Phoenixmgs said:
Savagezion said:
I see where you are coming from but I have to disagree. As for why, I will highlight some points you have brought up.
Phoenixmgs said:
Every major game that comes out gets pretty much a guaranteed 8/10 or higher. An 8/10 means whatever you are rating is very good.
Actually, an 8 means simply "good" on a 1-10 scale. It is above "above average".
1-2 Very bad.
2-3 Bad
3-5 Below average
5-7 Above average
7-8 Good
8-9 Very Good.
10 Already popular and very good.
This scale is a problem. Nobody else uses this scale except the schooling system. And the schooling system only uses that scale because tests are designed for the average student to get a C.
No, the schooling grade system stops at 59%. It uses the system you quoted veloper on. This designates 1/3 of the chart for bad-average-good where the reader is left to determine exactly where "average" falls into. If I see a game with a review score of a 6 I know 2 things.
1) This game will not blow my socks off as the best game ever.
2) I could like it, or I could not care for it but it is entirely going to be based on MY taste in games. If it is an RPG, I may like it because it is my favorite genre. However, I may also end up not liking it because the RPGs I play more often are leaps ahead of it. The "average" area is where subjectivity comes in. As you move up into 7-10 the odds of me not liking it if I enjoy the genre go down significantly.
There is no flaws in this system. it is the same system as the "5 star" system films and books use. Even if you prefer the Grading scale (A+/B-/F/etc.) some movie critics do for movies it still equates to only 1-13 possible grades. EVERYBODY uses that system. Its called ranking stuff.
Savagezion said:
Movies and games are different mediums. Movies strictly try to tell stories while game try to do a bunch of stuff at once. Tell a story, have good controls, have good environments, etc. The term "movie magic" actually comes from the idea that you can manipulate the viewer's perspective with the camera angles and tricks. For instance, in the first Superman movie Krypton being destroyed is a top down view of a burning paint can. Games require 'sets' that can be viewed from multiple angles and distances.
If games have to do so much more (and they do) than movies, shouldn't it be much harder to make a good game? The first Superman movie is bad because Superman would've killed everyone in that movie, you can't go back in time by spinning the Earth the other way, just horrible writing.
Woah, no. Superman was GREAT for its time. It was the Batman Begins/Dark Knight of its day. That was the first time people went to the movies and saw a Superhero not be entirely campy and have a story actually meant to entertain adults and children alike. That movie is the reason comic movies are what they are today and not a hybrid of Batman & Robin mixed with Adam West. Back then, movie studios were really skeptical of pulling the "Bam, Pow, ZAP!" campiness out of comic book iconography in films. That resistance even continued past that which is why the first Batman movies are so campy.
Second, do you even know Superman's character archetype? He wouldn't have killed everyone. Also, the going back in time thing was something the stuidios forced on Richard Donner because he was taking to long making a movie more along the lines of Dark Knight. The entire end of the movie was the producers saying "take the footage you have and make it make sense the best way you can, and wrap it up, you're taking too long." Similar to how publishers push games out before they are done.
If you see Superman as bad writing then you have to see Star Wars the same way. I could really go on for a while about the Superman movie but I'll just end it here and say "no".
Savagezion said:
Adding to what I said before with a game having to be made with many more features taken into account, there is also much more to explore. A movie can be reviewed after only one viewing in under 2 hours sometimes. Books can be reviewed with one reading in anywhere between a 10-15 hour reading. TV shows, only require 20-40 mins of viewing. Games, however, vary from 20 hours worth of content all the way up into the hundreds. To want the reviewer to have to experience all of that is a bit demanding. You can get a good idea of a game even as large as Skyrim or RDR by simply playing it for about 10 hours. 10 hours is also enough time to beat CoD and play online for about 6-8 hours. As for online balance, that is enough time, reviewers aren't beta testers and humans will always find a way to manipulate the odds in their favor. (Exploits of 'imbalance') People ***** about everything in CoD so it is hard to cry imbalance when no matter what you equip, its overpowered.
I don't get a good sense of how the multiplayer plays in only 6-8 hours, I probably don't even know all the ins-and-outs of the maps. Why don't reviewers comment on how featureless COD's online really is? no clan support, no public rooms, no proper level system, no character customization, etc. No dedicated servers should be an automatic hit for a game that is supposed to be COMPETITIVE, someone running around with 0 ping makes every match unfair.
You have some valid points in there, but the only point I was trying to make was the time it would take to review a game under those terms is a bit of wishful thinking on your end. Most big titles are worked on until release day and then even continued to be worked on through patches based on reception for an additional month. They already send out incomplete copies of the game to be reviewed as it is, which is why so many reviews say things like "these issues should be resolved by the time you're reading this".
Games getting pushed out the gate before they are done is the real issue you are fighting here and it isn't fair to bash the reviewers for that.
Savagezion said:
They do but no matter the things Extra credit said about that game it had good graphics, decent controls, and some other slightly positive merits in their mechanics. It isn't a shitty quality game, it is average quality. It is just a game with shitty writing. It DOES have some redeeming qualities. However, the writing is so bland/distasteful that it takes away any merit the game was trying to have with its story. So, the review is left to technical merit alone.
I believe they said it had subpar shooting. If anything like a game, movie, book, etc. features a message that is totally despicable, then I'm going to say it's crap. A movie can have great cinematography and acting but be given a 1 star rating if the rest of it is crap.
Then you would make a horrible reviewer as you would seek to discredit all the good over 1 problem you have with it. Every reviewer is allowed to show some bias, it is their job after all but to completely disregard the good aspects is not truly reviewing something. If a movie has good acting, cinemetography, and lighting, it deserves at least a 2-3 star. It doesn't matter how shitty the story is. Starship Troopers and many other movies are loved by many just because of the good outweighing the bad for them. Do you have to like something that you give a 5 star as a reviewer? No. Hell no. But reviewing isn't about if you like something or not, it is about recognizing the quality.
Have you yourself played the game Call of Juarez?