Fuck restricted saving. When I play a single-player game, I'm always thinking about who I am as a character, and trying to think of the game as a single long session in the character's mind. When the game forces me to find a save point, or to retry an easy segment 50 times because it precedes a difficult segment, I break character. I stopped playing Silent Hill 2 after it forced me to find a save point, because I could no longer relate to the character. Also, I could no longer feel assured that I could turn on my PS2 and simply play - I had to start playing with the knowledge that nothing important would come up and force me to leave the game without saving.
I'll give Shadow of the Colossus and simple platformers a pass on this one, but it's inexcusable in any game where the player might want to roleplay a character rather than just kill some dudez.
On the other hand, some people feel that games should be programmed with restricted saving because they prefer to save infrequently. That's a ridiculous objection because free saving doesn't force you to save at all. Please, people who enjoy save points, don't ruin it for the rest of us. Resist the temptation to save before a boss fight if you prefer to walk 15 minutes and then fight the boss. For all I care, there could be an option in the menu that turns off easy saving. But don't make it a part of the game and ruin it for players who like to follow the story.
Also, fuck Captcha. "Sensual exorcism".