Game designers I am requesting a moratorium on . . .

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Beowulf DW

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Jul 12, 2008
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kanada514 post=9.71489.739194 said:
Kermi post=9.71489.731722 said:
kanada514 post=9.71489.730570 said:
Copter400 post=9.71489.726685 said:
19. Infinite respawning enemies. Never again, you hear?
I happen to absolutely love infinite respwaning enemies. As long as they're fun to fight against and they give you something when you kill them.
That's the essence of grinding my friend.
Isn't it fun to be like 100 levels over the boss when you get there?
Except when the game scales the enemies to your level and the boss becomes harder to beat at level 100 than level 1. I get that developers are concerned about a game being too easy for obsessive grinders or too hard for casual players so they have to scale the enemies somehow - but I like grinding in RPGs for the sole reason that it makes me a badass capable of whipping everything around me like a ragdoll.
I definitely agree with you. Games should never ramp up the enemies at the same time as you do. Becoming more powerful becomes utterly pointless.
I didn't like Oblivion for that.
Designers should never have in mind the hardcore grinders when balancing a game. It's something you just can't do. No matter how hard you make an enemy, I will always reach the point where I kill it in one hit just to make a statement.
Balance the critical path of a game for the normal gamer, then put extra hard secret areas to give a purpose to the grinder.
Older RPGs seemed to do that last bit pretty well.

Which brings me to:

48) Newer isn't always better. If it's not broken, don't fix it. (I'm looking at you SSBB. Why couldn't you keep SSBM's physics engine? It worked just fine!)
 

666thHeretic

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May 26, 2008
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Less games where an effeminate girly-man, a woman with absolutely no self-confidence, an anthro creature of some sort, someone who spends the whole game feeling guilty until the last cutscene, and some huge guy that never talks go on a quest to slay the giant evil monster that's already killed all the armies in the world and half the civilians. This applies doubly to games where someone stabs you in the back half-way through.

Speaking of which, don't build up to the backstabbing. Stop having the camera linger on the soon-to-be villains face while he smiles evilly at the genuinely good characters. IT'S TOO FUCKING OBVIOUS. Make him a shady character, sure. Fill his dialouge with vaugely homicidal word choices, fine. Make him kind of sinister. Then I'll just assume he's the typical "grey-area" character until he tries to kill me. In other words, make the plot twists an actual surprise. Did anyone who played FFX not realize Seymour was evil? Is anyone that dense? Or were they just wise enough to ignore the plot?
 

Bulletinmybrain

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Jun 22, 2008
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Eggo post=9.71489.725813 said:
7. Retardedly shallow male and female character design; there's more to life than huge traps and tits, even if 14 year olds who will never know a woman's touch tell you otherwise.
I have yet to know a womens touch, But I dunno. Being a evil internet lurker, Waiting to spew shit on everyone seems oddly gratifing. Eh, Maybe its because I havn't had sex yet the so called best thing ever.(Yet it can ruin a marriage hmm..)

Anyways,
TaboriHK post=9.71489.730348 said:
Terrible voice acting. Don't pay a famous person to phone it in for your game. This leads into the next one: decent script. Half the time, these names are phoning it in because your dialogue is GARBAGE. Mercs 2 is a good example of that, Jennifer Hale's lines are all delivered with the verbal equivalent of an eyeroll because they STINK. Either write a decent script or don't have a plot.
Also I kinda liked Mattias's lines, JH's? Put on that catsuit and forgot it when you go to bath, The pirates are coming in. Or gag yourself either one works Jenny.
 

TaboriHK

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Sep 15, 2008
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SimuLord post=9.71489.732113 said:
TaboriHK post=9.71489.732023 said:
Making anything unskippable. Nothing is so important that we need to see it EVERY GODDAMN TIME IT HAPPENS.
But the developer would rather gouge out his eyes with a rusty steel toothpick than even countenance for one second the idea that someone wouldn't want to see every bit of his cinematic masterpiece, right Kojima-san?
Oh MGS4. Don't remind me. I was such a huge fan of that game, a Raiden apologist if that clarifies it (in my eyes, the fact that Raiden allows you to experience Snake in the third person rather than first forgives his character missteps; he's a foil). In the first half hour of MGS4 I fell asleep THREE TIMES. THREE TIMES! Somewhere between Drebin's 18th and 19th use of the phrase, "wartime economy" and I just had to turn it off.
 

Anarchemitis

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Dec 23, 2007
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Rob Sharona post=9.71489.730329 said:
Dommyboy post=9.71489.726694 said:
20. Games that are just a tech demo. Half Life 2, We want a game, not a bloody demo!
Yeah no more terrible games like Half Life 2.

(are you serious??)
You mean Half-Life 2 -The Lost Coast.
Valve's games are justified with extended development because we like quality more than fast releases I'm sure we can all agree.

Want I want to see less of is video games relying on saving thee world in general. or anything. Why must we save? I want games with less Saving the World and more... not saving the world, I guess.
 

Bulletinmybrain

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Anarchemitis post=9.71489.739515 said:
Rob Sharona post=9.71489.730329 said:
Dommyboy post=9.71489.726694 said:
20. Games that are just a tech demo. Half Life 2, We want a game, not a bloody demo!
Yeah no more terrible games like Half Life 2.

(are you serious??)
You mean Half-Life 2 -The Lost Coast.
Valve's games are justified with extended development because we like quality more than fast releases I'm sure we can all agree.

Want I want to see less of is video games relying on saving thee world in general. or anything. Why must we save? I want games with less Saving the World and more... not saving the world, I guess.
Eh, I would like to state that Left 4 Dead is a tech demo. Its going to have improved lighting, And the AI director might play a part in the new half-life.
 

RufusMcLaser

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Mar 27, 2008
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49. High system specs for the the sake of graphics bling. I'm looking at you, the-guys-who-made-Crysis.
Note: When it adds depth to the game, I'm okay with it. Company of Heroes is a shining example.
 

xitel

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Aug 13, 2008
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tl:dr
50. Driving Missions in non-driving shooters
51. Point and click
52. unnecessarily gravel-voiced main characters (Marcus Fenix, I'm looking at you)
 

Cyberspaced

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Sep 11, 2008
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Imitation Saccharin post=9.71489.730271 said:
juandonde post=9.71489.727791 said:
If you want choice then you could choose not to play a First Person Shooter on a console and start playing on your PC.
"I'd like a hamburger with cheese, please"
"You mean a cheesburger?"
"Hamburger with cheese, cheeseburger, same thing"
"Listen here bub, we don't sell hamburgers with cheese on them. We sell cheeseburgers. Now it may seem trivial to you, it may seem like some tiny insignificant little thing that I'm making a big fuss out of for no reason. But guess what? We get to name the food here. WE do. Not you. That's our thing. Our hamburgers taste terrible, our buns are flat, pretty much everything we do you could do infinitely better at your house, but this is the one thing we've got over you. Ho yes! No matter what else happens, you have to jump through our hoops! Obey our laws! No matter how stupid, inane, pointless or counter-productive! Because it means we're in control! And I will lose this fucking job rather then let you order a hamburger with cheese.
Say cheeseburger OR GET THE FUCK OUT OF MY MCDONALDS!"
"...alright, can I have a cheeseburger?"
"Damn straight"
OMFG RoFlCoPtErZ

& 55) Never make another game for George Lucas, he wants to release games, seriously don't let him... what you think he doesn't have enough money... I mean SERIOUSLY... if your not gonna make RPG's for PC anymore FU buddy!
 

Bulletinmybrain

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Codgo post=9.71489.739796 said:
Bulletinmybrain post=9.71489.739747 said:
Anarchemitis post=9.71489.739515 said:
Rob Sharona post=9.71489.730329 said:
Dommyboy post=9.71489.726694 said:
20. Games that are just a tech demo. Half Life 2, We want a game, not a bloody demo!
Yeah no more terrible games like Half Life 2.

(are you serious??)
You mean Half-Life 2 -The Lost Coast.
Valve's games are justified with extended development because we like quality more than fast releases I'm sure we can all agree.

Want I want to see less of is video games relying on saving thee world in general. or anything. Why must we save? I want games with less Saving the World and more... not saving the world, I guess.
Eh, I would like to state that Left 4 Dead is a tech demo. Its going to have improved lighting, And the AI director might play a part in the new half-life.
I would like to state that you are an idiot. You are saying its a tech demo because they have updated the engine? I think it has a bit more depth and content to simply be labeled a tech demo. I can understand if your a trying to say they will take these ideas and add them to later titles but any smart developer would.
Then its a side tech demo? Don't you understand! They are making this game to see how it works for EP:3.

Say I have a sandwich, No matter what I do its still a sandwich right? I add tomatoes, Lettuce but its still a sandiwch.(Burgers and such are excluded.)