Game choices/decisions that led to consequences that made you feel negative/horrible.

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Luca72

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DoPo said:
I can get more Vampire the Masquerade? You beautiful bastard! Clan Quest mod just went to the very top of my backlog - I may drop Bioshock Infinte to play that.

I'm gonna go with what I did to Hank in Lone Survivor. I'll leave it at that - if you've played it, you know what I mean. And you know you didn't have to do it.
 

Lightknight

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I seem to remember that the choice to continue playing the storyline of Red Dead Redemption readily punished me for doing so. Just messing around was a game in and of itself. But no matter how noble the quest I think I'm performing, it always turned to dust in my mouth.

Haha, Red Dead Redemption is such a great game but really hits where it counts sometimes.

Joking aside:

inFamous made me choose between my lady friend and a group of doctors that could provide a lot of help to the sick in the area. (after a replay I felt a whole lot less "bad").

The mass effect suicide mission is an obvious choice.

The original MGS when I found out that I could get stealth camo if I saved a pants-pissing scientist who helped cause the problem instead of a girl fighting alongside me to stop it.

Bastion.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Luca72 said:
DoPo said:
I can get more Vampire the Masquerade? You beautiful bastard! Clan Quest mod just went to the very top of my backlog - I may drop Bioshock Infinte to play that.
If you really liked it, I suggest getting Vampire: the Masquerade - Redemption, too (if you haven't played it already). It's certainly not Bloodlines in quality but the story is allright. What is most valuable, though, is just giving you more of the setting - it even starts in the Dark Ages, so you get to see some Cappadocians, the Tremere as newly established and even Gargoyles. Also, there is even a vozhd. Shit really is whack there. It's just a good showcase of the setting itself.

Oh, and the other good thing is it's closer mechanically to the PnP game, yet still videogamey - you get to learn Disciplines with their individual powers (so, rather than having Presence just be an aura, you get Awe, Dread Gaze, Entrance, and Majesty).

So if you haven't already, do have a look at it. But be warned that the gameplay tends to be a bit annoying - I suggest cheats. The mildest use of cheats would be to max out dexterity (or just put a lot of points in it) - this would make the game a bit easier without removing challenge altogether. And also you can turn off the friendly AI and leave them behind, too.
 

anthony87

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Mr.Tea said:
anthony87 said:
Started playing(?) Katawa Shoujo this week.....yeah I know I'm late to the party but shhhhhhhhhhhhhhhh!

Anyways, never having played(?) a Visual Novel before I didn't really know what I doing, didn't put much thought into my choices. Next thing I know the main character is falling off a roof to his death along with a bottle of whiskey.

Felt kinda shit after that...
Yeah, that ending is sad in a "die alone" sorta way, but it's also inconsequential because you lose nothing apart from what little you know of Hisao.

But just you wait until you really care about one of the girls and then get her bad ending... It doesn't so much break your heart as it puts it in a fucking vice like Joe Pesci in Casino.

I actually just finished playing after getting the good ending with Shizune and so out of curiosity I decided to load up the scene with Misha and pick the option that can lead to the bad ending.

I....I couldn't do it. After picking the option the following scene was just uncomfortable for me knowing the things I learned about Misha following the good ending. I made the mistake of going for the good endings first and I'm honestly not sure if I can bear to see the bad ones.

This is my first visual novel so I'm really surprised to find myself getting so....emotionally invested in the storylines and characters. Always figured the people who talked about that kinda stuff were full of crap.
 

Hades

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In Dragon age origins you get the option to pick the next dwarven king. Your choice is either the pragmatic but ruthless prince Bhelen or the honourable Harrowind. I was playing as a dward noble so saying i had an axe to grind with Bhelen was an understatement. I picked Harrowind and...kind of doomed the dwarven race.
 
Nov 28, 2007
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Hades said:
In Dragon age origins you get the option to pick the next dwarven king. Your choice is either the pragmatic but ruthless prince Bhelen or the honourable Harrowind. I was playing as a dward noble so saying i had an axe to grind with Bhelen was an understatement. I picked Harrowind and...kind of doomed the dwarven race.
Harrowmont. Lord Harrowmont was the other option. I totally did the same thing my first playthrough, minus the "dwarf noble" part. It didn't go so well. Neither did starting up a dwarven Chantry.
 

Hades

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thebobmaster said:
Hades said:
In Dragon age origins you get the option to pick the next dwarven king. Your choice is either the pragmatic but ruthless prince Bhelen or the honourable Harrowind. I was playing as a dward noble so saying i had an axe to grind with Bhelen was an understatement. I picked Harrowind and...kind of doomed the dwarven race.
Harrowmont. Lord Harrowmont was the other option. I totally did the same thing my first playthrough, minus the "dwarf noble" part. It didn't go so well. Neither did starting up a dwarven Chantry.
Ah, yes that was it! Thanks. I made it a point to pick Bhelen in most of my other playthroughs.
 

The Madman

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bug_of_war said:
Really? Cause I didn't murder anybody but the targets and still had Sammy call me an asshole because I killed the people who were gonna kill me. I dunno, maybe mine was just a glitch or maybe I was seen too much, but I really can't recall killing anybody but the targets.
In order to get the 'good' ending you need to have killed less than 20% of the NPC in a level on a consistent basis, including your main objective. Kill more than that 20% and you'll begin slipping into high chaos and towards the games more violent endings, which incidentally I found just as satisfying as the low chaos endings anyway.

If your chaos rating is high enough, indicating you've just been killing indiscriminately, Sammy will even shoot off a flare on the last level to let the enemies know you're coming since he sees you as no better than them.
 
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The Walking Dead, Episode 4.

Near the end, when you have to tell Clementine you can't search for her parents, and she cries. I felt like complete shit for a while after that...

anthony87 said:
Mr.Tea said:
anthony87 said:
Started playing(?) Katawa Shoujo this week.....yeah I know I'm late to the party but shhhhhhhhhhhhhhhh!

Anyways, never having played(?) a Visual Novel before I didn't really know what I doing, didn't put much thought into my choices. Next thing I know the main character is falling off a roof to his death along with a bottle of whiskey.

Felt kinda shit after that...
Yeah, that ending is sad in a "die alone" sorta way, but it's also inconsequential because you lose nothing apart from what little you know of Hisao.

But just you wait until you really care about one of the girls and then get her bad ending... It doesn't so much break your heart as it puts it in a fucking vice like Joe Pesci in Casino.

I actually just finished playing after getting the good ending with Shizune and so out of curiosity I decided to load up the scene with Misha and pick the option that can lead to the bad ending.

I....I couldn't do it. After picking the option the following scene was just uncomfortable for me knowing the things I learned about Misha following the good ending. I made the mistake of going for the good endings first and I'm honestly not sure if I can bear to see the bad ones.

This is my first visual novel so I'm really surprised to find myself getting so....emotionally invested in the storylines and characters. Always figured the people who talked about that kinda stuff were full of crap.
Yeah, the bad endings are... heartbreaking, to say the least.
 

bug_of_war

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The Madman said:
In order to get the 'good' ending you need to have killed less than 20% of the NPC in a level on a consistent basis, including your main objective. Kill more than that 20% and you'll begin slipping into high chaos and towards the games more violent endings, which incidentally I found just as satisfying as the low chaos endings anyway.

If your chaos rating is high enough, indicating you've just been killing indiscriminately, Sammy will even shoot off a flare on the last level to let the enemies know you're coming since he sees you as no better than them.
I still say he's a douchebag. I was sure that all I did was kill the main targets, but maybe the rats power killed people without my knowledge. The fact that he knew the danger and the likelihood of high body count tells me that he's a douchebag. What kind of asshole makes it super difficult for you to save a little girl. No seriously, he is making it more difficult for you to save a child from 3 dudes who clearly want her dead. So sorry, Sam the Boat man is a big son of a *****.
 

sylekage

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Dec 24, 2008
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Any time in Mass Effect, whenever I said something or did something negative toward a character I liked, for example. Garrus or Liara, then I would feel a slight pang of regret, but I've never had anything soul- shattering happen...yet
 

Mycroft Holmes

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Sep 26, 2011
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I don't recall ever really being tricked by videogames into doing something I felt bad about. So I'm either really good at reading people, or I just have a really good understanding of narratives and where the writers want to go with them. The only decisions I have made that I am dissatisfied with are from The Witcher 2. And I'm not spoiler tagging this, the game came out two years ago, and it's been on sale multiple times for like 10$ at most. If you haven't gotten it yet, you likely aren't going to.

A part of me really wants to save Saskia at the end. She has ideals that are pretty much unseen anywhere else in the game, and she wants to make a truly free medieval state. But I feel like my main motivation with the game was the love story between Geralt and Triss. He can't even remember Yennifer, and tracking down the kingslayer was kind of what I did to simply get out of prison. It was never really anything personal for me.

And I understand that Triss gets saved anyways, but I feel like organically it's the option I have to pick for his narrative if Geralt truly loves her. Also I always pick anyone I put into danger, over the lives of others. Like in Alpha Protocol I choose Madison over dozens of innocent people, because I was the one who put her in danger by involving her.

Saskia put herself into danger by pissing off the nobles. She put herself into danger against Henselt's army. She put herself into danger by letting Phillipa 'advise' her. Geralt puts Triss into danger by bringing her with him on a quest to clear his name and fulfill a promise to Roche. She never would have been kidnapped except that she was helping Geralt.


DoPo said:
The thing is, you, as a player, are never actually told you're slowly taking over her will.
Uh... you're told pretty clearly by Knox(and through conversations with various vampires) as I remember it. And even if you aren't outright told, the vampire blood is a powerful narcotic metaphor is used very very heavily.
 

DoPo

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Jan 30, 2012
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Mycroft Holmes said:
DoPo said:
The thing is, you, as a player, are never actually told you're slowly taking over her will.
Uh... you're told pretty clearly by Knox(and through conversations with various vampires) as I remember it.
No, Knox only goes on about how awesome ghouldom is. Mercurio explains he is fed Vitae monthly and that's most of it (plus, of course, enhanced survivability and no ageing). Patty is described as a junkie but not as entangled in artificial emotions beyond her control - "junkie" is really tame way of saying it.

EDIT: Here is what Knox says
Well, the way it was explained to me, whenever a vampire lets a human drink some of their vampire blood, the human gains a little vampire power, can heal up quick and that kinda stuff. Geez, oh man! Then they're a "ghoul", and ooh, watch out!
And later when asked if he enjoys it

It's awesome! Man after that first taste of vampire blood... it's like the best drug. Aw man, I'm tellin' ya, it's like... well it didn't mess me up, just made me feel like I was better at everything. I felt like a god, just suckin' on that nasty dude's wrist.
 

Mycroft Holmes

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DoPo said:
I reinstalled to recheck it. The problem is I played Tremere a long long time ago; and all my subsequent play throughs have been Malkavian. The dialogue for the Malkavian is different, when feeding her your blood you say "Drink my blood and become mine." Which is pretty explicit about you basically taking over her mind.

Also vandal compares being a ghoul to slavery for even non-Malkavians: "her blood frees me and binds me. I'm eternally hers... slave to the ***** goddess."
 

Lugbzurg

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Eclipse Dragon said:
In Shin Megami Tensei: Nocturne, to get the full demon ending (the "good" ending), you need to progress through this labyrinth, and pretty much at every turn you encounter an NPC or someone asking you something along the lines of "Are you sure you want to proceed? If you do, babies will die, you'll lose yourself in the process, the world as we know it will end, ext ext."

After reading these warnings enough times I started questioning myself if I really wanted the best ending.
The Eupho Guy said:
Soul Nomad & The World Eaters. After completing the game, you can start the game again as a new game +. There are a couple new things that are added, including a new response to a question early in the game. That one question unlocks an alternate story, called the demon path. Its... uncomfortable to play, at best. The demon path starts out with the player character slaughtering their home town and it only goes downhill from there on. I've completed the normal path many times, but I've only played the demon path once and that was enough.
Ok, I really think I should take a look at these games. This all sounds rather interesting...
 

The Madman

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bug_of_war said:
I still say he's a douchebag. I was sure that all I did was kill the main targets, but maybe the rats power killed people without my knowledge. The fact that he knew the danger and the likelihood of high body count tells me that he's a douchebag. What kind of asshole makes it super difficult for you to save a little girl. No seriously, he is making it more difficult for you to save a child from 3 dudes who clearly want her dead. So sorry, Sam the Boat man is a big son of a *****.
If you've been killing everyone else up to that point, what reason does he have to believe you're any different from them? Why should he think Emily is any safer in your hands? One of the high chaos endings is to let Emily die after all so it's not like he's entirely wrong.
 

mechalynx

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Mar 23, 2008
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Dragon Age: Origins

Chose to make Alistair king on my Noble Female playthrough and missed the dialogue about ruling by his side (didn't see it). Watched the poor girl getting thoroughly dumped in front of all of her friends.

Fallout 3

Helping that ************ Roy get settled in the Tenpenny Towers. I thought I'd be clever and stick it to Tenpenny for being racist and all. Then that backstabbing douche let a bunch of his buddies in and they slaughetered the entire building. Poor Dashwood V_V

On all subsequent playthroughs I took Roy's head off as soon as I saw his ugly mug.

Mass Effect 2

Sided with Jack in the Miri/Jack fight after their loyalty missions. Didn't speak much with Miranda until then and didn't have enough paragon/renegade points to persuade her to like me again. So I took a chance and brought her with me disloyal. By then she was starting to grow on me, so I kept her with me at all times to keep her safe. Then she goes and takes my side against the Illusive man. That got her instantly upgraded to the top five om my Shep's closest friends. Five seconds later she get crushed by a beam. I literally bawled.
 

Autumnflame

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Sep 18, 2008
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Easily
from the walking dead chapter 4.

when you tell Clem you wont be able to find her parents due to danger or time. and she starts crying.

i vowed never to let her down and after that i felt like a bastard.
like i let my own child down.