I was just looking through some of the "Extra Credits" videos (check them out if you have the time) and came across "Mailbag #2". This episode had one reader asking why Minecraft is so damn popular. The reason given (and one that I agree with) is because simplicity is, ultimately, appealing. The easier a game is to play, the wider an audience it can reach. No one feels left out by complex mechanics and techniques that veterans have had time to master that would give the newbies a disadvantage and there isn't such a steep learning curve that said newbs would be discouraged from online play. However, this could keep people from playing games for a long period of time: N+ is one of the simplest games ever (and an excellent platformer, buy it if you can) and it's more or less dead now.
One of my favorite examples of balancing simplicity with complexity is Call of Duty 4: Modern Warfare. There are 2-3 upgrades for each gun, unlocked as your skill with said gun progresses, there are 3 groups of 4-5 perks, and there are a good number of weapons. There is enough simplicity in the gunplay and the Create-a-Class that newcomers can access the game, but there is enough complexity that veterans will still find new ways to do things, not to mention challenges, which reward players for acquiring skill. The Prestige system is the epitome of this near-perfect formula: a player gets so advanced that he will have a huge advantage over the others players. What do you do? Well, that's simple: you set him back down, while giving him a reward for it (bragging rights, in this case).
An example of an overly complex formula comes from the sequels to COD4. Every game past that has oversaturated the players with weapons, attachments, killstreaks, and perks. There is so damn much that it can be a little overwhelming for newcomers, and this was something that put me off of Black Ops: I bought it when it first came out, but it seemed to require such a time commitment to master that I couldn't get into it when school and athletics got in the way. Simplicity went out the window: quality was replaced with quantity.
Here's where you come in: what do you favor, simplicity or complexity? I personally value simplicity over complexity, but I know that many love having untold amounts of depth to their games.
tl;dr: do you like your games easy to access or with loads of stuff to try out?
One of my favorite examples of balancing simplicity with complexity is Call of Duty 4: Modern Warfare. There are 2-3 upgrades for each gun, unlocked as your skill with said gun progresses, there are 3 groups of 4-5 perks, and there are a good number of weapons. There is enough simplicity in the gunplay and the Create-a-Class that newcomers can access the game, but there is enough complexity that veterans will still find new ways to do things, not to mention challenges, which reward players for acquiring skill. The Prestige system is the epitome of this near-perfect formula: a player gets so advanced that he will have a huge advantage over the others players. What do you do? Well, that's simple: you set him back down, while giving him a reward for it (bragging rights, in this case).
An example of an overly complex formula comes from the sequels to COD4. Every game past that has oversaturated the players with weapons, attachments, killstreaks, and perks. There is so damn much that it can be a little overwhelming for newcomers, and this was something that put me off of Black Ops: I bought it when it first came out, but it seemed to require such a time commitment to master that I couldn't get into it when school and athletics got in the way. Simplicity went out the window: quality was replaced with quantity.
Here's where you come in: what do you favor, simplicity or complexity? I personally value simplicity over complexity, but I know that many love having untold amounts of depth to their games.
tl;dr: do you like your games easy to access or with loads of stuff to try out?