Savagezion said:
I have seen insane numbers like CoD MW3 costing $200m yet reusing graphical assets from previous games.
Well, they had approximately 250+ people working on the game between three different studios (not counting Treyarch's port to the Wii), and each one likely worked 40+ (emphasis on the plus) hours a week on the project over the course of 1-2 years. Once you throw the costs of marketing, voice acting, music (composer, musicians, etc.), writers, and other extra costs not related to the salaries of the studio employees into the mix, it doesn't seem too far-fetched to imagine it could cost $200 million, especially after adding DLC costs.
OT: A lot of factors can contribute. As I noted above, you have to consider the growing size of development teams to meet the increasing demand of making games. A lot of AAA studios, along with their massive teams necessary to pump out titles as large and polished as they (generally) do (not that there aren't a few unpolished games here and there), also higher reasonably good voice actors, numerous people to do the music, and a famous screenwriter (sometimes). There's also the increasing technological costs to get the graphics and animations that AAA games get, and you really can't argue that they aren't (normally) the best we'll see during the year. On top of that, you have to add the massive marketing campaigns a lot of these games get. I mean, does it really surprise you that Battlefield 4 had vastly greater costs associated with it than Battlefield 2 did, or that Battlefield 10 (no, that's not a typo) will likely have greater costs associated with it than Battlefield 4?
I do know that you bring up lesser-known titles that can get by with lower costs, but generally they have to cut costs in some way compared to AAA games. What a lot of smaller teams do is they find ways to compensate. They use compelling aesthetics to make up for worse graphics and animations. They use more simple soundtracks and get a lesser-known composer and musicians to work on it. They don't higher a Hollywood screenwriter for the script, and they often have noticeably lower quality voice work than AAA games, provided they even have voice acting at all. They also don't flood us with advertising as much. I'm not saying this makes the games worse, but if you pay attention, you can easily see how they are cutting costs to make a highly compelling game on a lower budget.