What are the most aggravating flaws in games? Not the annoying stuff, but the things which will actually ruin a game, or at least your enjoyment of it?
For me, the worst thing is problem-solving games in which the solutions don't make any sense. When I've spent three days driving myself mental trying to solve a problem and then it turns out the solution has no relation to anything I've been told or shown, or to what would work in real life, I wonder why I'm bothering. Riven was a bit like this in parts. I'm fine with these games being insanely difficult, but I expect them to make sense. There's no point if it all comes down to just trying absolutely everything until you stumble on the answer.
The other one is games with fixed save points in which every time a boss kills you, you have to run through half the level, fight a whole lot of low level things and so forth before you can get killed by him again. Or it plays the same fucking cut scene you saw the first time.
Bad camera angles are another killer, but Yahtzee's spent enough time on that.
Oh, and screwed difficulty curves. Either 'assume you know all the huge number of features before you've even started', 'really really easy so that you don't have to learn how to play your character properly or get any upgrades, then suddenly turn up the difficulty so that you really wish you'd done all that stuff when you didn't need it', or 'properly challenging for the first two thirds or so, then stupidly easy'.
For me, the worst thing is problem-solving games in which the solutions don't make any sense. When I've spent three days driving myself mental trying to solve a problem and then it turns out the solution has no relation to anything I've been told or shown, or to what would work in real life, I wonder why I'm bothering. Riven was a bit like this in parts. I'm fine with these games being insanely difficult, but I expect them to make sense. There's no point if it all comes down to just trying absolutely everything until you stumble on the answer.
The other one is games with fixed save points in which every time a boss kills you, you have to run through half the level, fight a whole lot of low level things and so forth before you can get killed by him again. Or it plays the same fucking cut scene you saw the first time.
Bad camera angles are another killer, but Yahtzee's spent enough time on that.
Oh, and screwed difficulty curves. Either 'assume you know all the huge number of features before you've even started', 'really really easy so that you don't have to learn how to play your character properly or get any upgrades, then suddenly turn up the difficulty so that you really wish you'd done all that stuff when you didn't need it', or 'properly challenging for the first two thirds or so, then stupidly easy'.