Ezekiel said:Thanks for the read. Yeah, MGS3 does seem dumbed down. It's a shame the fans were so quick to lambast MGS2. I wonder where the series would be if he had ignored their criticisms.hanselthecaretaker said:Ezekiel said:MGS4
The whole game takes place in and near the war-ravaged Middle Eastern town. There's no globetrotting, no Nomad to pick Snake up when he's tired.
Remove the Drebin shop and currency. You use the guns and items you find and that's it.
More unique bosses, who are actual characters who interact with each other and have their own motivations and flaws. The B&Bs (MGS4) and The Cobras (MGS3) both lacked what Dead Cell (MGS2) and Foxhound (MGS1) had.
Don't try to give scientific explanations for things that didn't need them. The Vamp explanation (nano machines) was dumb. Write original characters instead of finding weak excuses for everyone from the previous games to come back. Especially Big Boss. He should have stayed a corpse. They only brought him back because MGS3 elevated him to god status for people. Also, cut Major Zero and Eva completely from the story. I liked them in MGS3, but they should have been left alone. Major Zero was too insignificant and funny in MGS3 to turn into Big Boss's powerful arch-rival.
Don't overexplain the past. Focus on new ideas.
Raiden returns, but he does not become yet another Gray Fox (tortured cyborg ninja).
Kojima doesn't relent to his staff and Snake does die.
Replace Snake's mustache with a beard.
Don't try to make it so incessantly depressing. It felt awkward because of that.
Cut all the weird live action and CG videos from the beginning of the game to save costs.
An original villain. Ocelot remains an instigator and manipulator, sometimes overtaken by Liquid. I found the arm idea in MGS2 too dumb to make him the main villain. The sequels to MGS1 cheapened Liquid for me.
Did you read these links from the Kojima thread -
http://www.metagearsolid.org/reports_mgs4_longdark.html
http://www.metagearsolid.org/reports_mgs4_soldout_1.html
It's even more depressing to know Kojima didn't even want to make it. Thinking about it now though, it all makes more sense as to why it seemed substandard for him in some ways. His heart wasn't into it.
But then again, apparently MGSV was the game he'd always dreamed of making, and even that was compromised. Almost certainly for different reasons though.
This is one reason why his new game could be that big missed opportunity.