Game cliches you hate

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DarthHamster

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Nov 30, 2009
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"Press Start" on the title screen of every console game ever, when any other button will do.

There is only game I know of that actually requires you to press start, and that's Yu-Gi-Oh World Championship Tournament 2005. Of all games. Seriously you guys.
 

FernandoV

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Dec 12, 2010
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Women in games who are bitches but need to be saved by a man. Thanks for invalidating that attitude you stereotype.

Also, soldiers who lose their families/girlfriends/kids in games. I just met you, I obviously don't relate/care about your loss.
 

blaize2010

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Sep 17, 2010
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Zeitgeist1983 said:
Nulmas said:
NinjaDeathSlap said:
But wait! You mean the people I've been fighting all this time have only been minor antagonists, and the real bad guy is my boss/mentor/father figure who has just been using me to do his dirty work? THAT'S IMPOSSIBLE!!!

-_-
In my opinion, the only game that did this right was
Jade Empire.
I really didn't see it coming.
Same here.

I guess the game cliché I hate the most is "combat gaming" in general.
assassins creed did it fairly well. didn't really see it coming. guess cause he was such a douche for most of the game you figured he was a good guy
 

Azarhac

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Oct 30, 2010
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Probably the fact that after some long-ass journey through the magical and vast world of the game collecting some sort of artifacts or some stuff like that you still fail to stop the big bad evil from reviving/summoning/powering up/starting the apocalypse and then you fight and boom and you just brute-force it and emerge victorious, yay!
 

Hides His Eyes

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Jul 26, 2011
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KingsGambit said:
Hides His Eyes said:
I'd point you to the film Battle Royale. It has two evil characters. One is revealed to be profoundly disturbed because of childhood traumas and social ostracism, and the other is simply pure, unexplained evil.
Though I haven't seen the film, and from your post it sounds like an interesting one worth checking out, it sounds like in that case the unexplained mystery behind the second character was in itself a relevant part of the story and an important factor for the character.

But in the real world there is never evil without explanation. Sadam, Hitler, Stalin, Polpot, the Norweigan madman in current news...all have motives. Unless the lack of such is a driving force or important plot point itself as the movie you mentioned, the Evil Overlord thing I maintain is dull, done to death and uninspired. Why would they just kill their own henchman, wear all black armour and oppress the village-folk?

At least with Sith Dark Lords for example, you know they're taught that weakness is punishable and survival of the fittest is the path to power. Reason. Interesting. I can disagree with them on a moral and intellectual level, not just be told I have to defeat them because...errr...they're the black-armour wearing villain and I have to defeat them.
Yeah, that's what I meant exactly: if the designers acknowledge the lack of motivation (or apparent lack of it) for a villain and make it into a character point, that can be highly effective and make for a shit-scary villain. As you say, a villain who is, just incidentally, purely evil for no apparent reason is always a pretty lacklustre character.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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Stupidly obvious trap that a child could recognise they were walking into and your sitting there glaring at your +18 intelligence character with hate in your eyes because it's integral to the plot and there is nothing you can do....

Bioware have a bad habit of that. :(