Any game that gives the Protagonist all the power up at the games beginning then takes them away after some sapping unpleasant story or time travel only to make you work for the mechanics again.
It doesgmaverick019 said:fortunately for me, narrative/character cliche's don't bug me in the slightest for the most part, what bugs me is when they purposely try to be "edgy" and non mainstream and make this boring/shit piece of thing called a game. If all you do is constantly say "oohhh but that could be considered cliche, let's not do that and do this instead" then i will probably without a doubt not enjoy it (the story/character portions at least.)
one thing that's bugged me, is that the game specifically says multiple time it adapts to your choices throughout the game, yet there are tons of "choke points" in the game where none of them make a damn difference, such as not being able to save doug/carley, or saving larry, etc...i still love the game but it just irks me about all these things, when realistically the game could've had one or two things here or there that could've prepared you or made a difference for it, it feels like the game just ends up being a linear pop up book after all is said and done.
Not only do I not find that annoying, I now actively expect it and indeed am disappointed when a good opportunity for such a device is not used. I have no problem with non-explosive barrels in a game, but as far as I'm concerned- having ones that blow up too (especially if there are multiple colour coded types) only ever adds to the game experience.Yokillernick said:Hmmm... How about bullet + red barrel (gas tank, propane) = 10kg of dynamite worth of explosions ?
Or how about this... Even the lowliest soldier knows how to do everything and wield every gun invented. Whether it's driving a nuclear sub to just piloting a bloody jet they can somehow just do it.
Yeah, but do you get my point? Instead of battlefront 3 or at least a rogue squadron game, we're just getting GTA IV again but with star wars paint on it.EcoEclipse said:I don't mean to burst your bubble, but Touch My Katamari was released earlier this year (late last year in Japan), and it's the same old Katamari.Racecarlock said:If a katamari game was made today, it would be grey and brown and probably make you clean toilets or fight child molesting criminal murderer car thiefs because that's gritty and mature and shit. And the opening cutscene would be half an hour long with the king describing his abusive parents because that's dramatic.
The nature of Fantasy (in literature) itself is to create settings that defy nature, science, and previously established motifs. Fantasy is whatever you want it to be more akin to the bizarre things you experience when you dream rather than a recycled palette of elves, dwarves, and douchebag humans.Devoneaux said:Is there anything -other- than Tolkien fantasy? He pretty much wrote the book on the subject(No pun intended). There's always steam punk I guess, but that's less of a genre and more of a stylistic element.Vern5 said:I second these. I cry tears of joy every time I have the option to play a non-white (sometimes non-male) character. Those same tears come back whenever I see warm, vibrant colors or hand-drawn sprites.TehCookie said:White 30 something brown haired protagonists with a 5o'clock shadow. I don't know why they annoy me so much but they will turn me off from a game.
Also grit, dirt, angst and realism. They always seem to go together, I prefer my fantastical games.
Other hated cliches include:
-The shoe-horned romance subplot.
-Black and White morality (unless its being played for laughs)
-Tolkien-esque Fantasy (Must it always be elves and dwarves until the end of time?)
I'm very willing to argue warcraftVern5 said:WarCraft (open to debate).
Please, do tell me a game that makes you do any of these things. Right off of merriam-webster= a cliche: something that has become overly familiar or commonplace.Racecarlock said:You must eat every 30 minutes/gas up your car/wash the dishes/manage a house/drive drunk friends home/any number of chores because realism.
True enough. It's definitely down there with the other Tolkien wannabes like Dragon Age and Kingdoms of Amalur.Saviordd1 said:I'm very willing to argue warcraftVern5 said:WarCraft (open to debate).
The fact that it has orcs, goblins, elves, magic, knights in shining armor, big castles and all of that is enough to put it in Tolkienesque territory.
The fact that the orcs are actually more or less neutral and there's some steampunk doesn't save it from the Tolkien stamp.
I decided far too late in the series to not loot bodies, I still ended up with hella florins; I know buying a new weapon every time I lost one would be annoying, but this isn't exactly a step in the right direction.NewYork_Comedian said:One thing I've noticed in a lot of games that have come out recently, specifically the Assassins Creed Franchise, is the emphasis on buying things or doing missions to earn more money when you don't need any more money. I don't care if upgrading the blacksmith or Assassinating this guy will earn me more cash, I already have the max I can hold! This would be an interesting mechanic if you were always tight on cash, but by the time I get 65% into the game Ive already bought every weapon and upgrade I can so now all I can do with that money is toss it in the street.
It's disappointing that it's never the elves that have stuff done to them, I like the sort of shamanic aesthetic that Warcraft goes for with the Night Elves, but always with the trees and the forest. It's not so much ripping off Tolkien, considering that he established what is now a fantasy standard; that's like saying all movie romances rip off Casablanca; although there's different levels of it I suppose.Saviordd1 said:I'm very willing to argue warcraftVern5 said:WarCraft (open to debate).
The fact that it has orcs, goblins, elves, magic, knights in shining armor, big castles and all of that is enough to put it in Tolkienesque territory.
The fact that the orcs are actually more or less neutral and there's some steampunk doesn't save it from the Tolkien stamp.
Agreed on the first, it gets old...do we even NEED a good guy and bad guy every time? Can't a there be a "executing anyone breaking the law" guy vs a "true anarchist" type character? (For example)krazykidd said:Is "good guy win, bad guy loses" a cliche? Because if it is i choose that . I want the bad guy to win despite all oir efforts just to change shit up .
If that doesn't count then:
THE POWER OF FRIENDSHIP ! Fuck friendship . Friendship does not triumph over all .
Then you might as well complain about all male protagonists being unnaturally handsome, witty, fit, and capable. It's shocking how people completely overlook this.museofdoom said:How often female characters have really skimpy or impractical armor. You know, god forbid we have a game with a female character that isn't sexualized to death.