You know those really dumb design choices that developers throw into their games for some aethereal reason that we'll never know about?
For example:
- Choosing to count a game as a loss against you when you quit an offline match or campaign mission.
- Adding quick-time events spontaneously to cutscenes forcing you to watch them all over again if you fail.
- Giving you 1-hit deaths, maximum of 3 lives, and no continue option-- you die 3 times you start the game from scratch.
If I found the people who thought stuff like that was a good idea I'd throw his head into a table and then cuff 'im.
What about you guys? What intentional design choices do developers make that totally ruin your day?
For example:
- Choosing to count a game as a loss against you when you quit an offline match or campaign mission.
- Adding quick-time events spontaneously to cutscenes forcing you to watch them all over again if you fail.
- Giving you 1-hit deaths, maximum of 3 lives, and no continue option-- you die 3 times you start the game from scratch.
If I found the people who thought stuff like that was a good idea I'd throw his head into a table and then cuff 'im.
What about you guys? What intentional design choices do developers make that totally ruin your day?