
Infernai said:
Dark Messiah Might and Magic
Pish Posh, the only proper way to play that game is as an irredeemably evil bastard. The endings are so much more satisfying and the whole game just becomes a whole lot more fun when you embrace the call of the dark side and just begin murdering everything in your path. Plus when it comes down to a choice between evil succubus lady and that bland boring good lady I'm gonna go evil every time.
I will admit the only thing i actually felt guilty about was just the fact i basically abandoned Leanna to spider hell.

That said, i do agree...the game does seem suspiciously more built towards playing evilly. Need we all forget that the Demon form turns the game from, sneak around and shit yourself if you run into a swarm of enemies into a kill fest for any and all regular enemies silly enough to get in your way.

The ending i chose was basically in screwing over the evil deity and taking power for myself, seemed fitting for that version of Sareth to be concerned with himself and himself alone.
 

LAGG

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Jun 23, 2011
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pure.Wasted said:
LuisGuimaraes said:
Losing long-time operatives in X-Com, losing important rounds in tournament matches with my team, losing important rare items or the opportunity to get them...

Pre-scripted BS doesn't affect me emotionally because they're inevitable and caused by writer hubris, not my fault.
So I guess you've never cried at a movie? :eek:
Yes, I did. Movie is a different thing as you aren't part of the story and they don't try to fool you to think you are responsible for anything that's out of your control. I'm mostly talking in respect to the OP's premisse about your "choices and consequences" within a game.
 

The Feast

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Apr 5, 2013
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I don't thing I remember any game that I played make me feel bad, but I do remember when my brother play the first Fable. (SPOILER)My brother decided to kill the Guildmaster in order to open the bronze gate to meet Jack Of Blades, sure you kill all the guards protecting the Guildmaster but the moment when you are about kill him make me feel so hurt. The execution of the Guildmaster is so cruel and humiliating, without giving any s**t for the old guy whatsoever.